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author | Torbjörn Andersson | 2004-03-24 07:29:59 +0000 |
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committer | Torbjörn Andersson | 2004-03-24 07:29:59 +0000 |
commit | afefe7dcfa7bc3a360b77ecd67c3650b426438d5 (patch) | |
tree | da04c0b2e2305029a14ebef5b7901fe8c77b558e /sword2/controls.h | |
parent | 1f1c929cae5883335030d8a112989cc8d38fb246 (diff) | |
download | scummvm-rg350-afefe7dcfa7bc3a360b77ecd67c3650b426438d5.tar.gz scummvm-rg350-afefe7dcfa7bc3a360b77ecd67c3650b426438d5.tar.bz2 scummvm-rg350-afefe7dcfa7bc3a360b77ecd67c3650b426438d5.zip |
Use the binary .pal file format that was introduced for 0.6.0.
Invalidate the lookup table when the screen changes. (TODO: We also have to
invalidate it if the change happens between cutscenes, don't we?)
Some cleanup, particularly in the BS2 cutscene player. More needed, I
guess...
svn-id: r13377
Diffstat (limited to 'sword2/controls.h')
0 files changed, 0 insertions, 0 deletions