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author | Torbjörn Andersson | 2003-12-28 19:03:35 +0000 |
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committer | Torbjörn Andersson | 2003-12-28 19:03:35 +0000 |
commit | 85deabed70b2f0dc96c8cd3f5025a424a30ac85a (patch) | |
tree | 0f653c0e462e9a40426da54ee9cf44a8a4dd4b10 /sword1/sword1.cpp | |
parent | d8b0a3871841b90d3d6dbb1d0f0cf5ddee2b1299 (diff) | |
download | scummvm-rg350-85deabed70b2f0dc96c8cd3f5025a424a30ac85a.tar.gz scummvm-rg350-85deabed70b2f0dc96c8cd3f5025a424a30ac85a.tar.bz2 scummvm-rg350-85deabed70b2f0dc96c8cd3f5025a424a30ac85a.zip |
Indentation fixes: changed spaces to tabs. (These tend to really stick out
in my editor, since it shows tabs as eight spaces, not four.)
svn-id: r12002
Diffstat (limited to 'sword1/sword1.cpp')
-rw-r--r-- | sword1/sword1.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 36d7522edd..16318f4956 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -1049,7 +1049,7 @@ void SwordEngine::go(void) { } do { - uint8 action = mainLoop(); + uint8 action = mainLoop(); // the mainloop was left, we have to reinitialize. reinitialize(); @@ -1116,7 +1116,7 @@ uint8 SwordEngine::mainLoop(void) { // do something smart here to implement pausing the game. If we even want that, that is. } while ((SwordLogic::_scriptVars[SCREEN] == SwordLogic::_scriptVars[NEW_SCREEN]) && (retCode == 0)); - + if ((retCode == 0) && (SwordLogic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) { _screen->fadeDownPalette(); while (_screen->stillFading()) { |