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author | Torbjörn Andersson | 2005-03-11 15:30:28 +0000 |
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committer | Torbjörn Andersson | 2005-03-11 15:30:28 +0000 |
commit | a52de03324bf07891be4ff4e161668ed59a78d6e (patch) | |
tree | d3ff780378dfeb8a3748598e46067ab1fcdb9eec /sword2/build_display.h | |
parent | d27f4116f488d5c6898c6a89f123d4c59e593b8e (diff) | |
download | scummvm-rg350-a52de03324bf07891be4ff4e161668ed59a78d6e.tar.gz scummvm-rg350-a52de03324bf07891be4ff4e161668ed59a78d6e.tar.bz2 scummvm-rg350-a52de03324bf07891be4ff4e161668ed59a78d6e.zip |
Renamed variables in the MPEG animation classes to better conform with
ScummVM standard. It seems the 8-bit version of the code had decayed
slightly, but I believe it's working again now.
svn-id: r17081
Diffstat (limited to 'sword2/build_display.h')
-rw-r--r-- | sword2/build_display.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/build_display.h b/sword2/build_display.h index 4259b4360e..bccd88ad87 100644 --- a/sword2/build_display.h +++ b/sword2/build_display.h @@ -417,10 +417,10 @@ public: void plotPoint(int16 x, int16 y, uint8 colour); void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour); + #ifdef BACKEND_8BIT void plotYUV(byte *lut, int width, int height, byte *const *dat); #endif - }; } // End of namespace Sword2 |