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author | Travis Howell | 2004-08-31 07:52:47 +0000 |
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committer | Travis Howell | 2004-08-31 07:52:47 +0000 |
commit | 870eac39a22ed48ce0e57bf2e5391b3a128bf14e (patch) | |
tree | 5d1e276259b0c7fedff1dd37fffbbbea251b2880 /sword1/sword1.h | |
parent | 3f1aee9ff4c71c069f5ba22dbd9effd013b5de34 (diff) | |
download | scummvm-rg350-870eac39a22ed48ce0e57bf2e5391b3a128bf14e.tar.gz scummvm-rg350-870eac39a22ed48ce0e57bf2e5391b3a128bf14e.tar.bz2 scummvm-rg350-870eac39a22ed48ce0e57bf2e5391b3a128bf14e.zip |
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
svn-id: r14846
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r-- | sword1/sword1.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h index 29cab3bf9d..117b7526e6 100644 --- a/sword1/sword1.h +++ b/sword1/sword1.h @@ -29,6 +29,10 @@ namespace Sword1 { +enum { + GF_DEMO = 1 << 0 +}; + class Screen; class Sound; class Logic; @@ -61,6 +65,8 @@ public: virtual ~SwordEngine(); static SystemVars _systemVars; void reinitialize(void); + + uint32 _features; protected: void go(); private: |