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author | Torbjörn Andersson | 2003-11-02 18:50:09 +0000 |
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committer | Torbjörn Andersson | 2003-11-02 18:50:09 +0000 |
commit | 7ec257ae3f48275a911bc503aa7ed4591b06ceac (patch) | |
tree | e24b09e4bbad9fb6a933d4f376d5c4815aa214ba /sword2/console.cpp | |
parent | c58b3819bb320bd3bd2fa023e6369fbbf0cae63b (diff) | |
download | scummvm-rg350-7ec257ae3f48275a911bc503aa7ed4591b06ceac.tar.gz scummvm-rg350-7ec257ae3f48275a911bc503aa7ed4591b06ceac.tar.bz2 scummvm-rg350-7ec257ae3f48275a911bc503aa7ed4591b06ceac.zip |
Even more stuff moving into Sword2Engine. I'm tempted to make a new class
for the mouse stuff, but I need to think about that a bit more. I have a
feeling the code could be cleaned up a bit anyway...
svn-id: r11060
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index cd09bf192f..e37faf2784 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -380,7 +380,7 @@ bool Debugger::Cmd_SaveGame(int argc, const char **argv) { } // if mouse if off, or system menu is locked off - if (mouse_status || mouse_mode_locked) { + if (g_sword2->_mouseStatus || g_sword2->_mouseModeLocked) { DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n"); return true; } @@ -428,7 +428,7 @@ bool Debugger::Cmd_RestoreGame(int argc, const char **argv) { } // if mouse if off, or system menu is locked off - if (mouse_status || mouse_mode_locked) { + if (g_sword2->_mouseStatus || g_sword2->_mouseModeLocked) { DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n"); return true; } |