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authorMax Horn2004-12-25 20:59:18 +0000
committerMax Horn2004-12-25 20:59:18 +0000
commit5a38c16c278fbdb197396076c9bea313244a8a58 (patch)
tree9b9b307a2c4a645f62a1adb622a6d513c7aa3c4f /sword1
parentd59a929114bf558a5f126c4a0dc07fde4f9518f2 (diff)
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speech_volume default value gets already set in gameDetector.cpp
svn-id: r16321
Diffstat (limited to 'sword1')
-rw-r--r--sword1/sword1.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 1b474136a6..218c6a7ee0 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -175,8 +175,6 @@ int SwordEngine::init(GameDetector &detector) {
_logic = new Logic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu, _system, _mixer);
_mouse->useLogicAndMenu(_logic, _menu);
- ConfMan.registerDefault("speech_volume", 192);
-
uint8 musicVol = (uint8)ConfMan.getInt("music_volume");
uint8 speechVol = (uint8)ConfMan.getInt("speech_volume");
uint8 sfxVol = (uint8)ConfMan.getInt("sfx_volume");