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author | Max Horn | 2003-10-04 00:52:27 +0000 |
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committer | Max Horn | 2003-10-04 00:52:27 +0000 |
commit | 5a074e6137dc8368132e4e192c018806c1723222 (patch) | |
tree | 222778195b0abbd5698e6decbccfc99ed4f2f894 /sword2/anims.cpp | |
parent | 68d923505efb9cb45366b0528f8bf039c1b18902 (diff) | |
download | scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.gz scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.tar.bz2 scummvm-rg350-5a074e6137dc8368132e4e192c018806c1723222.zip |
added namespace Sword2
svn-id: r10581
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index fea8b02887..bfd283000f 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -46,6 +46,8 @@ #include "sync.h" #include "sound.h" // for Speech stuff. +namespace Sword2 { + // stores resource id of wav to use as lead-out from smacker uint32 smackerLeadOut = 0; @@ -793,3 +795,5 @@ int32 FN_play_sequence(int32 *params) { // continue script return IR_CONT; } + +} // End of namespace Sword2 |