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authorTorbjörn Andersson2004-03-02 07:02:31 +0000
committerTorbjörn Andersson2004-03-02 07:02:31 +0000
commit1bdcc3e5efb20c69691275897536018a302c1745 (patch)
treeb22c4774edf351d5c0fe3edaa68a46682f8341bb /sword2/anims.cpp
parentca85e8d51d5a8b2d0489dbfb3d33a15480b1a90e (diff)
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Removed the test for non-existing demo cutscenes: param[0] is an offset
into the chunk of memory handled by the memory manager, not a well-defined value. Also, it introduced a theoretical memory leak as fnPlaySequence() wouldn't get to clean up after itself. The correct place for this check is probably in MoviePlayer::play(), where you can test the name of the cutscene. On the other hand, the original demo will gladly play eye.smk if there is one, so why shouldn't we? svn-id: r13139
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r--sword2/anims.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 002b739a6d..6614ce6e82 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -621,10 +621,6 @@ int32 Logic::fnPlaySequence(int32 *params) {
// params: 0 pointer to null-terminated ascii filename
// 1 number of frames in the sequence, used for PSX.
- // Only two sequences exist in demo
- if ((_vm->_features & GF_DEMO) && params[0] != 3626 && params[0] != 3879846)
- return IR_CONT;
-
char filename[30];
uint32 rv;
MovieTextObject *sequenceSpeechArray[MAX_SEQUENCE_TEXT_LINES + 1];