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author | Eugene Sandulenko | 2005-01-31 04:04:04 +0000 |
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committer | Eugene Sandulenko | 2005-01-31 04:04:04 +0000 |
commit | b1886d1f9a309ac6b9acc7b076dfbf34350307f7 (patch) | |
tree | d150bb1a2d859e01d72407037d05534e5f57eac6 /sword2/console.cpp | |
parent | c32e93672363c2b38b1a636498ce7930864d25e1 (diff) | |
download | scummvm-rg350-b1886d1f9a309ac6b9acc7b076dfbf34350307f7.tar.gz scummvm-rg350-b1886d1f9a309ac6b9acc7b076dfbf34350307f7.tar.bz2 scummvm-rg350-b1886d1f9a309ac6b9acc7b076dfbf34350307f7.zip |
Remove debug output and improve error messages.
To clarify my last commit message. I _do_ work with unprocessed files.
Just I happened to have one demo with resource fork stripped from game binary.
It was told that sometimes Mac conversion programs on intel platform silently
strip it down. Now I fail with error message, but we may use some fallback.
At least we need to know a standard way of copying binary files with resources
unstripped and describe it in Mac HOWTO.
svn-id: r16714
Diffstat (limited to 'sword2/console.cpp')
0 files changed, 0 insertions, 0 deletions