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authorTorbjörn Andersson2003-11-01 17:08:23 +0000
committerTorbjörn Andersson2003-11-01 17:08:23 +0000
commit0435658b968fef8736b137ce2a50648e656f0bf5 (patch)
tree230a08f92a34e0da9765cad0b44e0ee6a3f59488 /sword2/anims.cpp
parent94edf540ef57e801efda2145026d97b6606d66b3 (diff)
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Create the gui object dynamically
svn-id: r11026
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r--sword2/anims.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index c8136237f4..b84778c6b6 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -538,7 +538,7 @@ void Logic::createSequenceSpeech(_movieTextObject *sequenceText[]) {
// if we want subtitles, or speech failed to load
- if (gui._subtitles || !speechRunning) {
+ if (gui->_subtitles || !speechRunning) {
// open text resource & get the line
text = FetchTextLine(res_man.open(text_res), local_text);
// make the sprite