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author | Torbjörn Andersson | 2004-05-05 07:06:18 +0000 |
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committer | Torbjörn Andersson | 2004-05-05 07:06:18 +0000 |
commit | 5882ea5819563aa1c381a96e736bc3be85bb2b17 (patch) | |
tree | b7d8e7b5e52d82568580dd4467c9813eafe536a0 /sword2/console.cpp | |
parent | 42ba9c983f01cad3378c734e602f5e33c6c01382 (diff) | |
download | scummvm-rg350-5882ea5819563aa1c381a96e736bc3be85bb2b17.tar.gz scummvm-rg350-5882ea5819563aa1c381a96e736bc3be85bb2b17.tar.bz2 scummvm-rg350-5882ea5819563aa1c381a96e736bc3be85bb2b17.zip |
Cleanup.
Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.
svn-id: r13781
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index 1bd521761b..4d9acfe3fc 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -57,6 +57,11 @@ Debugger::Debugger(Sword2Engine *vm) // object resources (except player) in // fnAddHuman() + _speechScriptWaiting = 0; // The id of whoever we're waiting for + // in a speech script. See fnTheyDo(), + // fnTheyDoWeWait(), fnWeWait(), and + // fnTimedWait(). + _startTime = 0; // "TIMEON" & "TIMEOFF" - system start // time |