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| author | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
| commit | b21208e6a92b4e8082d04994b0c99709e2712472 (patch) | |
| tree | 0357b0847efb8a714e2d8f57493be53ec852bd25 /sword2/build_display.cpp | |
| parent | b7a5024dafefab136c9fc9d5af67588349178681 (diff) | |
| download | scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.gz scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.bz2 scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.zip | |
Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
Diffstat (limited to 'sword2/build_display.cpp')
| -rw-r--r-- | sword2/build_display.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 9024db8175..8f8cf561a4 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -86,19 +86,19 @@ extern uint32 mouse_status; // --------------------------------------------------------------------------- // function prototypes not needed externally -void Start_new_palette(void); //Tony25Sept96 +void Start_new_palette(void); -void Register_frame(int32 *params, buildit *build_unit); // (1nov96JEL) -void Process_layer(uint32 layer_number); //Tony24Sept96 -void Sort_the_sort_list(void); //Tony18Sept96 +void Register_frame(int32 *params, buildit *build_unit); +void Process_layer(uint32 layer_number); +void Sort_the_sort_list(void); -void Send_back_par0_frames(void); //James23Jan97 -void Send_back_par1_frames(void); //James23Jan97 -void Send_back_frames(void); //Tony23Sept96 +void Send_back_par0_frames(void); +void Send_back_par1_frames(void); +void Send_back_frames(void); void Send_sort_frames(void); void Send_fore_frames(void); -void Send_fore_par0_frames(void); //James23Jan97 -void Send_fore_par1_frames(void); //James23Jan97 +void Send_fore_par0_frames(void); +void Send_fore_par1_frames(void); // --------------------------------------------------------------------------- // @@ -123,7 +123,7 @@ void Build_display(void) { //Tony21Sept96 // start the layer palette fading up Start_new_palette(); -#ifdef _SWORD2_DEBUG // (James23jun97) +#ifdef _SWORD2_DEBUG largest_layer_area = 0; // should be reset to zero at start of each screen change largest_sprite_area = 0; // - " - #endif @@ -269,7 +269,7 @@ void Build_display(void) { //Tony21Sept96 fps = frameCount; debug(2, "FPS: %d", fps); frameCount = 0; - cycleTime = SVM_timeGetTime()+1000; + cycleTime = SVM_timeGetTime() + 1000; } // --------------------------------------------------- @@ -320,7 +320,7 @@ void Build_display(void) { //Tony21Sept96 // Fades down and displays a message on the screen for time seconds // -void DisplayMsg(uint8 *text, int time) { // Chris 15May97 +void DisplayMsg(uint8 *text, int time) { mem *text_spr; _frameHeader *frame; _spriteInfo spriteInfo; @@ -412,7 +412,7 @@ void DisplayMsg(uint8 *text, int time) { // Chris 15May97 // Fades message down and removes it, fading up again afterwards // -void RemoveMsg(void) { // Chris 15May97 +void RemoveMsg(void) { FadeDown((float) 0.75); WaitForFade(); @@ -427,7 +427,7 @@ void RemoveMsg(void) { // Chris 15May97 // this routine to clean up! } -void Send_back_par0_frames(void) { //James23Jan97 +void Send_back_par0_frames(void) { uint32 j; // could be none at all - theoretically at least @@ -437,7 +437,7 @@ void Send_back_par0_frames(void) { //James23Jan97 } } -void Send_back_par1_frames(void) { //James23Jan97 +void Send_back_par1_frames(void) { uint32 j; // could be none at all - theoretically at least @@ -447,7 +447,7 @@ void Send_back_par1_frames(void) { //James23Jan97 } } -void Send_back_frames(void) { //Tony23Sept96 +void Send_back_frames(void) { uint32 j; // could be none at all - theoretically at least @@ -456,7 +456,7 @@ void Send_back_frames(void) { //Tony23Sept96 } } -void Send_sort_frames(void) { //Tony23Sept96 +void Send_sort_frames(void) { // send the sort frames for printing - layers, shrinkers & normal flat // sprites @@ -476,7 +476,7 @@ void Send_sort_frames(void) { //Tony23Sept96 } } -void Send_fore_frames(void) { //Tony23Sept96 +void Send_fore_frames(void) { uint32 j; // could be none at all - theoretically at least @@ -485,7 +485,7 @@ void Send_fore_frames(void) { //Tony23Sept96 } } -void Send_fore_par0_frames(void) { //James23Jan97 +void Send_fore_par0_frames(void) { uint32 j; // could be none at all - theoretically at least @@ -495,7 +495,7 @@ void Send_fore_par0_frames(void) { //James23Jan97 } } -void Send_fore_par1_frames(void) { //James23Jan97 +void Send_fore_par1_frames(void) { uint32 j; // could be none at all - theoretically at least @@ -505,7 +505,7 @@ void Send_fore_par1_frames(void) { //James23Jan97 } } -void Process_layer(uint32 layer_number) { //Tony24Sept96 +void Process_layer(uint32 layer_number) { uint8 *file; _layerHeader *layer_head; _spriteInfo spriteInfo; @@ -557,7 +557,7 @@ void Process_layer(uint32 layer_number) { //Tony24Sept96 res_man.Res_close(this_screen.background_layer_id); } -void Process_image(buildit *build_unit) { // (5nov96 JEL) +void Process_image(buildit *build_unit) { uint8 *file, *colTablePtr = NULL; _animHeader *anim_head; _frameHeader *frame_head; @@ -581,12 +581,12 @@ void Process_image(buildit *build_unit) { // (5nov96 JEL) spriteType = RDSPR_TRANS; if (anim_head->blend) - spriteType += RDSPR_BLEND; + spriteType |= RDSPR_BLEND; // if the frame is to be flipped (only really applicable to frames // using offsets) if (cdt_entry->frameType & FRAME_FLIPPED) - spriteType += RDSPR_FLIP; + spriteType |= RDSPR_FLIP; if (cdt_entry->frameType & FRAME_256_FAST) { // scaling, shading & blending don't work with RLE256FAST @@ -597,20 +597,20 @@ void Process_image(buildit *build_unit) { // (5nov96 JEL) // think we have it any more. But I'm not sure. if (build_unit->scale || anim_head->blend || build_unit->shadingFlag) - spriteType += RDSPR_RLE256; + spriteType |= RDSPR_RLE256; else - spriteType += RDSPR_RLE256FAST; + spriteType |= RDSPR_RLE256FAST; } else { // what compression was used? switch (anim_head->runTimeComp) { case NONE: - spriteType += RDSPR_NOCOMPRESSION; + spriteType |= RDSPR_NOCOMPRESSION; break; case RLE256: - spriteType += RDSPR_RLE256; + spriteType |= RDSPR_RLE256; break; case RLE16: - spriteType += RDSPR_RLE16; + spriteType |= RDSPR_RLE16; // points to just after last cdt_entry, ie. // start of colour table colTablePtr = (uint8*) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); @@ -621,7 +621,7 @@ void Process_image(buildit *build_unit) { // (5nov96 JEL) // if we want this frame to be affected by the shading mask, // add the status bit if (build_unit->shadingFlag == 1) - spriteType += RDSPR_SHADOW; + spriteType |= RDSPR_SHADOW; spriteInfo.x = build_unit->x; spriteInfo.y = build_unit->y; @@ -716,7 +716,7 @@ void Reset_render_lists(void) { //Tony18Sept96 } } -void Sort_the_sort_list(void) { //Tony18Sept96 +void Sort_the_sort_list(void) { //sort the list //cannot bubble sort 0 or 1 items! @@ -737,7 +737,7 @@ void Sort_the_sort_list(void) { //Tony18Sept96 } } -void Register_frame(int32 *params, buildit *build_unit) { // (1nov96JEL) +void Register_frame(int32 *params, buildit *build_unit) { // params: 0 pointer to mouse structure or NULL for no write to mouse // list (non-zero means write sprite-shape to mouse list) // 1 pointer to graphic structure @@ -882,7 +882,7 @@ void Register_frame(int32 *params, buildit *build_unit) { // (1nov96JEL) res_man.Res_close(ob_graph->anim_resource); } -int32 FN_register_frame(int32 *params) { // (27nov96 JEL) +int32 FN_register_frame(int32 *params) { //this call would be made from an objects service script 0 // params: 0 pointer to mouse structure or NULL for no write to mouse @@ -966,7 +966,7 @@ int32 FN_register_frame(int32 *params) { // (27nov96 JEL) return IR_CONT; } -void Start_new_palette(void) { //Tony25Sept96 +void Start_new_palette(void) { //start layer palette fading up uint8 *screenFile; @@ -996,7 +996,7 @@ void Start_new_palette(void) { //Tony25Sept96 this_screen.new_palette = 0; } -int32 FN_update_player_stats(int32 *params) { //Tony28Nov96 +int32 FN_update_player_stats(int32 *params) { //engine needs to know certain info about the player Object_mega *ob_mega = (Object_mega *) params[0]; @@ -1016,7 +1016,7 @@ int32 FN_update_player_stats(int32 *params) { //Tony28Nov96 return IR_CONT; } -int32 FN_fade_down(int32 *params) { //Tony5Dec96 +int32 FN_fade_down(int32 *params) { // NONE means up! can only be called when screen is fully faded up - // multiple calls wont have strange effects @@ -1026,7 +1026,7 @@ int32 FN_fade_down(int32 *params) { //Tony5Dec96 return IR_CONT; } -int32 FN_fade_up(int32 *params) { //Chris 15May97 +int32 FN_fade_up(int32 *params) { WaitForFade(); if (GetFadeStatus() == RDFADE_BLACK) @@ -1051,12 +1051,12 @@ int32 FN_fade_up(int32 *params) { //Chris 15May97 // uint8 noEntries; // } _paletteHeader; -int32 FN_set_palette(int32 *params) { // James05jun97 +int32 FN_set_palette(int32 *params) { SetFullPalette(params[0]); return IR_CONT; } -void SetFullPalette(int32 palRes) { // James17jun97 +void SetFullPalette(int32 palRes) { // params 0 resource number of palette file // or 0 if it's to be the palette from the current screen |
