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authorTorbjörn Andersson2004-01-01 15:22:15 +0000
committerTorbjörn Andersson2004-01-01 15:22:15 +0000
commit18f8916c3aef4b0dec659a0c053517bb9c7aa880 (patch)
tree16240c407a58b01362e039b4141006dc1d49d369 /sword1/sword1.cpp
parent033a847e7769ce46a13fbcdd58230d22623600f7 (diff)
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Rewrote the music code. It now follows the same basic idea as the one in
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070
Diffstat (limited to 'sword1/sword1.cpp')
-rw-r--r--sword1/sword1.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 19bbe51a03..5360910410 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -1116,7 +1116,6 @@ uint8 SwordEngine::mainLoop(void) {
SwordLogic::_scriptVars[SCREEN] = SwordLogic::_scriptVars[NEW_SCREEN];
do {
- _music->stream();
uint32 frameTime = _system->get_msecs();
_logic->engine();
_logic->updateScreenParams(); // sets scrolling
@@ -1154,7 +1153,6 @@ uint8 SwordEngine::mainLoop(void) {
if ((retCode == 0) && (SwordLogic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) {
_screen->fadeDownPalette();
while (_screen->stillFading()) {
- _music->stream();
_screen->updateScreen();
delay(1000/12);
}