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author | Robert Göffringmann | 2004-01-04 05:21:22 +0000 |
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committer | Robert Göffringmann | 2004-01-04 05:21:22 +0000 |
commit | f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3 (patch) | |
tree | 1116a7e40e9d8221589c7da79dab38fded10a033 /sword1/sword1.cpp | |
parent | 7cc972791683c232338f01818b8ccef1fccae62d (diff) | |
download | scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.tar.gz scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.tar.bz2 scummvm-rg350-f0d0e4d4b337a9d39e384634d6ef1d1b23e329f3.zip |
removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
svn-id: r12127
Diffstat (limited to 'sword1/sword1.cpp')
-rw-r--r-- | sword1/sword1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 5360910410..eaf46f4369 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -1144,7 +1144,7 @@ uint8 SwordEngine::mainLoop(void) { else if (((_keyPressed == 63) && (SwordLogic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.deathScreenFlag)) { retCode = _control->runPanel(); if (!retCode) - _screen->refreshPalette(); + _screen->fullRefresh(); } // do something smart here to implement pausing the game. If we even want that, that is. |