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authorTorbjörn Andersson2003-12-28 19:03:35 +0000
committerTorbjörn Andersson2003-12-28 19:03:35 +0000
commit85deabed70b2f0dc96c8cd3f5025a424a30ac85a (patch)
tree0f653c0e462e9a40426da54ee9cf44a8a4dd4b10 /sword1/sword1.cpp
parentd8b0a3871841b90d3d6dbb1d0f0cf5ddee2b1299 (diff)
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Indentation fixes: changed spaces to tabs. (These tend to really stick out
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002
Diffstat (limited to 'sword1/sword1.cpp')
-rw-r--r--sword1/sword1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 36d7522edd..16318f4956 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -1049,7 +1049,7 @@ void SwordEngine::go(void) {
}
do {
- uint8 action = mainLoop();
+ uint8 action = mainLoop();
// the mainloop was left, we have to reinitialize.
reinitialize();
@@ -1116,7 +1116,7 @@ uint8 SwordEngine::mainLoop(void) {
// do something smart here to implement pausing the game. If we even want that, that is.
} while ((SwordLogic::_scriptVars[SCREEN] == SwordLogic::_scriptVars[NEW_SCREEN]) && (retCode == 0));
-
+
if ((retCode == 0) && (SwordLogic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade) {
_screen->fadeDownPalette();
while (_screen->stillFading()) {