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author | Torbjörn Andersson | 2003-11-01 17:08:23 +0000 |
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committer | Torbjörn Andersson | 2003-11-01 17:08:23 +0000 |
commit | 0435658b968fef8736b137ce2a50648e656f0bf5 (patch) | |
tree | 230a08f92a34e0da9765cad0b44e0ee6a3f59488 /sword2/anims.cpp | |
parent | 94edf540ef57e801efda2145026d97b6606d66b3 (diff) | |
download | scummvm-rg350-0435658b968fef8736b137ce2a50648e656f0bf5.tar.gz scummvm-rg350-0435658b968fef8736b137ce2a50648e656f0bf5.tar.bz2 scummvm-rg350-0435658b968fef8736b137ce2a50648e656f0bf5.zip |
Create the gui object dynamically
svn-id: r11026
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index c8136237f4..b84778c6b6 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -538,7 +538,7 @@ void Logic::createSequenceSpeech(_movieTextObject *sequenceText[]) { // if we want subtitles, or speech failed to load - if (gui._subtitles || !speechRunning) { + if (gui->_subtitles || !speechRunning) { // open text resource & get the line text = FetchTextLine(res_man.open(text_res), local_text); // make the sprite |