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author | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
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committer | Torbjörn Andersson | 2003-10-04 08:07:03 +0000 |
commit | 4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea (patch) | |
tree | 94baeb942b4be42108295e9198522bd2f01aec7a /sword2/console.cpp | |
parent | 1efd91d5154458b5030717150a60ffb87b5b6957 (diff) | |
download | scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.gz scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.tar.bz2 scummvm-rg350-4fad04846a1341aa1a115d7e6896c1f1ca7dd3ea.zip |
Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 44 |
1 files changed, 19 insertions, 25 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index 304fcd3752..62b221c0b9 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -18,7 +18,7 @@ */ #include "stdafx.h" -#include "driver/driver96.h" +#include "bs2/driver/driver96.h" namespace Sword2 { uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION @@ -28,30 +28,24 @@ uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION // its the console! <great> -#include <ctype.h> -#include <stdarg.h> -#include <stdio.h> -#include <stdlib.h> -#include <time.h> // for version string stuff - -#include "build_display.h" -#include "console.h" -#include "debug.h" -#include "defs.h" -#include "events.h" // so we can display the event list in Con_display_events() -#include "header.h" -#include "layers.h" -#include "logic.h" -#include "maketext.h" // for InitialiseFontResourceFlags() -#include "mouse.h" -#include "mem_view.h" -#include "memory.h" -#include "protocol.h" -#include "resman.h" -#include "save_rest.h" -#include "startup.h" -#include "sword2.h" -#include "time.h" +#include "bs2/build_display.h" +#include "bs2/console.h" +#include "bs2/debug.h" +#include "bs2/defs.h" +#include "bs2/events.h" // so we can display the event list in Con_display_events() +#include "bs2/header.h" +#include "bs2/layers.h" +#include "bs2/logic.h" +#include "bs2/maketext.h" // for InitialiseFontResourceFlags() +#include "bs2/mouse.h" +#include "bs2/mem_view.h" +#include "bs2/memory.h" +#include "bs2/protocol.h" +#include "bs2/resman.h" +#include "bs2/save_rest.h" +#include "bs2/startup.h" +#include "bs2/sword2.h" +#include "bs2/time.h" namespace Sword2 { |