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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /sword1/sword1.h | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r-- | sword1/sword1.h | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h deleted file mode 100644 index a41685ad75..0000000000 --- a/sword1/sword1.h +++ /dev/null @@ -1,110 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2003-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef BSSWORD1_H -#define BSSWORD1_H - -#include "base/engine.h" -#include "common/util.h" -#include "base/gameDetector.h" -#include "sword1/sworddefs.h" - -namespace Sword1 { - -enum { - GF_DEMO = 1 << 0 -}; - -enum ControlPanelMode { - CP_NORMAL = 0, - CP_DEATHSCREEN, - CP_THEEND, - CP_NEWGAME -}; - -class Screen; -class Sound; -class Logic; -class Mouse; -class ResMan; -class ObjectMan; -class Menu; -class Music; -class Control; - -struct SystemVars { - bool runningFromCd; - uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played - uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c - bool engineQuit; - - uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart - bool forceRestart; - bool wantFade; // when true => fade during scene change, else cut. - uint8 playSpeech; - uint8 showText; - uint8 language; - bool isDemo; - - uint8 cutscenePackVersion; -}; - -class SwordEngine : public Engine { - void errorString(const char *buf_input, char *buf_output); -public: - SwordEngine(GameDetector *detector, OSystem *syst); - virtual ~SwordEngine(); - static SystemVars _systemVars; - void reinitialize(void); - - uint32 _features; -protected: - int go(); - int init(GameDetector &detector); -private: - void delay(int32 amount); - - void checkCdFiles(void); - void checkCd(void); - void showFileErrorMsg(uint8 type, bool *fileExists); - void flagsToBool(bool *dest, uint8 flags); - uint8 mainLoop(void); - - uint16 _mouseX, _mouseY, _mouseState; - uint8 _keyPressed; - - ResMan *_resMan; - ObjectMan *_objectMan; - Screen *_screen; - Mouse *_mouse; - Logic *_logic; - Sound *_sound; - Menu *_menu; - Music *_music; - Control *_control; - static const uint8 _cdList[TOTAL_SECTIONS]; - static const CdFile _cdFileList[]; -}; - -} // End of namespace Sword1 - -#endif //BSSWORD1_H |