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authorRobert Göffringmann2004-01-04 05:21:22 +0000
committerRobert Göffringmann2004-01-04 05:21:22 +0000
commitf0d0e4d4b337a9d39e384634d6ef1d1b23e329f3 (patch)
tree1116a7e40e9d8221589c7da79dab38fded10a033 /sword1/sword1.cpp
parent7cc972791683c232338f01818b8ccef1fccae62d (diff)
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removed speed button from control panel and made the game do a full screen refresh after leaving the control panel
svn-id: r12127
Diffstat (limited to 'sword1/sword1.cpp')
-rw-r--r--sword1/sword1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 5360910410..eaf46f4369 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -1144,7 +1144,7 @@ uint8 SwordEngine::mainLoop(void) {
else if (((_keyPressed == 63) && (SwordLogic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.deathScreenFlag)) {
retCode = _control->runPanel();
if (!retCode)
- _screen->refreshPalette();
+ _screen->fullRefresh();
}
// do something smart here to implement pausing the game. If we even want that, that is.