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authorRobert Göffringmann2004-11-15 08:23:09 +0000
committerRobert Göffringmann2004-11-15 08:23:09 +0000
commit17f23ad3d5e8dcbbddf255bcea3664be349df19f (patch)
treed3128bcd905bdf4c53d172c5557cd306966a57a7 /sword1
parent38baf0a0d303110958e63e7f9875d3254aaa2499 (diff)
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BS1 demo is basically fully supported now.
only some SFX are flipped. svn-id: r15819
Diffstat (limited to 'sword1')
-rw-r--r--sword1/control.cpp2
-rw-r--r--sword1/logic.cpp9
-rw-r--r--sword1/sound.cpp6
-rw-r--r--sword1/sword1.cpp1
4 files changed, 17 insertions, 1 deletions
diff --git a/sword1/control.cpp b/sword1/control.cpp
index eddb799e2f..5d71435f1b 100644
--- a/sword1/control.cpp
+++ b/sword1/control.cpp
@@ -981,6 +981,8 @@ void Control::doRestore(void) {
Logic::_scriptVars[CHANGE_STANCE] = STAND;
Logic::_scriptVars[CHANGE_PLACE] = cpt->o_place;
SwordEngine::_systemVars.justRestoredGame = 1;
+ if (SwordEngine::_systemVars.isDemo)
+ Logic::_scriptVars[PLAYINGDEMO] = 1;
}
void Control::delay(uint32 msecs) {
diff --git a/sword1/logic.cpp b/sword1/logic.cpp
index 8c4095b215..e536986ff6 100644
--- a/sword1/logic.cpp
+++ b/sword1/logic.cpp
@@ -37,6 +37,8 @@
#include "sword1/debug.h"
+#include "gui/message.h"
+
namespace Sword1 {
#define MAX_STACK_SIZE 10
@@ -1630,7 +1632,12 @@ int Logic::fnRestartGame(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32
}
int Logic::fnQuitGame(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) {
- error("fnQuitGame() called");
+ if (SwordEngine::_systemVars.isDemo) {
+ GUI::MessageDialog dialog("This is the end of the Broken Sword 1 Demo", "OK", NULL);
+ dialog.runModal();
+ SwordEngine::_systemVars.engineQuit = true;
+ } else
+ error("fnQuitGame() called");
return SCRIPT_STOP;
}
diff --git a/sword1/sound.cpp b/sword1/sound.cpp
index fde2a402cc..565ba9cc8f 100644
--- a/sword1/sound.cpp
+++ b/sword1/sound.cpp
@@ -61,6 +61,10 @@ int Sound::addToQueue(int32 fxNo) {
warning("Sound queue overflow");
return 0;
}
+ if ((fxNo == 168) && (SwordEngine::_systemVars.isDemo)) {
+ // this sound doesn't exist in demo
+ return 0;
+ }
_resMan->resOpen(_fxList[fxNo].sampleId);
_fxQueue[_endOfQueue].id = fxNo;
if (_fxList[fxNo].type == FX_SPOT)
@@ -140,6 +144,8 @@ void Sound::quitScreen(void) {
}
void Sound::playSample(QueueElement *elem) {
+ //if (((elem->id == 11) || (elem->id == 12) || (elem->id == 224)) && SwordEngine::_systemVars.isDemo)
+ // return;
uint8 *sampleData = (uint8*)_resMan->fetchRes(_fxList[elem->id].sampleId);
for (uint16 cnt = 0; cnt < MAX_ROOMS_PER_FX; cnt++) {
if (_fxList[elem->id].roomVolList[cnt].roomNo) {
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index f9cbb2115d..0b67ba75be 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -1116,6 +1116,7 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
} else { // speech1 & speech2 not present. are we running from cd?
if (test.open("cows.mad")) {
_systemVars.isDemo = true;
+ Logic::_scriptVars[PLAYINGDEMO] = 1;
test.close();
}
if (test.open("cd1.id")) {