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author | Torbjörn Andersson | 2003-12-29 15:30:10 +0000 |
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committer | Torbjörn Andersson | 2003-12-29 15:30:10 +0000 |
commit | ea39ef6d7dbc70198e7312770abe5ffd2000c530 (patch) | |
tree | ad0a826aa5bdcfa082441e69fce79c1021869aae /sword2/anims.cpp | |
parent | e559a32323b6a3503aa5b2b301303773267e8c7d (diff) | |
download | scummvm-rg350-ea39ef6d7dbc70198e7312770abe5ffd2000c530.tar.gz scummvm-rg350-ea39ef6d7dbc70198e7312770abe5ffd2000c530.tar.bz2 scummvm-rg350-ea39ef6d7dbc70198e7312770abe5ffd2000c530.zip |
The game sets its own DEMO variable, so we might as well check that one as
checking the GF_DEMO flag. (There's still one "unnecessary" reference to
GF_DEMO in functions.cpp, but I plan on rewriting that function soon so I
don't want to touch it right now.)
svn-id: r12009
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index fe57177af8..012fd87387 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -714,7 +714,7 @@ int32 Logic::fnPlaySequence(int32 *params) { MoviePlayer player(_vm); - if (_sequenceTextLines && !(_vm->_features & GF_DEMO)) + if (_sequenceTextLines && !DEMO) rv = player.play(filename, sequenceSpeechArray, leadOut); else rv = player.play(filename, NULL, leadOut); |