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author | Torbjörn Andersson | 2003-11-08 15:47:51 +0000 |
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committer | Torbjörn Andersson | 2003-11-08 15:47:51 +0000 |
commit | 688c80b0620ae5765355a4048864bb3de84ebf74 (patch) | |
tree | 497d8efc73b08f5a4d58c45c52b7a6bafa1975ff /sword2/controls.h | |
parent | b04ddef7506bfa08527da9e79040c583fb765b2e (diff) | |
download | scummvm-rg350-688c80b0620ae5765355a4048864bb3de84ebf74.tar.gz scummvm-rg350-688c80b0620ae5765355a4048864bb3de84ebf74.tar.bz2 scummvm-rg350-688c80b0620ae5765355a4048864bb3de84ebf74.zip |
Moved more stuff into classes, changed some static allocation to dynamic,
and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
Diffstat (limited to 'sword2/controls.h')
-rw-r--r-- | sword2/controls.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/sword2/controls.h b/sword2/controls.h index d85adbf66b..169667cbbb 100644 --- a/sword2/controls.h +++ b/sword2/controls.h @@ -22,8 +22,12 @@ namespace Sword2 { +class Sword2Engine; + class Gui { private: + Sword2Engine *_vm; + int _musicVolume[17]; int _soundVolume[15]; @@ -35,7 +39,7 @@ public: bool _stereoReversed; bool _pointerTextSelected; - Gui(); + Gui(Sword2Engine *vm); uint32 restoreControl(void); void saveControl(void); |