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author | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
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committer | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
commit | 446a01ba09192a132ee9b6e40129161a7ec09be0 (patch) | |
tree | 720edb242a2b0ef813092c01d5efc76d000e37ff /sword2/console.cpp | |
parent | 0bcc7ce80eb6a8daa35bf2591281974cceff8078 (diff) | |
download | scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.gz scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.bz2 scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.zip |
Moved low-level keyboard and mouse handling to a new Input class, and
renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index 722b3d1e5d..e50741fdb9 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -144,7 +144,7 @@ void Debugger::postEnter() { g_sound->unpauseMusic(); // Restore old mouse cursor - g_display->drawMouse(); + g_graphics->drawMouse(); } @@ -209,7 +209,7 @@ bool Debugger::Cmd_Start(int argc, const char **argv) { } g_logic->conStart(atoi(argv[1])); - g_display->setPalette(187, 1, pal, RDPAL_INSTANT); + g_graphics->setPalette(187, 1, pal, RDPAL_INSTANT); return true; } @@ -451,14 +451,14 @@ bool Debugger::Cmd_RestoreGame(int argc, const char **argv) { // FIXME: Replace these with a command to modify the graphics detail setting bool Debugger::Cmd_BltFxOn(int argc, const char **argv) { - // g_display->setBltFx(); + // g_graphics->setBltFx(); // DebugPrintf("Blit fx enabled\n"); DebugPrintf("FIXME: The setBltFx() function no longer exists\n"); return true; } bool Debugger::Cmd_BltFxOff(int argc, const char **argv) { - // g_display->clearBltFx(); + // g_graphics->clearBltFx(); // DebugPrintf("Blit fx disabled\n"); DebugPrintf("FIXME: The clearBltFx() function no longer exists\n"); return true; |