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author | Torbjörn Andersson | 2005-02-19 14:02:16 +0000 |
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committer | Torbjörn Andersson | 2005-02-19 14:02:16 +0000 |
commit | 43cfe01f3d8d2307a23933920cce43740871f367 (patch) | |
tree | fe56072f944bc980981d5f0cfe1683116645d076 /sword2/console.cpp | |
parent | 0de5fa2f33147529edcf4dccd24a2750b23a2867 (diff) | |
download | scummvm-rg350-43cfe01f3d8d2307a23933920cce43740871f367.tar.gz scummvm-rg350-43cfe01f3d8d2307a23933920cce43740871f367.tar.bz2 scummvm-rg350-43cfe01f3d8d2307a23933920cce43740871f367.zip |
This is the second part of the BS2 restructuring. There are two new
classes: Screen and Mouse. Screen handles most of the drawing, except the
mouse cursor and in-game menus.
The old Graphics class is no more.
I've also fixed some "reverse stereo" regressions from the first part of
the restructuring.
I'm not sure what the next step will be, but hopefully it will be smaller
than this one was.
svn-id: r16812
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index 4c0ab2f550..32e7d6eeb2 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -25,9 +25,9 @@ #include "sword2/logic.h" #include "sword2/maketext.h" #include "sword2/memory.h" +#include "sword2/mouse.h" #include "sword2/resman.h" #include "sword2/sound.h" -#include "sword2/driver/d_draw.h" #include "common/debugger.cpp" @@ -144,9 +144,9 @@ void Debugger::postEnter() { _vm->_sound->unpauseMusic(); } - if (_vm->_graphics) { + if (_vm->_mouse) { // Restore old mouse cursor - _vm->_graphics->drawMouse(); + _vm->_mouse->drawMouse(); } } @@ -219,7 +219,7 @@ bool Debugger::Cmd_Start(int argc, const char **argv) { } _vm->conStart(atoi(argv[1])); - _vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT); + _vm->_screen->setPalette(187, 1, pal, RDPAL_INSTANT); return true; } |