diff options
author | Torbjörn Andersson | 2003-10-12 14:40:04 +0000 |
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committer | Torbjörn Andersson | 2003-10-12 14:40:04 +0000 |
commit | 1b52e11d559aa7c8df48bb114d4dd4dfb02a0770 (patch) | |
tree | 0ba7823c0b821fa787c2c35a88e53a35163d394c /sword2/controls.cpp | |
parent | c38ca923d8c8646fda3df4da2b5934feffe5395b (diff) | |
download | scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.tar.gz scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.tar.bz2 scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.zip |
Moved the "router" code into a new Router class. I'm hoping this is
analogous to the SkyAutoRoute class.
svn-id: r10754
Diffstat (limited to 'sword2/controls.cpp')
-rw-r--r-- | sword2/controls.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/controls.cpp b/sword2/controls.cpp index 28adfe2246..ced13f899b 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -893,7 +893,7 @@ int32 OptionsDialog::writeOptionSettings(void) { SaveFile *fp; SaveFileManager *mgr = g_system->get_savefile_manager(); - sprintf(filename, "%s-settings.dat", g_sword2->_game_name); + sprintf(filename, "%s-settings.dat", g_sword2->_gameName); buff[0] = g_sound->getMusicVolume(); buff[1] = g_sound->getSpeechVolume(); @@ -1435,7 +1435,7 @@ void Gui::restartControl(void) { DEMO = temp_demo_flag; // free all the route memory blocks from previous game - FreeAllRouteMem(); + router.freeAllRouteMem(); // call the same function that first started us up g_sword2->Start_game(); @@ -1483,7 +1483,7 @@ int32 Gui::readOptionSettings(void) { SaveFile *fp; SaveFileManager *mgr = g_system->get_savefile_manager(); - sprintf(filename, "%s-settings.dat", g_sword2->_game_name); + sprintf(filename, "%s-settings.dat", g_sword2->_gameName); if (!(fp = mgr->open_savefile(filename, g_sword2->getSavePath(), false))) return 1; |