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authorOliver Kiehl2003-07-30 19:25:31 +0000
committerOliver Kiehl2003-07-30 19:25:31 +0000
commit0f85cc306137e866adbe17ff7498e20d61a7938d (patch)
tree52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/console.h
parent26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff)
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;) svn-id: r9301
Diffstat (limited to 'sword2/console.h')
-rw-r--r--sword2/console.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/console.h b/sword2/console.h
index 7f68174996..ffec1d51d8 100644
--- a/sword2/console.h
+++ b/sword2/console.h
@@ -23,7 +23,7 @@
#include "driver/driver96.h"
#include "memory.h"
-#ifdef _BS2_DEBUG
+#ifdef _SWORD2_DEBUG
void Init_console(void); //Tony9Sept96
uint32 One_console(void); //Tony12Aug96
@@ -45,7 +45,7 @@ extern uint8 grabbingSequences;
extern uint8 wantSfxDebug; // sfx debug file enabled/disabled from console
-#else // _BS2_DEBUG
+#else // _SWORD2_DEBUG
/*
#define Init_console NULL
#define One_console NULL
@@ -73,7 +73,7 @@ void Scroll_console(void);
//#define Var_check NULL
//#define Var_set NULL
-#endif // _BS2_DEBUG
+#endif // _SWORD2_DEBUG
extern uint32 console_status;