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authorTorbjörn Andersson2003-10-04 08:07:03 +0000
committerTorbjörn Andersson2003-10-04 08:07:03 +0000
commit4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch)
tree94baeb942b4be42108295e9198522bd2f01aec7a /sword2/anims.cpp
parent1efd91d5154458b5030717150a60ffb87b5b6957 (diff)
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Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r--sword2/anims.cpp34
1 files changed, 14 insertions, 20 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index bfd283000f..c164360815 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -23,28 +23,22 @@
// DON'T TOUCH!
// ---------------------------------------------------------------------------
-#include <stdio.h> // for sprintf
-
-#ifdef _SWORD2_DEBUG
-#include <string.h> // for strlen
-#endif
-
#include "stdafx.h"
#include "common/scummsys.h"
-#include "driver/driver96.h"
-#include "anims.h"
-#include "console.h"
-#include "controls.h" // for 'speechSelected' & 'subtitles'
-#include "defs.h"
-#include "header.h"
-#include "interpreter.h"
-#include "maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately
-#include "object.h"
-#include "protocol.h"
-#include "resman.h"
-#include "sword2.h"
-#include "sync.h"
-#include "sound.h" // for Speech stuff.
+#include "bs2/driver/driver96.h"
+#include "bs2/anims.h"
+#include "bs2/console.h"
+#include "bs2/controls.h" // for 'speechSelected' & 'subtitles'
+#include "bs2/defs.h"
+#include "bs2/header.h"
+#include "bs2/interpreter.h"
+#include "bs2/maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately
+#include "bs2/object.h"
+#include "bs2/protocol.h"
+#include "bs2/resman.h"
+#include "bs2/sword2.h"
+#include "bs2/sync.h"
+#include "bs2/sound.h" // for Speech stuff.
namespace Sword2 {