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authorNicolas Bacca2004-02-22 18:13:54 +0000
committerNicolas Bacca2004-02-22 18:13:54 +0000
commite469cd43a741e2f6d94419f1b3e12039dcdfc7ce (patch)
tree89fcf8f1af7298cf65530b3c6cc365026a2bfd90 /sword1
parente40e3dd530cd03503ca64893752e227d362d992c (diff)
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Avoid deadlock in MPEG-2 cutscenes + slow devices
svn-id: r12996
Diffstat (limited to 'sword1')
-rw-r--r--sword1/animation.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/sword1/animation.cpp b/sword1/animation.cpp
index 960e8f8306..9212656762 100644
--- a/sword1/animation.cpp
+++ b/sword1/animation.cpp
@@ -307,6 +307,10 @@ bool AnimationState::decodeFrame() {
* frames if we run behind and delaying if we are too fast
*/
+ /* Avoid deadlock is sound was too far ahead */
+ if (bgSoundStream && !bgSound.isActive())
+ return false;
+
#ifdef BACKEND_8BIT
if (checkPaletteSwitch() || (bgSoundStream == NULL) ||
((_snd->getChannelElapsedTime(bgSound) * 12) / 1000 < framenum + 1)) {