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authorTorbjörn Andersson2003-09-26 10:07:18 +0000
committerTorbjörn Andersson2003-09-26 10:07:18 +0000
commitb21208e6a92b4e8082d04994b0c99709e2712472 (patch)
tree0357b0847efb8a714e2d8f57493be53ec852bd25 /sword2/anims.cpp
parentb7a5024dafefab136c9fc9d5af67588349178681 (diff)
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Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r--sword2/anims.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 8d72c7f39c..2e3862b77a 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -470,7 +470,7 @@ int32 FN_unshaded_sprite(int32 *params) {
// _wavHeader *speech;
// } _movieTextObject;
-// FOR TEXT LINES IN SEQUENCE PLAYER (James22may97)
+// FOR TEXT LINES IN SEQUENCE PLAYER
#define MAX_SEQUENCE_TEXT_LINES 15
@@ -488,7 +488,7 @@ uint32 sequenceTextLines = 0;
static _sequenceTextInfo sequence_text_list[MAX_SEQUENCE_TEXT_LINES];
-int32 FN_add_sequence_text(int32 *params) { // (James22may97)
+int32 FN_add_sequence_text(int32 *params) {
// params 0 text number
// 1 frame number to start the text displaying
// 2 frame number to stop the text dispalying
@@ -507,8 +507,7 @@ int32 FN_add_sequence_text(int32 *params) { // (James22may97)
return IR_CONT;
}
-// speech sample code added by James on 16july97
-void CreateSequenceSpeech(_movieTextObject *sequenceText[]) { // (James23may97)
+void CreateSequenceSpeech(_movieTextObject *sequenceText[]) {
uint32 line;
_frameHeader *frame;
uint32 local_text;
@@ -638,9 +637,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) { // (James23may97)
}
}
-// speech sample code added by James on 16july97
-
-void ClearSequenceSpeech(_movieTextObject *textSprites[]) { // (James27may97)
+void ClearSequenceSpeech(_movieTextObject *textSprites[]) {
uint32 line;
for (line = 0; line < sequenceTextLines; line++) {
@@ -660,7 +657,7 @@ void ClearSequenceSpeech(_movieTextObject *textSprites[]) { // (James27may97)
sequenceTextLines = 0;
}
-int32 FN_smacker_lead_in(int32 *params) { // James(21july97)
+int32 FN_smacker_lead_in(int32 *params) {
uint8 *leadIn;
uint32 rv;
#ifdef _SWORD2_DEBUG
@@ -693,7 +690,7 @@ int32 FN_smacker_lead_in(int32 *params) { // James(21july97)
return IR_CONT;
}
-int32 FN_smacker_lead_out(int32 *params) { // James(21july97)
+int32 FN_smacker_lead_out(int32 *params) {
// ready for use in FN_play_sequence
smackerLeadOut = params[0];
@@ -701,7 +698,7 @@ int32 FN_smacker_lead_out(int32 *params) { // James(21july97)
return IR_CONT;
}
-int32 FN_play_sequence(int32 *params) { // James(09apr97)
+int32 FN_play_sequence(int32 *params) {
// params 0 pointer to null-terminated ascii filename
// 1 number of frames in the sequence, used for PSX.