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authorTravis Howell2004-08-31 07:52:47 +0000
committerTravis Howell2004-08-31 07:52:47 +0000
commit870eac39a22ed48ce0e57bf2e5391b3a128bf14e (patch)
tree5d1e276259b0c7fedff1dd37fffbbbea251b2880 /sword1/sword1.h
parent3f1aee9ff4c71c069f5ba22dbd9effd013b5de34 (diff)
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Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
svn-id: r14846
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r--sword1/sword1.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h
index 29cab3bf9d..117b7526e6 100644
--- a/sword1/sword1.h
+++ b/sword1/sword1.h
@@ -29,6 +29,10 @@
namespace Sword1 {
+enum {
+ GF_DEMO = 1 << 0
+};
+
class Screen;
class Sound;
class Logic;
@@ -61,6 +65,8 @@ public:
virtual ~SwordEngine();
static SystemVars _systemVars;
void reinitialize(void);
+
+ uint32 _features;
protected:
void go();
private: