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authorRobert Göffringmann2003-12-16 05:02:34 +0000
committerRobert Göffringmann2003-12-16 05:02:34 +0000
commite2843f3e07b9774c7cd85a2d69bdd1746bd86648 (patch)
tree6c62c99b0db3839cb4c94076eb36954d9cec3060 /sword1
parent0b0f5d0b7aa432f8d68d2a13915a8cbdf9de412f (diff)
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revert one of kirben's changes
svn-id: r11669
Diffstat (limited to 'sword1')
-rw-r--r--sword1/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sound.cpp b/sword1/sound.cpp
index 2ba8143aa9..4b64fabbf7 100644
--- a/sword1/sound.cpp
+++ b/sword1/sound.cpp
@@ -60,8 +60,8 @@ int SwordSound::addToQueue(int32 fxNo) {
void SwordSound::engine(void) {
// first of all, add any random sfx to the queue...
for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
- uint16 fxNo;
- if (fxNo == _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt]) {
+ uint16 fxNo = _roomsFixedFx[SwordLogic::_scriptVars[SCREEN]][cnt];
+ if (fxNo) {
if (_fxList[fxNo].type == FX_RANDOM) {
if (_rnd.getRandomNumber(_fxList[fxNo].delay) == 0)
addToQueue(fxNo);