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authorRobert Göffringmann2003-12-30 21:32:50 +0000
committerRobert Göffringmann2003-12-30 21:32:50 +0000
commit5e947dab38c1238b5ac03294cdafcea50a6cda1e (patch)
tree2c8e341e7bc5ddc7ec0958c97bb2bcaa6def709e /sword1
parent3230a203e480079c34ea94d1f016d81533a92792 (diff)
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implemented mouse luggage stuff
svn-id: r12039
Diffstat (limited to 'sword1')
-rw-r--r--sword1/logic.cpp2
-rw-r--r--sword1/menu.cpp7
-rw-r--r--sword1/mouse.cpp123
-rw-r--r--sword1/mouse.h16
4 files changed, 91 insertions, 57 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp
index 2ec0777589..9b89cbf92d 100644
--- a/sword1/logic.cpp
+++ b/sword1/logic.cpp
@@ -1049,7 +1049,6 @@ int SwordLogic::fnISpeak(BsObject *cpt, int32 id, int32 cdt, int32 textNo, int32
cdt = GEOSTDLCDT; // workaround for missing animation when examining
spr = GEOSTDL; // the conductor on the train roof
}
- _mouse->flushEvents(); // prevent player from accidently clicking text away within first three frames
cpt->o_logic = LOGIC_speech;
// first setup the talk animation
@@ -1348,7 +1347,6 @@ int SwordLogic::fnWalk(BsObject *cpt, int32 id, int32 x, int32 y, int32 dir, int
cpt->o_down_flag = 1; // 1 means okay.
// if both mouse buttons were pressed on an exit => skip george's walk
if ((id == GEORGE) && (_mouse->testEvent() == MOUSE_BOTH_BUTTONS)) {
- _mouse->flushEvents();
int32 target = _scriptVars[CLICK_ID];
// exceptions: compacts that use hand pointers but are not actually exits
if ((target != LEFT_SCROLL_POINTER) && (target != RIGHT_SCROLL_POINTER) &&
diff --git a/sword1/menu.cpp b/sword1/menu.cpp
index 15f3942e61..f085a54964 100644
--- a/sword1/menu.cpp
+++ b/sword1/menu.cpp
@@ -127,9 +127,10 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
if (_objects[cnt]->wasClicked(x, y))
if (mouseEvent & BS1L_BUTTON_DOWN) {
if (SwordLogic::_scriptVars[OBJECT_HELD]) {
- if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt])
+ if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
+ _mouse->setLuggage(0, 0);
SwordLogic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it
- else { // the player is clicking another item on this one.
+ } else { // the player is clicking another item on this one.
// run its use-script, if there is one
SwordLogic::_scriptVars[SECOND_ITEM] = _menuList[cnt];
}
@@ -138,8 +139,10 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
refreshMenus = true;
} else if (mouseEvent & BS1L_BUTTON_UP) {
if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
+ _mouse->setLuggage(_objectDefs[_menuList[cnt]].luggageIconRes, 0);
return cnt + 1;
} else {
+ _mouse->setLuggage(0, 0);
SwordLogic::_scriptVars[OBJECT_HELD] = 0;
refreshMenus = true;
}
diff --git a/sword1/mouse.cpp b/sword1/mouse.cpp
index a55cc395d7..5412dd1ebe 100644
--- a/sword1/mouse.cpp
+++ b/sword1/mouse.cpp
@@ -35,35 +35,35 @@ SwordMouse::SwordMouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan) {
_resMan = pResMan;
_objMan = pObjMan;
_system = system;
+ _currentPtr = NULL;
}
void SwordMouse::initialize(void) {
_numObjs = 0;
SwordLogic::_scriptVars[MOUSE_STATUS] = 0; // mouse off and unlocked
_getOff = 0;
- _specialPtrId = 0;
_inTopMenu = false;
_mouseOverride = false;
+ _currentPtrId = _currentLuggageId = 0;
- for (uint8 cnt = 0; cnt < 17; cnt++)
- _pointers[cnt] = (MousePtr*)_resMan->mouseResOpen(MSE_POINTER + cnt);
+ for (uint8 cnt = 0; cnt < 17; cnt++) // force res manager to keep mouse
+ _resMan->resOpen(MSE_POINTER + cnt); // cursors in memory all the time
+
+ createPointer(0, 0);
}
void SwordMouse::controlPanel(bool on) { // true on entering cpanel, false when leaving
- static uint32 savedPtrId = 0, savedSpecialId = 0;
+ static uint32 savedPtrId = 0;
if (on) {
savedPtrId = _currentPtrId;
- savedSpecialId = _specialPtrId;
_mouseOverride = true;
+ setLuggage(0, 0);
setPointer(MSE_POINTER, 0);
} else {
_currentPtrId = savedPtrId;
- _specialPtrId = savedSpecialId;
_mouseOverride = false;
- if (_specialPtrId)
- setPointer(_specialPtrId, 0);
- else
- setPointer(_currentPtrId + MSE_POINTER, 0);
+ setLuggage(_currentLuggageId, 0);
+ setPointer(_currentPtrId, 0);
}
}
@@ -78,10 +78,6 @@ void SwordMouse::addToList(int id, BsObject *compact) {
_numObjs++;
}
-void SwordMouse::flushEvents(void) {
- _lastState = _state = 0;
-}
-
void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
_state = 0; // all mouse events are flushed after one cycle.
if (_lastState) { // delay all events by one cycle to notice L_button + R_button clicks correctly.
@@ -100,13 +96,6 @@ void SwordMouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
_mouseX = x;
_mouseY = y;
if (!(SwordLogic::_scriptVars[MOUSE_STATUS] & 1)) { // no human?
- // if the mouse is turned off, I want the menu automatically removed,
- // except while in conversation, while examining a menu object or while combining two menu objects!
- /*if ((!subject_status)&&(!menu_looking)&&(!second_icon))
- {
- HideMenu(TOP_MENU);
- menu_status=0;
- }*/
_numObjs = 0;
return; // no human, so we don't want the mouse engine
}
@@ -177,44 +166,88 @@ uint16 SwordMouse::testEvent(void) {
return _state;
}
-void SwordMouse::setLuggage(uint32 resId, uint32 rate) {
- warning("stub: SwordMouse::setLuggage(%d, %d)", resId, rate);
+void SwordMouse::createPointer(uint32 ptrId, uint32 luggageId) {
+ if (_currentPtr) {
+ free(_currentPtr);
+ _currentPtr = NULL;
+ }
+ if (ptrId) {
+ MousePtr *lugg = NULL;
+ MousePtr *ptr = (MousePtr*)_resMan->openFetchRes(ptrId);
+ uint16 resSizeX = FROM_LE_16(ptr->sizeX);
+ uint16 resSizeY = FROM_LE_16(ptr->sizeY);
+ uint16 noFrames = FROM_LE_16(ptr->numFrames);
+ if (luggageId) {
+ lugg = (MousePtr*)_resMan->openFetchRes(luggageId);
+ resSizeX = MAX(resSizeX, (uint16)((resSizeX / 2) + FROM_LE_16(lugg->sizeX)));
+ resSizeY = MAX(resSizeY, (uint16)((resSizeY / 2) + FROM_LE_16(lugg->sizeY)));
+ }
+ _currentPtr = (MousePtr*)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
+ _currentPtr->hotSpotX = FROM_LE_16(ptr->hotSpotX);
+ _currentPtr->hotSpotY = FROM_LE_16(ptr->hotSpotY);
+ _currentPtr->numFrames = noFrames;
+ _currentPtr->sizeX = resSizeX;
+ _currentPtr->sizeY = resSizeY;
+ uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
+ memset(ptrData, 255, resSizeX * resSizeY * noFrames);
+ uint8 *dstData = ptrData;
+ uint8 *srcData = (uint8*)ptr + sizeof(MousePtr);
+ for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
+ for (uint32 cnty = 0; cnty < FROM_LE_16(ptr->sizeY); cnty++) {
+ for (uint32 cntx = 0; cntx < FROM_LE_16(ptr->sizeX); cntx++)
+ if (srcData[cntx])
+ dstData[cntx] = srcData[cntx];
+ srcData += FROM_LE_16(ptr->sizeX);
+ dstData += resSizeX;
+ }
+ dstData += (resSizeY - FROM_LE_16(ptr->sizeY)) * resSizeX;
+ }
+ if (luggageId) {
+ dstData = ptrData + resSizeX - FROM_LE_16(lugg->sizeX);
+ for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
+ uint8 *luggSrc = (uint8*)lugg + sizeof(MousePtr);
+ dstData += (resSizeY - FROM_LE_16(lugg->sizeY)) * resSizeX;
+ for (uint32 cnty = 0; cnty < FROM_LE_16(lugg->sizeY); cnty++) {
+ for (uint32 cntx = 0; cntx < FROM_LE_16(lugg->sizeX); cntx++)
+ if (luggSrc[cntx])
+ dstData[cntx] = luggSrc[cntx];
+ dstData += resSizeX;
+ luggSrc += FROM_LE_16(lugg->sizeX);
+ }
+ }
+ _resMan->resClose(luggageId);
+ }
+ _resMan->resClose(ptrId);
+ }
}
void SwordMouse::setPointer(uint32 resId, uint32 rate) {
- if (_specialPtrId) {
- _resMan->resClose(_specialPtrId);
- _specialPtrId = 0;
- }
+ _currentPtrId = resId;
_frame = 0;
+ createPointer(resId, _currentLuggageId);
+
if ((resId == 0) || (!(SwordLogic::_scriptVars[MOUSE_STATUS] & 1) && (!_mouseOverride))) {
_system->set_mouse_cursor(NULL, 0, 0, 0, 0);
_system->show_mouse(false);
} else {
- if (resId <= MSE_ARROW9)
- _currentPtrId = resId - MSE_POINTER;
- else {
- _currentPtrId = 0;
- _specialPtrId = resId;
- _specialPtr = (MousePtr*)_resMan->mouseResOpen(resId);
- }
animate();
_system->show_mouse(true);
}
}
+void SwordMouse::setLuggage(uint32 resId, uint32 rate) {
+ _currentLuggageId = resId;
+ _frame = 0;
+ createPointer(_currentPtrId, resId);
+}
+
void SwordMouse::animate(void) {
- MousePtr *currentPtr;
if ((SwordLogic::_scriptVars[MOUSE_STATUS] == 1) || _mouseOverride) {
- if (_specialPtrId)
- currentPtr = _specialPtr;
- else
- currentPtr = _pointers[_currentPtrId];
-
- _frame = (_frame + 1) % currentPtr->numFrames;
- uint16 size = currentPtr->sizeX * currentPtr->sizeY;
- _system->set_mouse_cursor(currentPtr->data + 0x30 + _frame * size, currentPtr->sizeX, currentPtr->sizeY, currentPtr->hotSpotX, currentPtr->hotSpotY);
+ _frame = (_frame + 1) % _currentPtr->numFrames;
+ uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
+ ptrData += _frame * _currentPtr->sizeX * _currentPtr->sizeY;
+ _system->set_mouse_cursor(ptrData, _currentPtr->sizeX, _currentPtr->sizeY, _currentPtr->hotSpotX, _currentPtr->hotSpotY);
}
}
@@ -230,11 +263,9 @@ void SwordMouse::fnAddHuman(void) {
if (SwordLogic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
return ;
SwordLogic::_scriptVars[MOUSE_STATUS] = 1;
- SwordLogic::_scriptVars[SPECIAL_ITEM] = 0; // _scriptVars is unsigned...
+ SwordLogic::_scriptVars[SPECIAL_ITEM] = 0;
_getOff = SCR_std_off;
setPointer(MSE_POINTER, 0);
- _mouseCount = 3;
-
}
void SwordMouse::fnBlankMouse(void) {
diff --git a/sword1/mouse.h b/sword1/mouse.h
index c96aad63eb..92424a0fbf 100644
--- a/sword1/mouse.h
+++ b/sword1/mouse.h
@@ -51,7 +51,7 @@ struct MousePtr {
uint16 sizeY;
uint16 hotSpotX;
uint16 hotSpotY;
- uint8 data[2]; // arbitrary number.
+ uint8 dummyData[0x30];
} GCC_PACK;
#if !defined(__GNUC__)
@@ -75,7 +75,7 @@ public:
void animate(void);
void engine(uint16 x, uint16 y, uint16 eventFlags);
uint16 testEvent(void);
- void flushEvents(void);
+ //void flushEvents(void);
void giveCoords(uint16 *x, uint16 *y);
void fnNoHuman(void);
void fnAddHuman(void);
@@ -85,7 +85,7 @@ public:
void fnUnlockMouse(void);
void controlPanel(bool on);
private:
- MousePtr *_pointers[17];
+ void createPointer(uint32 ptrId, uint32 luggageId);
OSystem *_system;
SwordLogic *_logic;
SwordMenu *_menu;
@@ -94,13 +94,15 @@ private:
ObjectMan *_objMan;
uint16 _mouseX, _mouseY;
- uint32 _currentPtrId, _frame;
- uint8 _mouseCount;
+ uint32 _currentPtrId, _currentLuggageId, _frame;
+ MousePtr *_currentPtr;
+ //uint8 _mouseCount;
uint16 _numObjs;
uint16 _lastState, _state;
uint32 _getOff;
- uint32 _specialPtrId; // for special mouse cursors which aren't in the _pointers[] array.
- MousePtr *_specialPtr;
+ //uint32 _specialPtrId; // for special mouse cursors which aren't in the _pointers[] array.
+ //MousePtr *_specialPtr;
+ //MousePtr *_pointers[17];
bool _inTopMenu, _mouseOverride;
};