aboutsummaryrefslogtreecommitdiff
path: root/sword2/build_display.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-09-09 12:45:33 +0000
committerTorbjörn Andersson2003-09-09 12:45:33 +0000
commit5bf1974a0853f9b1d303f74f45c23e6d409ecb5d (patch)
tree5318ff58394c04d5dbb72e3c5baad28c4e5340bb /sword2/build_display.cpp
parent555dae9feeaaf2559dfe4c9fb4fb5dbcb19404c0 (diff)
downloadscummvm-rg350-5bf1974a0853f9b1d303f74f45c23e6d409ecb5d.tar.gz
scummvm-rg350-5bf1974a0853f9b1d303f74f45c23e6d409ecb5d.tar.bz2
scummvm-rg350-5bf1974a0853f9b1d303f74f45c23e6d409ecb5d.zip
Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
if we have the focus, so there's no need to check. svn-id: r10130
Diffstat (limited to 'sword2/build_display.cpp')
-rw-r--r--sword2/build_display.cpp18
1 files changed, 2 insertions, 16 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index c71deb0829..c388bfde19 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -272,9 +272,7 @@ void Build_display(void) { //Tony21Sept96
// ---------------------------------------------------
// ready - blit to screen
- // if the game is being shut down, drop out
- if (ServiceWindows() == RDERR_APPCLOSED)
- break;
+ ServiceWindows();
//----------------------------------------------------
// update our fps reading
@@ -406,19 +404,7 @@ void DisplayMsg(uint8 *text, int time) { // Chris 15May97
uint32 targetTime = SVM_timeGetTime() + (time * 1000);
while (SVM_timeGetTime() < targetTime) {
- //--------------------------------------------------
- // Service windows
- while (!gotTheFocus)
- if (ServiceWindows() == RDERR_APPCLOSED)
- break;
-
- // if we pressed Ctrl-Q
- if (ServiceWindows() == RDERR_APPCLOSED) {
- Close_game(); //close engine systems down
- CloseAppWindow();
- exit(0); //quit the game
- }
- //--------------------------------------------------
+ ServiceWindows();
EraseBackBuffer(); // for hardware rendering
EraseSoftwareScreenBuffer(); // for software rendering