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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /sword1/sword1.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r--sword1/sword1.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h
deleted file mode 100644
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--- a/sword1/sword1.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef BSSWORD1_H
-#define BSSWORD1_H
-
-#include "base/engine.h"
-#include "common/util.h"
-#include "base/gameDetector.h"
-#include "sword1/sworddefs.h"
-
-namespace Sword1 {
-
-enum {
- GF_DEMO = 1 << 0
-};
-
-enum ControlPanelMode {
- CP_NORMAL = 0,
- CP_DEATHSCREEN,
- CP_THEEND,
- CP_NEWGAME
-};
-
-class Screen;
-class Sound;
-class Logic;
-class Mouse;
-class ResMan;
-class ObjectMan;
-class Menu;
-class Music;
-class Control;
-
-struct SystemVars {
- bool runningFromCd;
- uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played
- uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c
- bool engineQuit;
-
- uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
- bool forceRestart;
- bool wantFade; // when true => fade during scene change, else cut.
- uint8 playSpeech;
- uint8 showText;
- uint8 language;
- bool isDemo;
-
- uint8 cutscenePackVersion;
-};
-
-class SwordEngine : public Engine {
- void errorString(const char *buf_input, char *buf_output);
-public:
- SwordEngine(GameDetector *detector, OSystem *syst);
- virtual ~SwordEngine();
- static SystemVars _systemVars;
- void reinitialize(void);
-
- uint32 _features;
-protected:
- int go();
- int init(GameDetector &detector);
-private:
- void delay(int32 amount);
-
- void checkCdFiles(void);
- void checkCd(void);
- void showFileErrorMsg(uint8 type, bool *fileExists);
- void flagsToBool(bool *dest, uint8 flags);
- uint8 mainLoop(void);
-
- uint16 _mouseX, _mouseY, _mouseState;
- uint8 _keyPressed;
-
- ResMan *_resMan;
- ObjectMan *_objectMan;
- Screen *_screen;
- Mouse *_mouse;
- Logic *_logic;
- Sound *_sound;
- Menu *_menu;
- Music *_music;
- Control *_control;
- static const uint8 _cdList[TOTAL_SECTIONS];
- static const CdFile _cdFileList[];
-};
-
-} // End of namespace Sword1
-
-#endif //BSSWORD1_H