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authorTorbjörn Andersson2004-01-11 15:47:41 +0000
committerTorbjörn Andersson2004-01-11 15:47:41 +0000
commitcf0a73f913174599c7c28d910ecd87229fd62afd (patch)
tree7eabb5c16878d42f35d811ed13af5ed20b763f92 /sword1/staticres.cpp
parent563d95c576c817a63ec64302e67b2ee5daa97c6e (diff)
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Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
Diffstat (limited to 'sword1/staticres.cpp')
-rw-r--r--sword1/staticres.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/sword1/staticres.cpp b/sword1/staticres.cpp
index 049ff6824d..f8b039cbb8 100644
--- a/sword1/staticres.cpp
+++ b/sword1/staticres.cpp
@@ -30,6 +30,8 @@
#include "sound.h"
#include "sword1.h"
+namespace Sword1 {
+
const uint8 SwordEngine::_cdList[TOTAL_SECTIONS] = {
0, // 0 inventory
@@ -199,7 +201,7 @@ const uint8 SwordEngine::_cdList[TOTAL_SECTIONS] = {
1, // 146 ALBERT'S TEXT - on CD1
};
-const MenuObject SwordMenu::_objectDefs[TOTAL_pockets + 1] = {
+const MenuObject Menu::_objectDefs[TOTAL_pockets + 1] = {
{ // 0 can't use
0, 0, 0, 0, 0
},
@@ -569,7 +571,7 @@ const MenuObject SwordMenu::_objectDefs[TOTAL_pockets + 1] = {
}
};
-const Subject SwordMenu::_subjectList[TOTAL_subjects] = {
+const Subject Menu::_subjectList[TOTAL_subjects] = {
{ // 256
0, // subject_res
0 // subject_frame
@@ -1541,7 +1543,7 @@ const uint32 ObjectMan::_textList[TOTAL_SECTIONS][7] = {
};
-RoomDef SwordScreen::_roomDefTable[TOTAL_ROOMS] = { // these are NOT const
+RoomDef Screen::_roomDefTable[TOTAL_ROOMS] = { // these are NOT const
{
0, //total_layers --- room 0 NOT USED
0, //size_x = width
@@ -2584,7 +2586,7 @@ RoomDef SwordScreen::_roomDefTable[TOTAL_ROOMS] = { // these are NOT const
}
};
-const char SwordMusic::_tuneList[TOTAL_TUNES][8] = {
+const char Music::_tuneList[TOTAL_TUNES][8] = {
"", // 0 SPARE
"1m2", // DONE 1 George picks up the newspaper
"1m3", // DONE 2 In the alley for the first time
@@ -2887,7 +2889,7 @@ const char SwordMusic::_tuneList[TOTAL_TUNES][8] = {
"rm3d", // DONE 269 ONe the scene change after the Grand Master says, "George, we have watched you..." This one might need a bit of fiddling to get it to match to the fisticuffs.
};
-const FxDef SwordSound::_fxList[312] = {
+const FxDef Sound::_fxList[312] = {
// 0
{
0, // sampleId
@@ -6440,7 +6442,7 @@ const FxDef SwordSound::_fxList[312] = {
// NB. There must be a list for each room number, even if location doesn't exist in game
-const uint16 SwordSound::_roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM] =
+const uint16 Sound::_roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM] =
{
{0}, // 0
@@ -6561,3 +6563,5 @@ const uint16 SwordSound::_roomsFixedFx[TOTAL_ROOMS][TOTAL_FX_PER_ROOM] =
{0}, // 98
{0}, // 99
};
+
+} // End of namespace Sword1