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authorTorbjörn Andersson2003-09-30 14:37:42 +0000
committerTorbjörn Andersson2003-09-30 14:37:42 +0000
commitda1b4f1e3627a6baf242457cb9c69328a7f899f0 (patch)
treeb523a0e56d0122620062b206fc02d642f2c66b85 /sword2/anims.cpp
parent457f888ea7c6dc7cefc7491c5fc74b057f7ef1eb (diff)
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Moved the memory manager functions into an object of its own (and enabled
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r--sword2/anims.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 7eae4971d8..a06d3b7c20 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -603,7 +603,7 @@ void CreateSequenceSpeech(_movieTextObject *sequenceText[]) {
// if we've made a text sprite for this line...
if (sequence_text_list[line].text_mem) {
- Lock_mem(sequence_text_list[line].text_mem);
+ memory.lockMemory(sequence_text_list[line].text_mem);
// now fill out the _spriteInfo structure in the
// _movieTextObjectStructure
@@ -642,7 +642,7 @@ void ClearSequenceSpeech(_movieTextObject *textSprites[]) {
// free up the mem block containing this text sprite
if (sequence_text_list[line].text_mem)
- Free_mem(sequence_text_list[line].text_mem);
+ memory.freeMemory(sequence_text_list[line].text_mem);
// free up the mem block containing this speech sample
if (sequence_text_list[line].speech_mem)