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authorJonathan Gray2003-07-28 01:44:38 +0000
committerJonathan Gray2003-07-28 01:44:38 +0000
commitf020d28b5e9297f93d5bedae62885b380c23f517 (patch)
treed6e7dfbfe61bfab365f101cb5b87224cb4ebde71 /sword2/console.cpp
parentd592095fb942e961773e8177056d973eb1cff092 (diff)
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svn-id: r9211
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diff --git a/sword2/console.cpp b/sword2/console.cpp
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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "driver/driver96.h"
+
+uint32 console_status=0; //0 off // LEFT IN RELEASE VERSION
+
+
+#ifdef _DEBUG
+
+//-----------------------------------------------------------------------------------------------------------------------
+//its the console! <great>
+//-----------------------------------------------------------------------------------------------------------------------
+#include <ctype.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h> // for version string stuff
+
+#include "build_display.h"
+#include "console.h"
+#include "debug.h"
+#include "defs.h"
+#include "events.h" // so we can disaply the event list in Con_display_events()
+#include "header.h"
+#include "layers.h"
+#include "logic.h"
+#include "maketext.h" // for InitialiseFontResourceFlags()
+#include "mouse.h"
+#include "mem_view.h"
+#include "memory.h"
+#include "protocol.h"
+#include "resman.h"
+#include "save_rest.h"
+#include "startup.h"
+#include "sword2.h"
+#include "time.h"
+
+//-----------------------------------------------------------------------------------------------------------------------
+// local function prototypes
+
+uint32 Parse_user_input(void); // Tony13Aug96
+void Clear_console_line(void); // Tony13Aug96
+void Con_help(void); // Tony13Aug96
+
+void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad);
+void Con_print(uint8 *ascii, uint32 pen, uint32 paper);
+uint32 Tconsole(uint32 mode); // Tony9Oct96
+
+void Con_list_savegames(void); // James05feb97
+void Con_save_game(int total_commands, uint8 *slotString, uint8 *description); // James05feb97
+void Con_restore_game(int total_commands, uint8 *slotString); // James05feb97
+uint8 Is_number(uint8 *ascii); // James05feb97
+void Con_start_timer(int total_commands, uint8 *slotString); // Paul12feb97
+void ShowVar(uint8 *varNoPtr); // James19mar97
+void HideVar(uint8 *varNoPtr); // James19mar97
+void Con_display_version(void); // James27mar97
+
+void Var_check(uint8 *pointer); //Tony8Jan97
+void Var_set(uint8 *pointer, uint8 *p2); //Tony8Jan97
+
+void Con_display_events(); // (James11july97)
+
+
+//-----------------------------------------------------------------------------------------------------------------------
+uint8 wantSfxDebug=0; // sfx debug file enabled/disabled from console
+//-----------------------------------------------------------------------------------------------------------------------
+
+
+#define MAX_CONSOLE_BUFFER 70
+#define MAX_CONSOLE_PARAMS 5
+
+#define CON_PEN 187
+
+#define VK_TAB 0x09
+#define VK_RETURN 0x0D
+
+char console_buffer[MAX_CONSOLE_BUFFER];
+
+char last_command[MAX_CONSOLE_BUFFER]; // James 03apr97
+int last_command_len=0; // James 03apr97
+
+uint8 grabbingSequences=0;
+
+int console_pos=0; //cursor position within the typed line
+
+int console_mode=0; //0 is the base command line
+ //1 means only parse for yes or no commands
+ //1 on
+
+
+
+
+#define TOTAL_CONSOLE_COMMANDS 47
+
+uint8 commands[TOTAL_CONSOLE_COMMANDS][9]= // note '9' is max command length including null-terminator
+{
+ "HELP", // 0
+ "MEM", // 1
+ "Q", // 2
+ "TONY", // 3
+ "YES", // 4
+ "NO", // 5
+ "RES", // 6
+ "STARTS", // 7
+ "START", // 8
+ "INFO", // 9
+ "WALKGRID", // 10
+ "MOUSE", // 11
+ "PLAYER", // 12
+ "RESLOOK", // 13
+ "CUR", // 14
+ "RUNLIST", // 15
+ "KILL", // 16
+ "NUKE", // 17
+ "S", // 18
+ "VAR", // 19
+ "RECT", // 20
+ "CLEAR", // 21
+ "DEBUGON", // 22
+ "DEBUGOFF", // 23
+ "SAVEREST", // 24
+ "SAVES", // 25
+ "SAVE", // 26
+ "RESTORE", // 27
+ "BLTFXON", // 28
+ "BLTFXOFF", // 29
+ "TIMEON", // 30
+ "TIMEOFF", // 31
+ "TEXT", // 32
+ "SHOWVAR", // 33
+ "HIDEVAR", // 34
+ "VERSION", // 35
+ "SOFT", // 36
+ "HARD", // 37
+ "ANIMTEST", // 38
+ "TEXTTEST", // 39
+ "LINETEST", // 40
+ "GRAB", // 41
+ "EVENTS", // 42
+ "SFX", // 43
+ "ENGLISH", // 44
+ "FINNISH", // 45
+ "POLISH" // 46
+};
+
+mem *console_sprite;
+uint32 con_y;
+uint32 con_depth;
+uint32 con_width;
+uint32 con_chr_height;
+
+#define CON_lines 20 //10 lines deep
+
+//-----------------------------------------------------------------------------------------------------------------------
+void Init_console(void) //Tony9Sept96
+{
+//grab the memory for the console sprite
+
+ uint32 j;
+ uint8 *ad;
+ uint8 white[4] = {255,255,255,0}; // Chris 11Apr97
+
+
+ con_chr_height=12;
+ con_width=screenWide; //max across
+
+ SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // Force a palatte for the console. Chris 11Apr97
+
+ console_sprite = Twalloc(con_width*(CON_lines*con_chr_height), MEM_float, UID_con_sprite);
+
+ con_depth= CON_lines*con_chr_height;
+ con_y= 399-con_depth;
+
+
+
+//clear the buffer for a nice fresh start
+ ad=console_sprite->ad;
+ for (j=0;j<con_width*(CON_lines*con_chr_height);j++)
+ *(ad+j)=0;
+
+
+ if (!console_sprite)
+ {
+ Zdebug("Init_console Talloc fail");
+ ExitWithReport("Init_console Talloc fail [file=%s line=%u]",__FILE__,__LINE__);
+ }
+
+ Zdebug("console height %d, y %d", con_depth, con_y);
+
+ //first time in message
+ Con_display_version();
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void StartConsole(void) //Tony12Aug96
+{
+//start console up and restart new line
+//can ne called for newline
+
+ int j;
+
+
+ console_pos=0; //start of new line
+
+ for (j=0;j<MAX_CONSOLE_BUFFER;j++) //we need to clear the whole buffer - else the cursor overwrites the end 0
+ console_buffer[j]=0;
+
+
+ console_status=1; //on
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void EndConsole(void) //Tony9Oct96
+{
+
+ console_status=0; //off
+}
+//-----------------------------------------------------------------------------------------------------------------------
+uint32 Tconsole(uint32 mode) //Tony9Oct96
+{
+//call from anywhere
+//returns a positive value of the token typed or 0 for windows quiting - the caller should drop back
+
+ uint32 ret,breakOut=0;
+
+
+
+
+
+
+
+ console_mode=mode; //set command frame
+
+
+ StartConsole();
+
+ while (TRUE)
+ {
+ if (ServiceWindows() == RDERR_APPCLOSED)
+ {
+ break;
+ }
+
+ while (!gotTheFocus)
+ {
+ if (ServiceWindows() == RDERR_APPCLOSED)
+ {
+ breakOut = 1;
+ break;
+ }
+
+ }
+ if (breakOut)
+ {
+ break;
+ }
+
+//-----
+ if (ret = One_console())
+ { EndConsole();
+ return(ret);
+ }
+//-----
+ Build_display(); //create and flip the screen
+ }
+
+
+
+//a windows message is throwing us out of here
+
+ EndConsole(); //switch off drawing
+ return(0);
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Scroll_console(void) //Tony13Aug96
+{
+//scroll the console sprite up 12 pixels
+
+ uint32 *to_buffer;
+ uint32 *from_buffer;
+ int x;
+
+
+ x=((con_depth-con_chr_height)*640)/4; //number of dwords
+
+ to_buffer= (uint32 *) console_sprite->ad; //base of console sprite
+ from_buffer= to_buffer+((con_chr_height*640)/4);
+
+ while(x--)
+ *(to_buffer++)=*(from_buffer++);
+
+
+
+ Clear_console_line(); //blank the on-coming bottom line
+}
+//-----------------------------------------------------------------------------------------------------------------------
+//-----------------------------------------------------------------------------------------------------------------------
+void Clear_console_line(void) //Tony13Aug96
+{
+//blank the bottom line
+
+ uint32 *pbuffer;
+ uint32 x;
+
+
+ pbuffer= (uint32 *) console_sprite->ad; //base of our off-screen back buffer
+ pbuffer+= ((con_depth-con_chr_height)*con_width/4); //index to console text position
+
+ for (x=0;x<con_chr_height*(con_width/4);x++) //clear the bottom text line
+ *(pbuffer+x)=0;
+}
+//-----------------------------------------------------------------------------------------------------------------------
+//-----------------------------------------------------------------------------------------------------------------------
+//-----------------------------------------------------------------------------------------------------------------------
+void Print_to_console(char *format,...) //Tony13Aug96
+{
+//print a NULL terminated string of ascii to the next console line
+//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
+//so output the line and line feed
+
+ va_list arg_ptr; // Variable argument pointer
+ char buf[150];
+
+ va_start(arg_ptr,format);
+ _vsnprintf( buf, 150, format, arg_ptr);
+
+ Con_print( (uint8*)buf, 2, 0);
+ Scroll_console(); //line feed
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Temp_print_to_console(char *format,...) //Tony13Aug96
+{
+//print a NULL terminated string of ascii to the next console line
+//we can assume that the user has just entered a command by pressing return - which means we're on a clean line
+//so output the line and line feed
+
+ va_list arg_ptr; // Variable argument pointer
+ char buf[150];
+
+ va_start(arg_ptr,format);
+ _vsnprintf( buf, 150, format, arg_ptr);
+
+ Con_print( (uint8*)buf, 2, 0);
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+uint32 One_console(void) //Tony12Aug96
+{
+//its the console command line system
+//do an update - check keys and flash cursor and so on
+ char c;
+ static int flash=0; //controls the flashing cursor rate
+ uint32 res;
+
+
+ if (KeyWaiting())
+ {
+ ReadKey(&c);
+
+
+ if (!c) //escape sequences
+ {
+ }
+ else if (c==VK_TAB) // UP arrow
+ {
+ if (last_command_len) // if anything stored in buffer
+ {
+ // retrieve 'last_command' buffer
+ memset (console_buffer, 0, MAX_CONSOLE_BUFFER); // first clear the entire current buffer
+ memcpy (console_buffer, last_command, last_command_len); // now copy in the last command
+ console_pos = last_command_len;
+ }
+ }
+ else if (c==VK_RETURN) //RETurn
+ {
+ console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer
+ Clear_console_line();
+ Print_to_console(console_buffer);
+
+// parse the input I guess
+
+ if (console_pos)
+ {
+ // save to 'last_command' buffer, in case need to repeat same command (James03apr97)
+ memcpy (last_command, console_buffer, console_pos); // get a copy of the current command
+ last_command_len = console_pos; // get a copy of the length as well
+
+ res = Parse_user_input();
+ if (res)
+ return(res);
+ }
+
+ StartConsole(); //reset buffer
+ }
+ else if (c==8) //delete
+ {
+ if (console_pos)
+ {
+ console_buffer[console_pos]=0; //delete cursor chr$
+ console_pos--;
+ console_buffer[console_pos]=0;
+ }
+ }
+ else if ((c<32)||(c>'z'))
+ Zdebug("console ignoring key - %d", c);
+ else
+ {
+ if (console_pos<(MAX_CONSOLE_BUFFER-1)) //less one to leave room for the cursor
+ console_buffer[console_pos++]=c;
+
+ else //end of line has been reached, so keep replacing last letter
+ console_buffer[console_pos-1]=c; //replace
+ }
+ }
+
+
+ flash++;
+ if (flash<7)
+ console_buffer[console_pos]='_';
+ else
+ console_buffer[console_pos]=' '; //by putting a space in we'll always have a chr$ in the buffer
+
+ if (flash==14)
+ flash=0;
+
+
+
+//update the real screen - done every cycle to keep the cursor flashing
+ Clear_console_line();
+ Con_print( (uint8*)console_buffer, 2, 0);
+
+ return(0);
+}
+//-----------------------------------------------------------------------------------------------------------------------
+uint32 Parse_user_input(void) //Tony13Aug96
+{
+//pressed return and now we need to analyse whats been written and call up the relevent commands
+
+ uint8 input[MAX_CONSOLE_PARAMS][MAX_CONSOLE_BUFFER];
+ int i,j,total_commands=0;
+ int index=0;
+ uint32 rv; // for driver return value
+ uint8 pal[4]={255,255,255,0};
+
+
+
+
+//quick check for numbers here
+ if (!isalpha(console_buffer[0]))
+ {
+ Print_to_console("Eh?"); //print the standard error message and quit
+ return(0);
+ }
+
+
+
+ j=0; //current command
+ do
+ {
+ i=0;
+ do
+ input[j][i++]=toupper(console_buffer[index++]);
+ while( isgraph(console_buffer[index]) );
+
+ input[j][i]=0; //NULL terminate
+
+ j++;
+ total_commands++;
+
+ if (index==console_pos)
+ break;
+
+ do
+ index++;
+ while( console_buffer[index]==' ' );
+ }
+ while(j<MAX_CONSOLE_PARAMS); //only parse first 5 params
+
+
+
+
+//try to find the first word in the commands base
+
+ for (j=0;j<TOTAL_CONSOLE_COMMANDS;j++)
+ {
+ i=0;
+ while((input[0][i]==commands[j][i])&&(input[0][i]))
+ i++;
+
+ if ((!input[0][i])&&(!commands[j][i])) //got to the end of an entry - so must have matched the whole word
+ {
+ switch(console_mode) //the console mode denotes the scope of the commands accepted 0 is the base mode
+ { //external console commands may only be requiring a yes/no input for example
+ //a different scope would only accept yes and no and drop back out when found... see?
+
+ case 0: //base command line
+ switch(j)
+ {
+ //---------------------------------
+ case 0: // HELP
+ Con_help();
+ return(0);
+ break;
+ //---------------------------------
+ case 1: // MEM
+ Console_mem_display();
+ return(0);
+ break;
+ //---------------------------------
+ case 2: // Q
+ return(1); //quit the console
+ break;
+ //---------------------------------
+ case 3: // TONY
+ Print_to_console("What about him?");
+ return(0);
+ break;
+ //---------------------------------
+ case 6: // RES
+ res_man.Print_console_clusters();
+ return(0);
+ break;
+ //---------------------------------
+ case 7: // STARTS
+ Con_print_start_menu();
+ return(0);
+ break;
+ //---------------------------------
+ case 8: // START
+ Con_start(&input[1][0]);
+ SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette
+ return(0);
+ break;
+ //---------------------------------
+ case 9: // INFO
+ displayDebugText = 1-displayDebugText;
+ if (displayDebugText)
+ Print_to_console("info text on");
+ else
+ Print_to_console("info text off");
+ return(0);
+ break;
+ //---------------------------------
+ case 10: // WALKGRID
+ displayWalkGrid = 1-displayWalkGrid;
+ if (displayWalkGrid)
+ Print_to_console("walk-grid display on");
+ else
+ Print_to_console("walk-grid display off");
+ return(0);
+ break;
+ //---------------------------------
+ case 11: // MOUSE
+ displayMouseMarker = 1-displayMouseMarker;
+ if (displayMouseMarker)
+ Print_to_console("mouse marker on");
+ else
+ Print_to_console("mouse marker off");
+ return(0);
+ break;
+ //---------------------------------
+ case 12: // PLAYER
+ displayPlayerMarker = 1-displayPlayerMarker;
+ if (displayPlayerMarker)
+ Print_to_console("player feet marker on");
+ else
+ Print_to_console("player feet marker off");
+ return(0);
+ break;
+ //---------------------------------
+ case 13: // RESLOOK
+ res_man.Examine_res(&input[1][0]);
+ return(0);
+ break;
+ //---------------------------------
+ case 14: // CUR
+ Print_current_info();
+ return(0);
+ break;
+ //---------------------------------
+ case 15: // RUNLIST
+ LLogic.Examine_run_list();
+ return(0);
+ break;
+ //---------------------------------
+ case 16: // KILL
+ res_man.Kill_res(&input[1][0]);
+ return(0);
+ break;
+ //---------------------------------
+ case 17: // NUKE
+ Print_to_console("killing all resources except variable file & player object...");
+ res_man.Kill_all_res(1); // '1' means we want output to console
+ return(0);
+ break;
+ //---------------------------------
+ case 18: // S (same as START)
+ Con_start(&input[1][0]);
+ SetPalette(187, 1, pal, RDPAL_INSTANT); //force the palette
+ return(0);
+ break;
+ //---------------------------------
+ case 19: // VAR
+ if (total_commands==2)
+ Var_check(&input[1][0]);
+ else Var_set(&input[1][0], &input[2][0]);
+
+ return(0);
+ break;
+ //---------------------------------
+ case 20: // RECT
+ definingRectangles = 1-definingRectangles; // switch on/off
+ if (definingRectangles)
+ Print_to_console("mouse rectangles enabled");
+ else
+ Print_to_console("mouse rectangles disabled");
+ draggingRectangle=0; // reset (see debug.cpp & mouse.cpp)
+ return(0);
+ break;
+ //---------------------------------
+ case 21: // CLEAR
+ Print_to_console("killing all object resources except player...");
+ res_man.Kill_all_objects(1); // '1' means we want output to console
+ return(0);
+ break;
+ //---------------------------------
+ case 22: // DEBUGON
+ displayDebugText = 1;
+ displayWalkGrid = 1;
+ displayMouseMarker = 1;
+ displayPlayerMarker = 1;
+ displayTextNumbers = 1;
+
+ Print_to_console("enabled all on-screen debug info");
+ return(0);
+ break;
+ //---------------------------------
+ case 23: // DEBUGOFF
+ displayDebugText = 0;
+ displayWalkGrid = 0;
+ displayMouseMarker = 0;
+ displayPlayerMarker = 0;
+ displayTextNumbers = 0;
+
+ definingRectangles = 0;
+ draggingRectangle = 0;
+
+ Print_to_console("disabled all on-screen debug info");
+ return(0);
+ break;
+ //---------------------------------
+ case 24: // SAVEREST
+ testingSnR = 1-testingSnR;
+ if (testingSnR)
+ Print_to_console("Enabled S&R logic_script stability checking");
+ else
+ Print_to_console("Disabled S&R logic_script stability checking");
+ return(0);
+ break;
+ //---------------------------------
+ case 25: // SAVES (James05feb97)
+ Print_to_console("Savegames:");
+ Con_list_savegames();
+ return(0);
+ break;
+ //---------------------------------
+ case 26: // SAVE <slotNo> <description> (James05feb97)
+ Con_save_game(total_commands, &input[1][0], &input[2][0]);
+ return(0);
+ break;
+ //---------------------------------
+ case 27: // RESTORE <slotNo> <description> (James05feb97)
+ Con_restore_game(total_commands, &input[1][0]);
+ return(1); //quit the console
+ break;
+ //---------------------------------
+ case 28: // BLTFXON (Paul12feb97)
+ SetBltFx();
+ Print_to_console("blit fx enabled");
+ return(0);
+ break;
+ //---------------------------------
+ case 29: // BLTFXOFF (Paul12feb97)
+ ClearBltFx();
+ Print_to_console("blit fx disabled");
+ return(0);
+ break;
+ //---------------------------------
+ case 30: // TIMEON (Paul12feb97)
+ Con_start_timer(total_commands, &input[1][0]);
+ Print_to_console("timer display on");
+ return(0);
+ break;
+ //---------------------------------
+ case 31: // TIMEOFF (Paul12feb97)
+ displayTime = 0;
+ Print_to_console("timer display off");
+ return(0);
+ break;
+ //---------------------------------
+ case 32: // TEXT (James25feb97)
+ displayTextNumbers = 1-displayTextNumbers;
+ if (displayTextNumbers)
+ Print_to_console("text numbers on");
+ else
+ Print_to_console("text numbers off");
+ return(0);
+ break;
+ //---------------------------------
+ case 33: // SHOWVAR <varNo> (James19mar97)
+ ShowVar(&input[1][0]); // add variable to watch-list
+ return(0);
+ break;
+ //---------------------------------
+ case 34: // HIDEVAR <varNo> (James19mar97)
+ HideVar(&input[1][0]); // remove variable from watch-list
+ return(0);
+ break;
+ //---------------------------------
+ case 35: // VERSION (James21mar97)
+ Con_display_version();
+ return(0);
+ break;
+ //---------------------------------
+ case 36: // SOFT (James07apr97)
+ if (RenderSoft())
+ Print_to_console("Software Rendering already enabled");
+ else
+ {
+ Print_to_console("Software Rendering enabled");
+ CloseBackgroundLayer(); // unlock from memory (because used in hardware rendering)
+ }
+ return(0);
+ break;
+ //---------------------------------
+ case 37: // HARD (James07apr97)
+ rv = RenderHard();
+
+ if (rv==RDERR_NOHARDWARE)
+ Print_to_console("Hardware Rendering not available");
+ else if (rv==RDERR_ALREADYON)
+ Print_to_console("Hardware Rendering already enabled");
+ else
+ Print_to_console("Hardware Rendering enabled");
+ return(0);
+ break;
+ //---------------------------------
+ case 38: // ANIMTEST
+ Con_start((uint8*)"32"); // automatically do "s 32" to run the text/speech testing start-script
+
+ Print_to_console("Setting flag 'system_testing_anims'");
+ Var_set((uint8*)"912", &input[1][0]); // same as typing "VAR 912 <value>" at the console
+
+ return(1);
+ break;
+ //---------------------------------
+ case 39: // TEXTTEST
+ Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script
+
+ Print_to_console("Setting flag 'system_testing_text'");
+ Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console
+
+ displayTextNumbers=1;
+ Print_to_console("text numbers on");
+
+ return(1);
+ break;
+ //---------------------------------
+ case 40: // LINETEST
+ Con_start((uint8*)"33"); // automatically do "s 33" to run the text/speech testing start-script
+
+ Print_to_console("Setting var 1230 (system_testing_text):");
+ Var_set((uint8*)"1230", &input[1][0]); // same as typing "VAR 1230 <value>" at the console
+
+ Print_to_console("Setting var 1264 (system_test_line_no):");
+ Var_set((uint8*)"1264", &input[2][0]); // same as typing "VAR 1264 <value>" at the console
+
+ displayTextNumbers=1;
+ Print_to_console("text numbers on");
+
+ return(1);
+ break;
+ //---------------------------------
+ case 41: // GRAB (James27jun97)
+ grabbingSequences = 1-grabbingSequences;
+ if (grabbingSequences)
+ Print_to_console("PCX-grabbing enabled");
+ else
+ Print_to_console("PCX-grabbing disabled");
+ return(0);
+ break;
+ //---------------------------------
+ case 42: // EVENTS (James11july97)
+ Con_display_events();
+ return(0);
+ break;
+ //---------------------------------
+ case 43: // SFX (James 16july97)
+ wantSfxDebug = 1-wantSfxDebug;
+ if (wantSfxDebug)
+ Print_to_console("SFX logging activated (see zebug.txt)");
+ else
+ Print_to_console("SFX logging deactivated");
+ return(0);
+ break;
+ //---------------------------------
+ case 44: // ENGLISH (James31july97)
+ InitialiseFontResourceFlags(DEFAULT_TEXT);
+ Print_to_console("Default fonts selected");
+ return(0);
+ break;
+ //---------------------------------
+ case 45: // FINNISH (James31july97)
+ InitialiseFontResourceFlags(FINNISH_TEXT);
+ Print_to_console("Finnish fonts selected");
+ return(0);
+ break;
+ //---------------------------------
+ case 46: // POLISH (James31july97)
+ InitialiseFontResourceFlags(POLISH_TEXT);
+ Print_to_console("Polish fonts selected");
+ return(0);
+ break;
+ //---------------------------------
+ default: //ignores 'yes' and 'no' (for example)
+ Print_to_console("??");
+ return(0);
+ break;
+ //---------------------------------
+ }
+ break;
+
+
+ case 1: //checks for YES and NO and returns the 1 or 2 to the calling code
+ switch(j)
+ {
+ case 4: //YES
+ return(1);
+
+ case 5: //NO
+ return(2);
+
+ default: //ignore yes and no for example
+ Print_to_console("??");
+ return(0);
+
+ }
+ break;
+
+ }
+ break;
+ }
+ }
+ Print_to_console("?"); //couldn't find a proper match
+ return(0);
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_help(void) //Tony13Aug96
+{
+// print out a list of commands
+
+ int command;
+ int scrolls=0;
+ char c;
+
+
+
+
+
+ Scroll_console();
+
+
+
+ for (command=0; command < TOTAL_CONSOLE_COMMANDS; command++)
+ {
+ Print_to_console((char *)commands[command]);
+ Build_display();
+ scrolls++;
+
+
+ if (scrolls==18)
+ {
+ Temp_print_to_console("- Press ESC to stop or any other key to continue");
+ Build_display();
+
+ do
+ {
+ //--------------------------------------------------
+ // Service windows
+ while (!gotTheFocus)
+ if (ServiceWindows() == RDERR_APPCLOSED)
+ break;
+
+ if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
+ {
+ Close_game(); //close engine systems down
+ RestoreDisplay();
+ CloseAppWindow();
+ exit(0); //quit the game
+ }
+ //--------------------------------------------------
+ }
+ while(!KeyWaiting());
+
+ ReadKey(&c); //kill the key we just pressed
+ if (c==27) //ESC
+ break;
+
+ Clear_console_line(); //clear the Press Esc message ready for the new line
+ scrolls=0;
+ }
+
+
+ }
+
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+//-----------------------------------------------------------------------------------------------------------------------
+//-----------------------------------------------------------------------------------------------------------------------
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_print(uint8 *ascii, uint32 pen, uint32 paper) //Em(13Apr95tw)
+{
+//print pixels in closen pen number - no clipping on this one
+//where file is the graphic file of ascii characters
+
+ _frameHeader *head;
+ uint8 *charSet, *charPtr;
+ int chr, x=0;
+
+
+
+ charSet = res_man.Res_open(CONSOLE_FONT_ID); // open font file
+
+ do
+ {
+
+// Zdebug("#%d", *(ascii) );
+
+ chr = (int) *(ascii);
+ chr-=32;
+
+ head = (_frameHeader *)FetchFrameHeader(charSet,chr);
+ charPtr = (uint8 *)(head+1);
+
+ Con_colour_block( x, head->width, head->height, pen, paper, charPtr);
+
+ x+=head->width+1; //move on the x coordinate
+ ascii++;
+ }
+ while(*(ascii));
+
+
+ res_man.Res_close(CONSOLE_FONT_ID); // close font file
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_colour_block(int x, int width, int height, uint32 pen, uint32 paper, uint8 *sprite_data_ad) //Em(26Apr96tw)
+{
+ int deltaX,xx,yy;
+ char *ad;
+
+
+ deltaX = con_width-width;
+
+ ad = (char *) console_sprite->ad;
+ ad += (con_width*(con_depth-con_chr_height))+x; //locate bottom character row
+
+ for (yy=0;yy<height;yy++)
+ {
+ for (xx=0;xx<width;xx++)
+ { if (pen = *(sprite_data_ad++)) //color
+ *(ad++)= (uint8)CON_PEN;
+ else *(ad++)= (uint8) paper;
+ }
+ ad+=deltaX;
+ }
+}
+//-----------------------------------------------------------------------------------------------------------------------
+
+
+
+
+
+
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_fatal_error(char *format,...) //Tony17Oct96
+{
+//use this to alert the user of a major problem from which we cannot allow the game to continue
+//while in console mode the user will still be ble to use the console commands - which may be useful
+//this message is also written to the Zdebug file in case the console itself blows up
+
+ va_list arg_ptr; //variable argument pointer
+ char buf[150];
+ uint8 white[4] = {255,255,255,0}; // (James 05mar97)
+
+
+ SetPalette(CON_PEN, 1, white, RDPAL_INSTANT); // set text colour in case screen is faded down! (James 05mar97)
+
+ va_start(arg_ptr,format);
+ _vsnprintf( buf, 150, format, arg_ptr);
+
+ this_screen.background_layer_id=0; //in case error in display loop
+
+ Zdebug("CON_FATAL_ERROR:");
+ Zdebug(buf); //write to file first in-case the screen is screwed up and we never see the console
+
+ Print_to_console(buf);
+ Print_to_console("fatal error, sword2 must terminate :-( (%d)", ID);
+ Tconsole(0); //mode 0 so all commands are available but quit will terminate the game
+
+
+ Close_game(); //should down game services - free's mallocs, etc.
+
+ RestoreDisplay(); //reset the Windows stuff
+ CloseAppWindow(); //
+
+ exit(0);
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Var_check(uint8 *pointer) //Tony8Jan97
+{
+ int var;
+
+
+ sscanf((char*)pointer,"%d",&var);
+
+ Print_to_console("%d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Var_set(uint8 *pointer, uint8 *p2) //Tony8Jan97
+{
+ int var;
+ int val;
+
+
+
+ sscanf((char*)pointer,"%d",&var);
+ sscanf((char*)p2,"%d",&val);
+
+
+ Print_to_console("was %d", *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4*var) );
+
+ *(uint32 *)(res_man.resList[1]->ad+sizeof(_standardHeader)+4* var)=val;
+
+ Print_to_console("now %d", val);
+
+}
+
+//-----------------------------------------------------------------------------------------------------------------------
+void ShowVar(uint8 *varNoPtr) // James19mar97
+{
+ int32 showVarNo=0;
+ int32 varNo;
+
+
+ sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to add
+
+ // search for a spare slot in the watch-list, but also watch out for this variable already being in the list
+ while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != 0) && (showVar[showVarNo] != varNo))
+ showVarNo++;
+
+ if (showVarNo < MAX_SHOWVARS) // if we've found a spare slot or the variable's already there
+ {
+ if (showVar[showVarNo]==0) // empty slot
+ {
+ showVar[showVarNo] = varNo; // add it to the list at this slot
+ Print_to_console("var(%d) added to the watch-list", varNo);
+ }
+ else
+ Print_to_console("var(%d) already in the watch-list!", varNo);
+ }
+ else
+ Print_to_console("Sorry - no more allowed - hide one or extend the system watch-list");
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void HideVar(uint8 *varNoPtr) // James19mar97
+{
+ int32 showVarNo=0;
+ int32 varNo;
+
+
+ sscanf((char*)varNoPtr,"%d",&varNo); // 'varNo' is what we want to remove
+
+ while ((showVarNo < MAX_SHOWVARS) && (showVar[showVarNo] != varNo)) // search for 'varNo' in the watch-list
+ showVarNo++;
+
+ if (showVarNo < MAX_SHOWVARS) // if we've found 'varNo' in the list
+ {
+ showVar[showVarNo] = 0; // clear this slot
+ Print_to_console("var(%d) removed from watch-list", varNo);
+ }
+ else
+ Print_to_console("Sorry - can't find var(%d) in the list", varNo);
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_list_savegames(void) // (James05feb97) Tony1Apr97
+{
+ uint8 description[SAVE_DESCRIPTION_LEN];
+ int j, scrolls=0;
+ char c;
+
+ for (j=0;j<100;j++)
+ if (GetSaveDescription(j, description) == SR_OK) //if there is a save game print the name
+ { Print_to_console("%d: \"%s\"", j, description);
+
+ scrolls++;
+ Build_display();
+
+ if (scrolls==18)
+ {
+ Temp_print_to_console("- Press ESC to stop or any other key to continue");
+ Build_display();
+
+ do
+ {
+ //--------------------------------------------------
+ // Service windows
+ while (!gotTheFocus)
+ if (ServiceWindows() == RDERR_APPCLOSED)
+ break;
+
+ if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
+ {
+ Close_game(); //close engine systems down
+ RestoreDisplay();
+ CloseAppWindow();
+ exit(0); //quit the game
+ }
+ //--------------------------------------------------
+ }
+ while(!KeyWaiting());
+
+ ReadKey(&c); //kill the key we just pressed
+ if (c==27) //ESC
+ break;
+
+ Clear_console_line(); //clear the Press Esc message ready for the new line
+ scrolls=0;
+ }
+ }
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+#define SR_OK 0x00000000 // ok No worries
+#define SR_ERR_FILEOPEN 0x00000001 // can't open file Could create file for saving, or couldn't find file for loading
+#define SR_ERR_INCOMPATIBLE 0x00000002 // (RestoreGame only) incompatible savegame data Savegame file is obsolete. (Won't happen after development stops)
+#define SR_ERR_READFAIL 0x00000003 // (RestoreGame only) failed on reading savegame file Something screwed up during the fread()
+#define SR_ERR_WRITEFAIL 0x00000004 // (SaveGame only) failed on writing savegame file Something screwed up during the fwrite() - could be hard-drive full..?
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_save_game(int total_commands, uint8 *slotString, uint8 *description) // James05feb97
+{
+ uint16 slotNo;
+ uint32 rv;
+
+ if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off
+ {
+ Print_to_console("WARNING: Cannot save game while control menu unavailable!");
+ return;
+ }
+
+ if (total_commands >= 3) // SAVE <slot> <description>
+ {
+ if (Is_number(slotString))
+ {
+ slotNo = atoi((char*)slotString);
+
+ rv = SaveGame(slotNo,description);
+
+ if (rv == SR_OK)
+ Print_to_console("Saved game \"%s\" to file \"savegame.%.3d\"", description, slotNo);
+
+ else if (rv == SR_ERR_FILEOPEN)
+ Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);
+
+ else // SR_ERR_WRITEFAIL
+ Print_to_console("ERROR: Write error on file \"savegame.%.3d\"", slotNo);
+ }
+ }
+ else
+ Print_to_console("Syntax Error: type SAVE (slot_number) (description)");
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_restore_game(int total_commands, uint8 *slotString) // James05feb97
+{
+ uint16 slotNo;
+ uint8 description[SAVE_DESCRIPTION_LEN];
+ uint32 rv;
+
+
+ if ((mouse_status) || (mouse_mode_locked)) // if mouse if off, or system menu is locked off
+ {
+ Print_to_console("WARNING: Cannot restore game while control menu unavailable!");
+ return;
+ }
+
+ if (total_commands >= 2) // RESTORE <slot>
+ {
+ if (Is_number(slotString))
+ {
+ slotNo = atoi((char*)slotString);
+ rv = RestoreGame(slotNo);
+
+ if (rv == SR_OK)
+ {
+ GetSaveDescription(slotNo, description);
+ Print_to_console("Restored game \"%s\" from file \"savegame.%.3d\"", description, slotNo);
+ }
+ else if (rv == SR_ERR_FILEOPEN)
+ Print_to_console("ERROR: Cannot open file \"savegame.%.3d\"", slotNo);
+
+ else if (rv == SR_ERR_INCOMPATIBLE)
+ Print_to_console("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources", slotNo);
+
+ else // SR_ERR_READFAIL
+ Print_to_console("ERROR: Read error on file \"savegame.%.3d\"", slotNo);
+ }
+ }
+ else
+ Print_to_console("Syntax Error: type RESTORE (slot_number)");
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_start_timer(int total_commands, uint8 *slotString) // Paul12feb97
+{
+
+ if (total_commands >= 2) // RESTORE <slot>
+ {
+ if (Is_number(slotString))
+ {
+ startTime = timeGetTime() - (atoi((char*)slotString) * 1000);
+ }
+ }
+ else
+ {
+ if (startTime = 0)
+ startTime = timeGetTime();
+ }
+ displayTime = 1;
+
+}
+//-----------------------------------------------------------------------------------------------------------------------
+uint8 Is_number(uint8 *ascii) // James05feb97
+{
+ while (*ascii) // until we reach the null terminator
+ {
+ if ((*ascii >= '0') && (*ascii <= '9'))
+ ascii++;
+ else
+ return(0);
+ }
+
+ return(1);
+}
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_display_version(void) // James27mar97
+{
+ struct tm *time;
+ time_t t;
+ char dateStamp[255];
+ char version[6];
+
+ strcpy(version,(char*)version_string+HEAD_LEN);
+ *(((unsigned char *)&t)) = *(version_string+14);
+ *(((unsigned char *)&t)+1) = *(version_string+15);
+ *(((unsigned char *)&t)+2) = *(version_string+16);
+ *(((unsigned char *)&t)+3) = *(version_string+17);
+
+ time = localtime( &t );
+ sprintf(dateStamp,"%s", asctime( time ) );
+ dateStamp[24]=0; // fudge over the newline character!
+
+ Print_to_console("\"Broken Sword II\" (c) Revolution Software 1997.");
+ Print_to_console("v%s created on %s for %s", version, dateStamp, unencoded_name+HEAD_LEN);
+ Scroll_console();
+
+ // THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
+// Print_to_console("This program has a personalised fingerprint encrypted into the code.");
+// Print_to_console("If this CD was not sent directly to you by Virgin Interactive or Revolution Software");
+// Print_to_console("then please contact James Long at Revolution on (+44) 1904 639698.");
+// Scroll_console();
+}
+//-----------------------------------------------------------------------------------------------------------------------
+// typedef struct
+// {
+// uint32 id;
+// uint32 interact_id;
+// } _event_unit;
+//-----------------------------------------------------------------------------------------------------------------------
+void Con_display_events() // (James11july97)
+{
+ uint32 j;
+ uint32 target;
+ uint32 script;
+
+
+ Print_to_console("EVENT LIST:");
+
+ for (j=0; j<MAX_events; j++)
+ {
+ if (event_list[j].id)
+ {
+ target = event_list[j].id;
+ script = event_list[j].interact_id;
+
+ Print_to_console("slot %d: id = %s (%d)", j, FetchObjectName(target), target);
+ Print_to_console(" script = %s (%d) pos %d", FetchObjectName(script/65536), script/65536, script%65536);
+ }
+ }
+}
+//------------------------------------------------------------------------------------
+
+#else // not debug
+
+void Print_to_console(char *format,...) {};
+void Temp_print_to_console(char *format,...) {};
+void Clear_console_line(void) {};
+void Scroll_console(void) {};
+void Init_console(void) {};
+void StartConsole(void) {};
+
+#endif // _DEBUG