diff options
author | Torbjörn Andersson | 2004-01-03 11:24:39 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-01-03 11:24:39 +0000 |
commit | bb8ff0cd904c89cf70c4419e068f5b0621799006 (patch) | |
tree | 289939f0447ed8af5ae9c17acd6058377b94be99 /sword1 | |
parent | e73363bd095005e9b849a50f97cd1a9ff04e5ba1 (diff) | |
download | scummvm-rg350-bb8ff0cd904c89cf70c4419e068f5b0621799006.tar.gz scummvm-rg350-bb8ff0cd904c89cf70c4419e068f5b0621799006.tar.bz2 scummvm-rg350-bb8ff0cd904c89cf70c4419e068f5b0621799006.zip |
Made the music code more like the one in BS1, i.e. the fade time is longer
and it now fades both up and down.
Plenty of cleanups, simplifications and just moving code around to group it
in what I hope is a more logical fashion.
Fixed a long-standing bug where spot effects would eventually use up all
available sound effect handles. (I may have introduced this when I removed
the expiration of sound effects from FxServer().)
svn-id: r12108
Diffstat (limited to 'sword1')
0 files changed, 0 insertions, 0 deletions