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author | Robert Göffringmann | 2003-12-22 11:23:40 +0000 |
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committer | Robert Göffringmann | 2003-12-22 11:23:40 +0000 |
commit | 42cea0975a39b570a2e0a463530a0dc0534db8b3 (patch) | |
tree | bbe01b863c02ed97b9cd98ec583491d67c6df421 /sword1/sword1.h | |
parent | a6fb0fd5538a3c04806772df051c0103206fad42 (diff) | |
download | scummvm-rg350-42cea0975a39b570a2e0a463530a0dc0534db8b3.tar.gz scummvm-rg350-42cea0975a39b570a2e0a463530a0dc0534db8b3.tar.bz2 scummvm-rg350-42cea0975a39b570a2e0a463530a0dc0534db8b3.zip |
added fnSetPaletteToFade/fnSetPaletteToCut
svn-id: r11851
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r-- | sword1/sword1.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h index 73663515f5..1a93a511e0 100644 --- a/sword1/sword1.h +++ b/sword1/sword1.h @@ -46,6 +46,7 @@ struct SystemVars { uint8 deathScreenFlag; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart bool forceRestart; + bool wantFade; // when true => fade during scene change, else cut. uint8 playSpeech; uint8 showText; uint8 language; |