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authorTorbjörn Andersson2003-11-19 18:40:53 +0000
committerTorbjörn Andersson2003-11-19 18:40:53 +0000
commit083c3280775a0589763c109bf5241f617cc9df54 (patch)
tree835f4969f60ecbdfaffe632b1a98a164c3ea19d8 /sword2/debug.cpp
parent80e335e0c453d52c7e167df485acdeb858eb7c3f (diff)
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Eliminated some more references to g_sword2. I think the only thing that
still uses it are the engine's global variables which, on the other hand, are used *everywhere*. I'll have to think some more about those. I guess I should take a closer look at how the other engines handle them. (That goes for a lot of things by the way.) svn-id: r11349
Diffstat (limited to 'sword2/debug.cpp')
-rw-r--r--sword2/debug.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp
index f8eb726403..e8351b54ea 100644
--- a/sword2/debug.cpp
+++ b/sword2/debug.cpp
@@ -343,13 +343,13 @@ void Debugger::printCurrentInfo(void) {
// prints general stuff about the screen, etc.
if (_vm->_thisScreen.background_layer_id) {
- Debug_Printf("background layer id %d\n", _vm->_thisScreen.background_layer_id);
- Debug_Printf("%d wide, %d high\n", _vm->_thisScreen.screen_wide, _vm->_thisScreen.screen_deep);
- Debug_Printf("%d normal layers\n", _vm->_thisScreen.number_of_layers);
+ DebugPrintf("background layer id %d\n", _vm->_thisScreen.background_layer_id);
+ DebugPrintf("%d wide, %d high\n", _vm->_thisScreen.screen_wide, _vm->_thisScreen.screen_deep);
+ DebugPrintf("%d normal layers\n", _vm->_thisScreen.number_of_layers);
_vm->_logic->examineRunList();
} else
- Debug_Printf("No screen\n");
+ DebugPrintf("No screen\n");
}
} // End of namespace Sword2