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author | Robert Göffringmann | 2003-12-30 22:57:52 +0000 |
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committer | Robert Göffringmann | 2003-12-30 22:57:52 +0000 |
commit | 436834750d220b2bbd1f5f42c43126d699774140 (patch) | |
tree | 6e075568581b63b6581430c6917b229f7313b58e /sword1/sword1.h | |
parent | f23d990fda16e1a6db13ca089340c9b90f3b5b61 (diff) | |
download | scummvm-rg350-436834750d220b2bbd1f5f42c43126d699774140.tar.gz scummvm-rg350-436834750d220b2bbd1f5f42c43126d699774140.tar.bz2 scummvm-rg350-436834750d220b2bbd1f5f42c43126d699774140.zip |
cd changing code and checking for savegames on startup
svn-id: r12043
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r-- | sword1/sword1.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h index b169ad861c..aea5252d0f 100644 --- a/sword1/sword1.h +++ b/sword1/sword1.h @@ -37,11 +37,10 @@ class SwordMusic; class SwordControl; struct SystemVars { - // todo: move these to a better place + bool runningFromCd; uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c uint32 gamePaused; // 1 when paused - uint32 rate; // game rate => what's this for? uint8 deathScreenFlag; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart bool forceRestart; @@ -64,6 +63,7 @@ private: void delay(uint amount); void initialize(void); + void checkCdFiles(void); void checkCd(void); uint8 mainLoop(void); void startPositions(int32 startNumber); |