diff options
author | Jonathan Gray | 2003-07-28 01:44:38 +0000 |
---|---|---|
committer | Jonathan Gray | 2003-07-28 01:44:38 +0000 |
commit | f020d28b5e9297f93d5bedae62885b380c23f517 (patch) | |
tree | d6e7dfbfe61bfab365f101cb5b87224cb4ebde71 /sword2/console.cpp | |
parent | d592095fb942e961773e8177056d973eb1cff092 (diff) | |
download | scummvm-rg350-f020d28b5e9297f93d5bedae62885b380c23f517.tar.gz scummvm-rg350-f020d28b5e9297f93d5bedae62885b380c23f517.tar.bz2 scummvm-rg350-f020d28b5e9297f93d5bedae62885b380c23f517.zip |
bs2
svn-id: r9211
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 1341 |
1 files changed, 1341 insertions, 0 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp new file mode 100644 index 0000000000..3ae37ae23a --- /dev/null +++ b/sword2/console.cpp @@ -0,0 +1,1341 @@ +/* Copyright (C) 1994-2003 Revolution Software Ltd + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + */ + +#include "driver/driver96.h" + +uint32 console_status=0; //0 off // LEFT IN RELEASE VERSION + + +#ifdef _DEBUG + +//----------------------------------------------------------------------------------------------------------------------- +//its the console! <great> +//----------------------------------------------------------------------------------------------------------------------- +#include <ctype.h> +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> +#include <time.h> // for version string stuff + +#include "build_display.h" +#include "console.h" +#include "debug.h" +#include "defs.h" +#include "events.h" // so we can disaply the event list in Con_display_events() +#include "header.h" +#include "layers.h" +#include "logic.h" +#include "maketext.h" // for InitialiseFontResourceFlags() +#include "mouse.h" +#include "mem_view.h" +#include "memory.h" +#include "protocol.h" +#include "resman.h" +#include "save_rest.h" +#include "startup.h" +#include "sword2.h" +#include "time.h" + +//----------------------------------------------------------------------------------------------------------------------- +// local function prototypes + +uint32 Parse_user_input(void); // Tony13Aug96 +void Clear_console_line(void); // Tony13Aug96 +void Con_help(void); // Tony13Aug96 + +void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad); +void Con_print(uint8 *ascii, uint32 pen, uint32 paper); +uint32 Tconsole(uint32 mode); // Tony9Oct96 + +void Con_list_savegames(void); // James05feb97 +void Con_save_game(int total_commands, uint8 *slotString, uint8 *description); // James05feb97 +void Con_restore_game(int total_commands, uint8 *slotString); // James05feb97 +uint8 Is_number(uint8 *ascii); // James05feb97 +void Con_start_timer(int total_commands, uint8 *slotString); // Paul12feb97 +void ShowVar(uint8 *varNoPtr); // James19mar97 +void HideVar(uint8 *varNoPtr); // James19mar97 +void Con_display_version(void); // James27mar97 + +void Var_check(uint8 *pointer); //Tony8Jan97 +void Var_set(uint8 *pointer, uint8 *p2); //Tony8Jan97 + +void Con_display_events(); // (James11july97) + + +//----------------------------------------------------------------------------------------------------------------------- +uint8 wantSfxDebug=0; // sfx debug file enabled/disabled from console +//----------------------------------------------------------------------------------------------------------------------- + + +#define MAX_CONSOLE_BUFFER 70 +#define MAX_CONSOLE_PARAMS 5 + +#define CON_PEN 187 + +#define VK_TAB 0x09 +#define VK_RETURN 0x0D + +char console_buffer[MAX_CONSOLE_BUFFER]; + +char last_command[MAX_CONSOLE_BUFFER]; // James 03apr97 +int last_command_len=0; // James 03apr97 + +uint8 grabbingSequences=0; + +int console_pos=0; //cursor position within the typed line + +int console_mode=0; //0 is the base command line + //1 means only parse for yes or no commands + //1 on + + + + +#define TOTAL_CONSOLE_COMMANDS 47 + +uint8 commands[TOTAL_CONSOLE_COMMANDS][9]= // note '9' is max command length including null-terminator +{ + "HELP", // 0 + "MEM", // 1 + "Q", // 2 + "TONY", // 3 + "YES", // 4 + "NO", // 5 + "RES", // 6 + "STARTS", // 7 + "START", // 8 + "INFO", // 9 + "WALKGRID", // 10 + "MOUSE", // 11 + "PLAYER", // 12 + "RESLOOK", // 13 + "CUR", // 14 + "RUNLIST", // 15 + "KILL", // 16 + "NUKE", // 17 + "S", // 18 + "VAR", // 19 + "RECT", // 20 + "CLEAR", // 21 + "DEBUGON", // 22 + "DEBUGOFF", // 23 + "SAVEREST", // 24 + "SAVES", // 25 + "SAVE", // 26 + "RESTORE", // 27 + "BLTFXON", // 28 + "BLTFXOFF", // 29 + "TIMEON", // 30 + "TIMEOFF", // 31 + "TEXT", // 32 + "SHOWVAR", // 33 + "HIDEVAR", // 34 + "VERSION", // 35 + "SOFT", // 36 + "HARD", // 37 + "ANIMTEST", // 38 + "TEXTTEST", // 39 + "LINETEST", // 40 + "GRAB", // 41 + "EVENTS", // 42 + "SFX", // 43 + "ENGLISH", // 44 + "FINNISH", // 45 + "POLISH" // 46 +}; + +mem *console_sprite; +uint32 con_y; +uint32 con_depth; +uint32 con_width; +uint32 con_chr_height; + +#define CON_lines 20 //10 lines deep + +//----------------------------------------------------------------------------------------------------------------------- +void Init_console(void) //Tony9Sept96 +{ +//grab the memory for the console sprite + + uint32 j; + uint8 *ad; + uint8 white[4] = {255,255,255,0}; // Chris 11Apr97 + + + con_chr_height=12; + con_width=screenWide; //max across + + SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // Force a palatte for the console. Chris 11Apr97 + + console_sprite = Twalloc(con_width*(CON_lines*con_chr_height), MEM_float, UID_con_sprite); + + con_depth= CON_lines*con_chr_height; + con_y= 399-con_depth; + + + +//clear the buffer for a nice fresh start + ad=console_sprite->ad; + for (j=0;j<con_width*(CON_lines*con_chr_height);j++) + *(ad+j)=0; + + + if (!console_sprite) + { + Zdebug("Init_console Talloc fail"); + ExitWithReport("Init_console Talloc fail [file=%s line=%u]",__FILE__,__LINE__); + } + + Zdebug("console height %d, y %d", con_depth, con_y); + + //first time in message + Con_display_version(); +} +//----------------------------------------------------------------------------------------------------------------------- +void StartConsole(void) //Tony12Aug96 +{ +//start console up and restart new line +//can ne called for newline + + int j; + + + console_pos=0; //start of new line + + for (j=0;j<MAX_CONSOLE_BUFFER;j++) //we need to clear the whole buffer - else the cursor overwrites the end 0 + console_buffer[j]=0; + + + console_status=1; //on +} +//----------------------------------------------------------------------------------------------------------------------- +void EndConsole(void) //Tony9Oct96 +{ + + console_status=0; //off +} +//----------------------------------------------------------------------------------------------------------------------- +uint32 Tconsole(uint32 mode) //Tony9Oct96 +{ +//call from anywhere +//returns a positive value of the token typed or 0 for windows quiting - the caller should drop back + + uint32 ret,breakOut=0; + + + + + + + + console_mode=mode; //set command frame + + + StartConsole(); + + while (TRUE) + { + if (ServiceWindows() == RDERR_APPCLOSED) + { + break; + } + + while (!gotTheFocus) + { + if (ServiceWindows() == RDERR_APPCLOSED) + { + breakOut = 1; + break; + } + + } + if (breakOut) + { + break; + } + +//----- + if (ret = One_console()) + { EndConsole(); + return(ret); + } +//----- + Build_display(); //create and flip the screen + } + + + +//a windows message is throwing us out of here + + EndConsole(); //switch off drawing + return(0); +} +//----------------------------------------------------------------------------------------------------------------------- +void Scroll_console(void) //Tony13Aug96 +{ +//scroll the console sprite up 12 pixels + + uint32 *to_buffer; + uint32 *from_buffer; + int x; + + + x=((con_depth-con_chr_height)*640)/4; //number of dwords + + to_buffer= (uint32 *) console_sprite->ad; //base of console sprite + from_buffer= to_buffer+((con_chr_height*640)/4); + + while(x--) + *(to_buffer++)=*(from_buffer++); + + + + Clear_console_line(); //blank the on-coming bottom line +} +//----------------------------------------------------------------------------------------------------------------------- +//----------------------------------------------------------------------------------------------------------------------- +void Clear_console_line(void) //Tony13Aug96 +{ +//blank the bottom line + + uint32 *pbuffer; + uint32 x; + + + pbuffer= (uint32 *) console_sprite->ad; //base of our off-screen back buffer + pbuffer+= ((con_depth-con_chr_height)*con_width/4); //index to console text position + + for (x=0;x<con_chr_height*(con_width/4);x++) //clear the bottom text line + *(pbuffer+x)=0; +} +//----------------------------------------------------------------------------------------------------------------------- +//----------------------------------------------------------------------------------------------------------------------- +//----------------------------------------------------------------------------------------------------------------------- +void Print_to_console(char *format,...) //Tony13Aug96 +{ +//print a NULL terminated string of ascii to the next console line +//we can assume that the user has just entered a command by pressing return - which means we're on a clean line +//so output the line and line feed + + va_list arg_ptr; // Variable argument pointer + char buf[150]; + + va_start(arg_ptr,format); + _vsnprintf( buf, 150, format, arg_ptr); + + Con_print( (uint8*)buf, 2, 0); + Scroll_console(); //line feed + +} +//----------------------------------------------------------------------------------------------------------------------- +void Temp_print_to_console(char *format,...) //Tony13Aug96 +{ +//print a NULL terminated string of ascii to the next console line +//we can assume that the user has just entered a command by pressing return - which means we're on a clean line +//so output the line and line feed + + va_list arg_ptr; // Variable argument pointer + char buf[150]; + + va_start(arg_ptr,format); + _vsnprintf( buf, 150, format, arg_ptr); + + Con_print( (uint8*)buf, 2, 0); + +} +//----------------------------------------------------------------------------------------------------------------------- +uint32 One_console(void) //Tony12Aug96 +{ +//its the console command line system +//do an update - check keys and flash cursor and so on + char c; + static int flash=0; //controls the flashing cursor rate + uint32 res; + + + if (KeyWaiting()) + { + ReadKey(&c); + + + if (!c) //escape sequences + { + } + else if (c==VK_TAB) // UP arrow + { + if (last_command_len) // if anything stored in buffer + { + // retrieve 'last_command' buffer + memset (console_buffer, 0, MAX_CONSOLE_BUFFER); // first clear the entire current buffer + memcpy (console_buffer, last_command, last_command_len); // now copy in the last command + console_pos = last_command_len; + } + } + else if (c==VK_RETURN) //RETurn + { + console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer + Clear_console_line(); + Print_to_console(console_buffer); + +// parse the input I guess + + if (console_pos) + { + // save to 'last_command' buffer, in case need to repeat same command (James03apr97) + memcpy (last_command, console_buffer, console_pos); // get a copy of the current command + last_command_len = console_pos; // get a copy of the length as well + + res = Parse_user_input(); + if (res) + return(res); + } + + StartConsole(); //reset buffer + } + else if (c==8) //delete + { + if (console_pos) + { + console_buffer[console_pos]=0; //delete cursor chr$ + console_pos--; + console_buffer[console_pos]=0; + } + } + else if ((c<32)||(c>'z')) + Zdebug("console ignoring key - %d", c); + else + { + if (console_pos<(MAX_CONSOLE_BUFFER-1)) //less one to leave room for the cursor + console_buffer[console_pos++]=c; + + else //end of line has been reached, so keep replacing last letter + console_buffer[console_pos-1]=c; //replace + } + } + + + flash++; + if (flash<7) + console_buffer[console_pos]='_'; + else + console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer + + if (flash==14) + flash=0; + + + +//update the real screen - done every cycle to keep the cursor flashing + Clear_console_line(); + Con_print( (uint8*)console_buffer, 2, 0); + + return(0); +} +//----------------------------------------------------------------------------------------------------------------------- +uint32 Parse_user_input(void) //Tony13Aug96 +{ +//pressed return and now we need to analyse whats been written and call up the relevent commands + + uint8 input[MAX_CONSOLE_PARAMS][MAX_CONSOLE_BUFFER]; + int i,j,total_commands=0; + int index=0; + uint32 rv; // for driver return value + uint8 pal[4]={255,255,255,0}; + + + + +//quick check for numbers here + if (!isalpha(console_buffer[0])) + { + Print_to_console("Eh?"); //print the standard error message and quit + return(0); + } + + + + j=0; //current command + do + { + i=0; + do + input[j][i++]=toupper(console_buffer[index++]); + while( isgraph(console_buffer[index]) ); + + input[j][i]=0; //NULL terminate + + j++; + total_commands++; + + if (index==console_pos) + break; + + do + index++; + while( console_buffer[index]==' ' ); + } + while(j<MAX_CONSOLE_PARAMS); //only parse first 5 params + + + + +//try to find the first word in the commands base + + for (j=0;j<TOTAL_CONSOLE_COMMANDS;j++) + { + i=0; + while((input[0][i]==commands[j][i])&&(input[0][i])) + i++; + + if ((!input[0][i])&&(!commands[j][i])) //got to the end of an entry - so must have matched the whole word + { + switch(console_mode) //the console mode denotes the scope of the commands accepted 0 is the base mode + { //external console commands may only be requiring a yes/no input for example + //a different scope would only accept yes and no and drop back out when found... see? + + case 0: //base command line + switch(j) + { + //--------------------------------- + case 0: // HELP + Con_help(); + return(0); + break; + //--------------------------------- + case 1: // MEM + Console_mem_display(); + return(0); + break; + //--------------------------------- + case 2: // Q + return(1); //quit the console + break; + //--------------------------------- + case 3: // TONY + Print_to_console("What about him?"); + return(0); + break; + //--------------------------------- + case 6: // RES + res_man.Print_console_clusters(); + return(0); + break; + //--------------------------------- + case 7: // STARTS + Con_print_start_menu(); + return(0); + break; + //--------------------------------- + case 8: // START + Con_start(&input[1][0]); + SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette + return(0); + break; + //--------------------------------- + case 9: // INFO + displayDebugText = 1-displayDebugText; + if (displayDebugText) + Print_to_console("info text on"); + else + Print_to_console("info text off"); + return(0); + break; + //--------------------------------- + case 10: // WALKGRID + displayWalkGrid = 1-displayWalkGrid; + if (displayWalkGrid) + Print_to_console("walk-grid display on"); + else + Print_to_console("walk-grid display off"); + return(0); + break; + //--------------------------------- + case 11: // MOUSE + displayMouseMarker = 1-displayMouseMarker; + if (displayMouseMarker) + Print_to_console("mouse marker on"); + else + Print_to_console("mouse marker off"); + return(0); + break; + //--------------------------------- + case 12: // PLAYER + displayPlayerMarker = 1-displayPlayerMarker; + if (displayPlayerMarker) + Print_to_console("player feet marker on"); + else + Print_to_console("player feet marker off"); + return(0); + break; + //--------------------------------- + case 13: // RESLOOK + res_man.Examine_res(&input[1][0]); + return(0); + break; + //--------------------------------- + case 14: // CUR + Print_current_info(); + return(0); + break; + //--------------------------------- + case 15: // RUNLIST + LLogic.Examine_run_list(); + return(0); + break; + //--------------------------------- + case 16: // KILL + res_man.Kill_res(&input[1][0]); + return(0); + break; + //--------------------------------- + case 17: // NUKE + Print_to_console("killing all resources except variable file & player object..."); + res_man.Kill_all_res(1); // '1' means we want output to console + return(0); + break; + //--------------------------------- + case 18: // S (same as START) + Con_start(&input[1][0]); + SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette + return(0); + break; + //--------------------------------- + case 19: // VAR + if (total_commands==2) + Var_check(&input[1][0]); + else Var_set(&input[1][0], &input[2][0]); + + return(0); + break; + //--------------------------------- + case 20: // RECT + definingRectangles = 1-definingRectangles; // switch on/off + if (definingRectangles) + Print_to_console("mouse rectangles enabled"); + else + Print_to_console("mouse rectangles disabled"); + draggingRectangle=0; // reset (see debug.cpp & mouse.cpp) + return(0); + break; + //--------------------------------- + case 21: // CLEAR + Print_to_console("killing all object resources except player..."); + res_man.Kill_all_objects(1); // '1' means we want output to console + return(0); + break; + //--------------------------------- + case 22: // DEBUGON + displayDebugText = 1; + displayWalkGrid = 1; + displayMouseMarker = 1; + displayPlayerMarker = 1; + displayTextNumbers = 1; + + Print_to_console("enabled all on-screen debug info"); + return(0); + break; + //--------------------------------- + case 23: // DEBUGOFF + displayDebugText = 0; + displayWalkGrid = 0; + displayMouseMarker = 0; + displayPlayerMarker = 0; + displayTextNumbers = 0; + + definingRectangles = 0; + draggingRectangle = 0; + + Print_to_console("disabled all on-screen debug info"); + return(0); + break; + //--------------------------------- + case 24: // SAVEREST + testingSnR = 1-testingSnR; + if (testingSnR) + Print_to_console("Enabled S&R logic_script stability checking"); + else + Print_to_console("Disabled S&R logic_script stability checking"); + return(0); + break; + //--------------------------------- + case 25: // SAVES (James05feb97) + Print_to_console("Savegames:"); + Con_list_savegames(); + return(0); + break; + //--------------------------------- + case 26: // SAVE <slotNo> <description> (James05feb97) + Con_save_game(total_commands, &input[1][0], &input[2][0]); + return(0); + break; + //--------------------------------- + case 27: // RESTORE <slotNo> <description> (James05feb97) + Con_restore_game(total_commands, &input[1][0]); + return(1); //quit the console + break; + //--------------------------------- + case 28: // BLTFXON (Paul12feb97) + SetBltFx(); + Print_to_console("blit fx enabled"); + return(0); + break; + //--------------------------------- + case 29: // BLTFXOFF (Paul12feb97) + ClearBltFx(); + Print_to_console("blit fx disabled"); + return(0); + break; + //--------------------------------- + case 30: // TIMEON (Paul12feb97) + Con_start_timer(total_commands, &input[1][0]); + Print_to_console("timer display on"); + return(0); + break; + //--------------------------------- + case 31: // TIMEOFF (Paul12feb97) + displayTime = 0; + Print_to_console("timer display off"); + return(0); + break; + //--------------------------------- + case 32: // TEXT (James25feb97) + displayTextNumbers = 1-displayTextNumbers; + if (displayTextNumbers) + Print_to_console("text numbers on"); + else + Print_to_console("text numbers off"); + return(0); + break; + //--------------------------------- + case 33: // SHOWVAR <varNo> (James19mar97) + ShowVar(&input[1][0]); // add variable to watch-list + return(0); + break; + //--------------------------------- + case 34: // HIDEVAR <varNo> (James19mar97) + HideVar(&input[1][0]); // remove variable from watch-list + return(0); + break; + //--------------------------------- + case 35: // VERSION (James21mar97) + Con_display_version(); + return(0); + break; + //--------------------------------- + case 36: // SOFT (James07apr97) + if (RenderSoft()) + Print_to_console("Software Rendering already enabled"); + else + { + Print_to_console("Software Rendering enabled"); + CloseBackgroundLayer(); // unlock from memory (because used in hardware rendering) + } + return(0); + break; + //--------------------------------- + case 37: // HARD (James07apr97) + rv = RenderHard(); + + if (rv==RDERR_NOHARDWARE) + Print_to_console("Hardware Rendering not available"); + else if (rv==RDERR_ALREADYON) + Print_to_console("Hardware Rendering already enabled"); + else + Print_to_console("Hardware Rendering enabled"); + return(0); + break; + //--------------------------------- + case 38: // ANIMTEST + Con_start((uint8*)"32"); // automatically do "s 32" to run the text/speech testing start-script + + Print_to_console("Setting flag 'system_testing_anims'"); + Var_set((uint8*)"912", &input[1][0]); // same as typing "VAR 912 <value>" at the console + + return(1); + break; + //--------------------------------- + case 39: // TEXTTEST + Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script + + Print_to_console("Setting flag 'system_testing_text'"); + Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console + + displayTextNumbers=1; + Print_to_console("text numbers on"); + + return(1); + break; + //--------------------------------- + case 40: // LINETEST + Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script + + Print_to_console("Setting var 1230 (system_testing_text):"); + Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console + + Print_to_console("Setting var 1264 (system_test_line_no):"); + Var_set((uint8*)"1264", &input[2][0]); // same as typing "VAR 1264 <value>" at the console + + displayTextNumbers=1; + Print_to_console("text numbers on"); + + return(1); + break; + //--------------------------------- + case 41: // GRAB (James27jun97) + grabbingSequences = 1-grabbingSequences; + if (grabbingSequences) + Print_to_console("PCX-grabbing enabled"); + else + Print_to_console("PCX-grabbing disabled"); + return(0); + break; + //--------------------------------- + case 42: // EVENTS (James11july97) + Con_display_events(); + return(0); + break; + //--------------------------------- + case 43: // SFX (James 16july97) + wantSfxDebug = 1-wantSfxDebug; + if (wantSfxDebug) + Print_to_console("SFX logging activated (see zebug.txt)"); + else + Print_to_console("SFX logging deactivated"); + return(0); + break; + //--------------------------------- + case 44: // ENGLISH (James31july97) + InitialiseFontResourceFlags(DEFAULT_TEXT); + Print_to_console("Default fonts selected"); + return(0); + break; + //--------------------------------- + case 45: // FINNISH (James31july97) + InitialiseFontResourceFlags(FINNISH_TEXT); + Print_to_console("Finnish fonts selected"); + return(0); + break; + //--------------------------------- + case 46: // POLISH (James31july97) + InitialiseFontResourceFlags(POLISH_TEXT); + Print_to_console("Polish fonts selected"); + return(0); + break; + //--------------------------------- + default: //ignores 'yes' and 'no' (for example) + Print_to_console("??"); + return(0); + break; + //--------------------------------- + } + break; + + + case 1: //checks for YES and NO and returns the 1 or 2 to the calling code + switch(j) + { + case 4: //YES + return(1); + + case 5: //NO + return(2); + + default: //ignore yes and no for example + Print_to_console("??"); + return(0); + + } + break; + + } + break; + } + } + Print_to_console("?"); //couldn't find a proper match + return(0); + +} +//----------------------------------------------------------------------------------------------------------------------- +void Con_help(void) //Tony13Aug96 +{ +// print out a list of commands + + int command; + int scrolls=0; + char c; + + + + + + Scroll_console(); + + + + for (command=0; command < TOTAL_CONSOLE_COMMANDS; command++) + { + Print_to_console((char *)commands[command]); + Build_display(); + scrolls++; + + + if (scrolls==18) + { + Temp_print_to_console("- Press ESC to stop or any other key to continue"); + Build_display(); + + do + { + //-------------------------------------------------- + // Service windows + while (!gotTheFocus) + if (ServiceWindows() == RDERR_APPCLOSED) + break; + + if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q + { + Close_game(); //close engine systems down + RestoreDisplay(); + CloseAppWindow(); + exit(0); //quit the game + } + //-------------------------------------------------- + } + while(!KeyWaiting()); + + ReadKey(&c); //kill the key we just pressed + if (c==27) //ESC + break; + + Clear_console_line(); //clear the Press Esc message ready for the new line + scrolls=0; + } + + + } + + +} +//----------------------------------------------------------------------------------------------------------------------- +//----------------------------------------------------------------------------------------------------------------------- +//----------------------------------------------------------------------------------------------------------------------- +//----------------------------------------------------------------------------------------------------------------------- +void Con_print(uint8 *ascii, uint32 pen, uint32 paper) //Em(13Apr95tw) +{ +//print pixels in closen pen number - no clipping on this one +//where file is the graphic file of ascii characters + + _frameHeader *head; + uint8 *charSet, *charPtr; + int chr, x=0; + + + + charSet = res_man.Res_open(CONSOLE_FONT_ID); // open font file + + do + { + +// Zdebug("#%d", *(ascii) ); + + chr = (int) *(ascii); + chr-=32; + + head = (_frameHeader *)FetchFrameHeader(charSet,chr); + charPtr = (uint8 *)(head+1); + + Con_colour_block( x, head->width, head->height, pen, paper, charPtr); + + x+=head->width+1; //move on the x coordinate + ascii++; + } + while(*(ascii)); + + + res_man.Res_close(CONSOLE_FONT_ID); // close font file + +} +//----------------------------------------------------------------------------------------------------------------------- +void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad) //Em(26Apr96tw) +{ + int deltaX,xx,yy; + char *ad; + + + deltaX = con_width-width; + + ad = (char *) console_sprite->ad; + ad += (con_width*(con_depth-con_chr_height))+x; //locate bottom character row + + for (yy=0;yy<height;yy++) + { + for (xx=0;xx<width;xx++) + { if (pen = *(sprite_data_ad++)) //color + *(ad++)= (uint8)CON_PEN; + else *(ad++)= (uint8) paper; + } + ad+=deltaX; + } +} +//----------------------------------------------------------------------------------------------------------------------- + + + + + + +//----------------------------------------------------------------------------------------------------------------------- +void Con_fatal_error(char *format,...) //Tony17Oct96 +{ +//use this to alert the user of a major problem from which we cannot allow the game to continue +//while in console mode the user will still be ble to use the console commands - which may be useful +//this message is also written to the Zdebug file in case the console itself blows up + + va_list arg_ptr; //variable argument pointer + char buf[150]; + uint8 white[4] = {255,255,255,0}; // (James 05mar97) + + + SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // set text colour in case screen is faded down! (James 05mar97) + + va_start(arg_ptr,format); + _vsnprintf( buf, 150, format, arg_ptr); + + this_screen.background_layer_id=0; //in case error in display loop + + Zdebug("CON_FATAL_ERROR:"); + Zdebug(buf); //write to file first in-case the screen is screwed up and we never see the console + + Print_to_console(buf); + Print_to_console("fatal error, sword2 must terminate :-( (%d)", ID); + Tconsole(0); //mode 0 so all commands are available but quit will terminate the game + + + Close_game(); //should down game services - free's mallocs, etc. + + RestoreDisplay(); //reset the Windows stuff + CloseAppWindow(); // + + exit(0); +} +//----------------------------------------------------------------------------------------------------------------------- +void Var_check(uint8 *pointer) //Tony8Jan97 +{ + int var; + + + sscanf((char*)pointer,"%d",&var); + + Print_to_console("%d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) ); + +} +//----------------------------------------------------------------------------------------------------------------------- +void Var_set(uint8 *pointer, uint8 *p2) //Tony8Jan97 +{ + int var; + int val; + + + + sscanf((char*)pointer,"%d",&var); + sscanf((char*)p2,"%d",&val); + + + Print_to_console("was %d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) ); + + *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* var)=val; + + Print_to_console("now %d", val); + +} + +//----------------------------------------------------------------------------------------------------------------------- +void ShowVar(uint8 *varNoPtr) // James19mar97 +{ + int32 showVarNo=0; + int32 varNo; + + + sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to add + + // search for a spare slot in the watch-list, but also watch out for this variable already being in the list + while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != 0) && (showVar[showVarNo] != varNo)) + showVarNo++; + + if (showVarNo < MAX_SHOWVARS) // if we've found a spare slot or the variable's already there + { + if (showVar[showVarNo]==0) // empty slot + { + showVar[showVarNo] = varNo; // add it to the list at this slot + Print_to_console("var(%d) added to the watch-list", varNo); + } + else + Print_to_console("var(%d) already in the watch-list!", varNo); + } + else + Print_to_console("Sorry - no more allowed - hide one or extend the system watch-list"); + +} +//----------------------------------------------------------------------------------------------------------------------- +void HideVar(uint8 *varNoPtr) // James19mar97 +{ + int32 showVarNo=0; + int32 varNo; + + + sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to remove + + while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != varNo)) // search for 'varNo' in the watch-list + showVarNo++; + + if (showVarNo < MAX_SHOWVARS) // if we've found 'varNo' in the list + { + showVar[showVarNo] = 0; // clear this slot + Print_to_console("var(%d) removed from watch-list", varNo); + } + else + Print_to_console("Sorry - can't find var(%d) in the list", varNo); + +} +//----------------------------------------------------------------------------------------------------------------------- +void Con_list_savegames(void) // (James05feb97) Tony1Apr97 +{ + uint8 description[SAVE_DESCRIPTION_LEN]; + int j, scrolls=0; + char c; + + for (j=0;j<100;j++) + if (GetSaveDescription(j, description) == SR_OK) //if there is a save game print the name + { Print_to_console("%d: \"%s\"", j, description); + + scrolls++; + Build_display(); + + if (scrolls==18) + { + Temp_print_to_console("- Press ESC to stop or any other key to continue"); + Build_display(); + + do + { + //-------------------------------------------------- + // Service windows + while (!gotTheFocus) + if (ServiceWindows() == RDERR_APPCLOSED) + break; + + if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q + { + Close_game(); //close engine systems down + RestoreDisplay(); + CloseAppWindow(); + exit(0); //quit the game + } + //-------------------------------------------------- + } + while(!KeyWaiting()); + + ReadKey(&c); //kill the key we just pressed + if (c==27) //ESC + break; + + Clear_console_line(); //clear the Press Esc message ready for the new line + scrolls=0; + } + } + +} +//----------------------------------------------------------------------------------------------------------------------- +#define SR_OK 0x00000000 // ok No worries +#define SR_ERR_FILEOPEN 0x00000001 // can't open file Could create file for saving, or couldn't find file for loading +#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) incompatible savegame data Savegame file is obsolete. (Won't happen after development stops) +#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on reading savegame file Something screwed up during the fread() +#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on writing savegame file Something screwed up during the fwrite() - could be hard-drive full..? +//----------------------------------------------------------------------------------------------------------------------- +void Con_save_game(int total_commands, uint8 *slotString, uint8 *description) // James05feb97 +{ + uint16 slotNo; + uint32 rv; + + if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off + { + Print_to_console("WARNING: Cannot save game while control menu unavailable!"); + return; + } + + if (total_commands >= 3) // SAVE <slot> <description> + { + if (Is_number(slotString)) + { + slotNo = atoi((char*)slotString); + + rv = SaveGame(slotNo,description); + + if (rv == SR_OK) + Print_to_console("Saved game \"%s\" to file \"savegame.%.3d\"", description, slotNo); + + else if (rv == SR_ERR_FILEOPEN) + Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo); + + else // SR_ERR_WRITEFAIL + Print_to_console("ERROR: Write error on file \"savegame.%.3d\"", slotNo); + } + } + else + Print_to_console("Syntax Error: type SAVE (slot_number) (description)"); +} +//----------------------------------------------------------------------------------------------------------------------- +void Con_restore_game(int total_commands, uint8 *slotString) // James05feb97 +{ + uint16 slotNo; + uint8 description[SAVE_DESCRIPTION_LEN]; + uint32 rv; + + + if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off + { + Print_to_console("WARNING: Cannot restore game while control menu unavailable!"); + return; + } + + if (total_commands >= 2) // RESTORE <slot> + { + if (Is_number(slotString)) + { + slotNo = atoi((char*)slotString); + rv = RestoreGame(slotNo); + + if (rv == SR_OK) + { + GetSaveDescription(slotNo, description); + Print_to_console("Restored game \"%s\" from file \"savegame.%.3d\"", description, slotNo); + } + else if (rv == SR_ERR_FILEOPEN) + Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo); + + else if (rv == SR_ERR_INCOMPATIBLE) + Print_to_console("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources", slotNo); + + else // SR_ERR_READFAIL + Print_to_console("ERROR: Read error on file \"savegame.%.3d\"", slotNo); + } + } + else + Print_to_console("Syntax Error: type RESTORE (slot_number)"); +} +//----------------------------------------------------------------------------------------------------------------------- +void Con_start_timer(int total_commands, uint8 *slotString) // Paul12feb97 +{ + + if (total_commands >= 2) // RESTORE <slot> + { + if (Is_number(slotString)) + { + startTime = timeGetTime() - (atoi((char*)slotString) * 1000); + } + } + else + { + if (startTime = 0) + startTime = timeGetTime(); + } + displayTime = 1; + +} +//----------------------------------------------------------------------------------------------------------------------- +uint8 Is_number(uint8 *ascii) // James05feb97 +{ + while (*ascii) // until we reach the null terminator + { + if ((*ascii >= '0') && (*ascii <= '9')) + ascii++; + else + return(0); + } + + return(1); +} +//----------------------------------------------------------------------------------------------------------------------- +void Con_display_version(void) // James27mar97 +{ + struct tm *time; + time_t t; + char dateStamp[255]; + char version[6]; + + strcpy(version,(char*)version_string+HEAD_LEN); + *(((unsigned char *)&t)) = *(version_string+14); + *(((unsigned char *)&t)+1) = *(version_string+15); + *(((unsigned char *)&t)+2) = *(version_string+16); + *(((unsigned char *)&t)+3) = *(version_string+17); + + time = localtime( &t ); + sprintf(dateStamp,"%s", asctime( time ) ); + dateStamp[24]=0; // fudge over the newline character! + + Print_to_console("\"Broken Sword II\" (c) Revolution Software 1997."); + Print_to_console("v%s created on %s for %s", version, dateStamp, unencoded_name+HEAD_LEN); + Scroll_console(); + + // THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION +// Print_to_console("This program has a personalised fingerprint encrypted into the code."); +// Print_to_console("If this CD was not sent directly to you by Virgin Interactive or Revolution Software"); +// Print_to_console("then please contact James Long at Revolution on (+44) 1904 639698."); +// Scroll_console(); +} +//----------------------------------------------------------------------------------------------------------------------- +// typedef struct +// { +// uint32 id; +// uint32 interact_id; +// } _event_unit; +//----------------------------------------------------------------------------------------------------------------------- +void Con_display_events() // (James11july97) +{ + uint32 j; + uint32 target; + uint32 script; + + + Print_to_console("EVENT LIST:"); + + for (j=0; j<MAX_events; j++) + { + if (event_list[j].id) + { + target = event_list[j].id; + script = event_list[j].interact_id; + + Print_to_console("slot %d: id = %s (%d)", j, FetchObjectName(target), target); + Print_to_console(" script = %s (%d) pos %d", FetchObjectName(script/65536), script/65536, script%65536); + } + } +} +//------------------------------------------------------------------------------------ + +#else // not debug + +void Print_to_console(char *format,...) {}; +void Temp_print_to_console(char *format,...) {}; +void Clear_console_line(void) {}; +void Scroll_console(void) {}; +void Init_console(void) {}; +void StartConsole(void) {}; + +#endif // _DEBUG |