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author | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
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committer | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
commit | 4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch) | |
tree | 94baeb942b4be42108295e9198522bd2f01aec7a /sword2/anims.cpp | |
parent | 1efd91d5154458b5030717150a60ffb87b5b6957 (diff) | |
download | scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.gz scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.bz2 scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.zip |
Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index bfd283000f..c164360815 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -23,28 +23,22 @@ // DON'T TOUCH! // --------------------------------------------------------------------------- -#include <stdio.h> // for sprintf - -#ifdef _SWORD2_DEBUG -#include <string.h> // for strlen -#endif - #include "stdafx.h" #include "common/scummsys.h" -#include "driver/driver96.h" -#include "anims.h" -#include "console.h" -#include "controls.h" // for 'speechSelected' & 'subtitles' -#include "defs.h" -#include "header.h" -#include "interpreter.h" -#include "maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately -#include "object.h" -#include "protocol.h" -#include "resman.h" -#include "sword2.h" -#include "sync.h" -#include "sound.h" // for Speech stuff. +#include "bs2/driver/driver96.h" +#include "bs2/anims.h" +#include "bs2/console.h" +#include "bs2/controls.h" // for 'speechSelected' & 'subtitles' +#include "bs2/defs.h" +#include "bs2/header.h" +#include "bs2/interpreter.h" +#include "bs2/maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately +#include "bs2/object.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/sword2.h" +#include "bs2/sync.h" +#include "bs2/sound.h" // for Speech stuff. namespace Sword2 { |