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authorTorbjörn Andersson2003-09-27 11:02:58 +0000
committerTorbjörn Andersson2003-09-27 11:02:58 +0000
commit8ad28e3a7e3a4696f05e067ad51f504cda306502 (patch)
tree93c3199f65732d5590b3cab9ae7c7215acef6992 /sword2/console.h
parent5f2d799fd22aa95d3fe075c736574a1941f6a5e8 (diff)
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More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
Diffstat (limited to 'sword2/console.h')
-rw-r--r--sword2/console.h68
1 files changed, 26 insertions, 42 deletions
diff --git a/sword2/console.h b/sword2/console.h
index ffec1d51d8..1b3a73eb2e 100644
--- a/sword2/console.h
+++ b/sword2/console.h
@@ -25,57 +25,41 @@
#ifdef _SWORD2_DEBUG
-void Init_console(void); //Tony9Sept96
-uint32 One_console(void); //Tony12Aug96
-void StartConsole(void); //Tony12Aug96
-void EndConsole(void); //Tony9Oct96
-
-void Con_fatal_error(const char *format,...);
-void Print_to_console(const char *format,...); //Tony13Aug96
-void Temp_print_to_console(const char *format,...); //Tony13Aug96
-void Scroll_console(void); //Tony13Aug96
-void Clear_console_line(void); //Tony13Aug96
-
-extern mem *console_sprite;
-extern uint32 con_y;
-extern uint32 con_depth;
-extern uint32 con_width;
+void Init_console(void);
+uint32 One_console(void);
+void StartConsole(void);
+void EndConsole(void);
+
+void Con_fatal_error(const char *format, ...);
+void Print_to_console(const char *format, ...);
+void Temp_print_to_console(const char *format, ...);
+void Scroll_console(void);
+void Clear_console_line(void);
+
+extern mem *console_sprite;
+extern uint32 con_y;
+extern uint32 con_depth;
+extern uint32 con_width;
extern uint8 grabbingSequences;
extern uint8 wantSfxDebug; // sfx debug file enabled/disabled from console
+#else
-#else // _SWORD2_DEBUG
-/*
-#define Init_console NULL
-#define One_console NULL
-#define StartConsole NULL
-#define EndConsole NULL
-*/
-
-void Init_console(void);
-uint32 One_console(void);
-void StartConsole(void);
-void EndConsole(void);
+void Init_console(void);
+uint32 One_console(void);
+void StartConsole(void);
+void EndConsole(void);
-// 'Con_fatal_error' commands map to ExitWithReport
-// so we show errors in a window rather than our development game console
-#define Con_fatal_error ExitWithReport
+#define Con_fatal_error error
-//#define Print_to_console NULL
-//#define Temp_print_to_console NULL
-//#define Clear_console_line NULL
-//#define Scroll_console NULL
-void Print_to_console(const char *format,...);
-void Temp_print_to_console(const char *format,...);
-void Clear_console_line(void);
-void Scroll_console(void);
-//#define Var_check NULL
-//#define Var_set NULL
+void Print_to_console(const char *format, ...);
+void Temp_print_to_console(const char *format, ...);
+void Clear_console_line(void);
+void Scroll_console(void);
-#endif // _SWORD2_DEBUG
+#endif
extern uint32 console_status;
-
#endif