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author | Robert Göffringmann | 2003-12-16 19:31:12 +0000 |
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committer | Robert Göffringmann | 2003-12-16 19:31:12 +0000 |
commit | 5edaa87d68e7669da4c2b67e88a7f70603878882 (patch) | |
tree | 36c97be3f4444b00ae8ff85f35b4a638aa61a5f7 /sword1 | |
parent | 0cf52df6510cbb06b6b8489beac829d58687542d (diff) | |
download | scummvm-rg350-5edaa87d68e7669da4c2b67e88a7f70603878882.tar.gz scummvm-rg350-5edaa87d68e7669da4c2b67e88a7f70603878882.tar.bz2 scummvm-rg350-5edaa87d68e7669da4c2b67e88a7f70603878882.zip |
fix sprite drawing bugs
svn-id: r11688
Diffstat (limited to 'sword1')
-rw-r--r-- | sword1/screen.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/sword1/screen.cpp b/sword1/screen.cpp index c6cd8dcf85..4a3c974321 100644 --- a/sword1/screen.cpp +++ b/sword1/screen.cpp @@ -257,11 +257,13 @@ void SwordScreen::newScreen(uint32 screen) { for (uint8 cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++) { // open and lock all resources, will be closed in closeScreen() _layerBlocks[cnt] = (uint8*)_resMan->openFetchRes(_roomDefTable[_currentScreen].layers[cnt]); + if (cnt > 0) + _layerBlocks[cnt] += sizeof(Header); } for (uint8 cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers - 1; cnt++) { // there's no grid for the background layer, so it's totalLayers - 1 _layerGrid[cnt] = (uint16*)_resMan->openFetchRes(_roomDefTable[_currentScreen].grids[cnt]); - _layerGrid[cnt] += 0x12; // not sure about the 0x12 + _layerGrid[cnt] += 14; } _parallax[0] = _parallax[1] = NULL; if (_roomDefTable[_currentScreen].parallax[0]) @@ -430,15 +432,23 @@ void SwordScreen::verticalMask(uint16 x, uint16 y, uint16 bWidth, uint16 bHeight if (y + bHeight > _gridSizeY) bHeight = _gridSizeY - y; + uint16 gridY = y + SCREEN_TOP_EDGE / SCRNGRID_Y; // imaginary screen on top + uint16 gridX = x + SCREEN_LEFT_EDGE / SCRNGRID_X; // imaginary screen left + uint16 lGridSizeX = _gridSizeX + 2 * (SCREEN_LEFT_EDGE / SCRNGRID_X); // width of the grid for the imaginary screen + for (uint16 blkx = 0; blkx < bWidth; blkx++) { - for (uint8 z = 1; z < _roomDefTable[_currentScreen].totalLayers; z++) { // current layer - uint16 *grid = _layerGrid[z - 1] + x + blkx + y * _gridSizeX; + uint16 level = 0; + while ((level < _roomDefTable[_currentScreen].totalLayers - 1) && + (!_layerGrid[level][gridX + blkx + (gridY + bHeight - 1)* lGridSizeX])) + level++; + if (level < _roomDefTable[_currentScreen].totalLayers - 1) { + uint16 *grid = _layerGrid[level] + gridX + blkx + gridY * lGridSizeX; for (uint16 blky = 0; blky < bHeight; blky++) { if (*grid) { - uint8 *blkData = _layerBlocks[z] + (READ_LE_UINT16(grid) - 1) * 128; + uint8 *blkData = _layerBlocks[level + 1] + (READ_LE_UINT16(grid) - 1) * 128; blitBlockClear(x + blkx, y + blky, blkData); } - grid += _gridSizeX; + grid += lGridSizeX; } } } |