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author | Torbjörn Andersson | 2003-11-16 14:18:29 +0000 |
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committer | Torbjörn Andersson | 2003-11-16 14:18:29 +0000 |
commit | fa2b8ba8de31f5659c675b507553a2b0a1ebd841 (patch) | |
tree | 52841e821b3283a0ff9430cf8be0cc273208f6e6 /sword2/controls.h | |
parent | ab066c41e0a42320137bc6cb79d77720f932af0e (diff) | |
download | scummvm-rg350-fa2b8ba8de31f5659c675b507553a2b0a1ebd841.tar.gz scummvm-rg350-fa2b8ba8de31f5659c675b507553a2b0a1ebd841.tar.bz2 scummvm-rg350-fa2b8ba8de31f5659c675b507553a2b0a1ebd841.zip |
More cleanup. I've eliminated all the temporary global variables I've added
over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
Diffstat (limited to 'sword2/controls.h')
-rw-r--r-- | sword2/controls.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/sword2/controls.h b/sword2/controls.h index 169667cbbb..2b7675862e 100644 --- a/sword2/controls.h +++ b/sword2/controls.h @@ -26,12 +26,12 @@ class Sword2Engine; class Gui { private: - Sword2Engine *_vm; - int _musicVolume[17]; int _soundVolume[15]; public: + Sword2Engine *_vm; + int _baseSlot; uint8 _currentGraphicsLevel; @@ -51,8 +51,6 @@ public: void updateGraphicsLevel(int newLevel); }; -extern Gui *gui; - } // End of namespace Sword2 #endif |