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authorTorbjörn Andersson2003-11-02 18:50:09 +0000
committerTorbjörn Andersson2003-11-02 18:50:09 +0000
commit7ec257ae3f48275a911bc503aa7ed4591b06ceac (patch)
treee24b09e4bbad9fb6a933d4f376d5c4815aa214ba /sword2/console.cpp
parentc58b3819bb320bd3bd2fa023e6369fbbf0cae63b (diff)
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Even more stuff moving into Sword2Engine. I'm tempted to make a new class
for the mouse stuff, but I need to think about that a bit more. I have a feeling the code could be cleaned up a bit anyway... svn-id: r11060
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r--sword2/console.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp
index cd09bf192f..e37faf2784 100644
--- a/sword2/console.cpp
+++ b/sword2/console.cpp
@@ -380,7 +380,7 @@ bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
}
// if mouse if off, or system menu is locked off
- if (mouse_status || mouse_mode_locked) {
+ if (g_sword2->_mouseStatus || g_sword2->_mouseModeLocked) {
DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
return true;
}
@@ -428,7 +428,7 @@ bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
}
// if mouse if off, or system menu is locked off
- if (mouse_status || mouse_mode_locked) {
+ if (g_sword2->_mouseStatus || g_sword2->_mouseModeLocked) {
DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
return true;
}