diff options
author | Torbjörn Andersson | 2003-10-15 06:40:31 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-10-15 06:40:31 +0000 |
commit | 8b42d65a7e922a9b9241ebe509968331fe958fb6 (patch) | |
tree | 5dcef554baa412cf676beb11c453d54957ecaa8c /sword2/anims.cpp | |
parent | f74a0c18aa2ef244f987c31d3d146207c72e81ee (diff) | |
download | scummvm-rg350-8b42d65a7e922a9b9241ebe509968331fe958fb6.tar.gz scummvm-rg350-8b42d65a7e922a9b9241ebe509968331fe958fb6.tar.bz2 scummvm-rg350-8b42d65a7e922a9b9241ebe509968331fe958fb6.zip |
Dumped most of the remaining "driver" code into a new "Display" class. This
touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index c49e4e48f7..49e51ba243 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -776,14 +776,14 @@ int32 FN_play_sequence(int32 *params) { // now clear the screen in case the Sequence was quitted (using ESC) // rather than fading down to black - EraseBackBuffer(); + g_display->clearScene(); // zero the entire palette in case we're about to fade up! - _palEntry pal[256]; + _palEntry pal[256]; memset(pal, 0, 256 * sizeof(_palEntry)); - BS2_SetPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT); + g_display->setPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT); debug(5, "FN_play_sequence FINISHED"); |