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authorTorbjörn Andersson2003-09-27 11:02:58 +0000
committerTorbjörn Andersson2003-09-27 11:02:58 +0000
commit8ad28e3a7e3a4696f05e067ad51f504cda306502 (patch)
tree93c3199f65732d5590b3cab9ae7c7215acef6992 /sword2/debug.cpp
parent5f2d799fd22aa95d3fe075c736574a1941f6a5e8 (diff)
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More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
Diffstat (limited to 'sword2/debug.cpp')
-rw-r--r--sword2/debug.cpp470
1 files changed, 175 insertions, 295 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp
index 1973c14268..60d0508937 100644
--- a/sword2/debug.cpp
+++ b/sword2/debug.cpp
@@ -17,23 +17,22 @@
* $Header$
*/
-//--------------------------------------------------------------------------------------
#include <stdarg.h> // for ExitWithReport, which stays in RELEASE version
#include <stdio.h>
#include "stdafx.h"
#include "driver/driver96.h"
#include "debug.h"
-//--------------------------------------------------------------------------------------
-#ifdef _SWORD2_DEBUG // this whole file (except ExitWithReport) only included on debug versions
+// this whole file (except ExitWithReport) only included on debug versions
+#ifdef _SWORD2_DEBUG
#include <stdlib.h>
-#include "build_display.h" // for 'fps' (frames-per-second counter)
+#include "build_display.h" // for 'fps'
#include "console.h"
#include "defs.h"
-#include "events.h" // for CountEvents()
+#include "events.h" // for CountEvents()
#include "layers.h"
#include "logic.h"
#include "maketext.h"
@@ -41,213 +40,107 @@
#include "mouse.h"
#include "protocol.h"
#include "resman.h"
-#include "router.h" // for PlotWalkGrid()
-#include "speech.h" // for 'officialTextNumber' and 'speechScriptWaiting'
-
-//--------------------------------------------------------------------------------------
-//--------------------------------------------------------------------------------------
-//--------------------------------------------------------------------------------------
-// global variables
-uint8 displayDebugText = 0; // "INFO" 0=off; 1=on
-uint8 displayWalkGrid = 0; // "WALKGRID"
-uint8 displayMouseMarker = 0; // "MOUSE"
-uint8 displayTime = 0; // "TIME"
-uint8 displayPlayerMarker = 0; // "PLAYER"
-uint8 displayTextNumbers = 0; // "TEXT"
-uint8 renderSkip = 0; // Toggled on 'S' key - to render only 1 in 4 frames, to speed up game
-
-uint8 definingRectangles = 0; // "RECT"
-uint8 draggingRectangle = 0; // 0=waiting to start new rect; 1=currently dragging a rectangle
-int16 rect_x1 = 0;
-int16 rect_y1 = 0;
-int16 rect_x2 = 0;
-int16 rect_y2 = 0;
-uint8 rectFlicker=0;
-
-uint8 testingSnR = 0; // "SAVEREST" - for system to kill all object resources (except player) in FN_add_human()
-
-int32 startTime = 0; // "TIMEON" & "TIMEOFF" - system start time.
-int32 gameCycle = 0; // Counter for game clocks.
-
-int32 textNumber = 0; // current system text line number
+#include "router.h" // for PlotWalkGrid()
+#include "speech.h" // for 'officialTextNumber' and
+ // 'speechScriptWaiting'
+
+uint8 displayDebugText = 0; // "INFO" 0=off; 1=on
+uint8 displayWalkGrid = 0; // "WALKGRID"
+uint8 displayMouseMarker = 0; // "MOUSE"
+uint8 displayTime = 0; // "TIME"
+uint8 displayPlayerMarker = 0; // "PLAYER"
+uint8 displayTextNumbers = 0; // "TEXT"
+uint8 renderSkip = 0; // Toggled on 'S' key - to render only
+ // 1 in 4 frames, to speed up game
+
+uint8 definingRectangles = 0; // "RECT"
+uint8 draggingRectangle = 0; // 0=waiting to start new rect;
+ // 1=currently dragging a rectangle
+int16 rect_x1 = 0;
+int16 rect_y1 = 0;
+int16 rect_x2 = 0;
+int16 rect_y2 = 0;
+uint8 rectFlicker = 0;
+
+uint8 testingSnR = 0; // "SAVEREST" - for system to kill all
+ // object resources (except player) in
+ // FN_add_human()
+
+int32 startTime = 0; // "TIMEON" & "TIMEOFF" - system start
+ // time.
+int32 gameCycle = 0; // Counter for game clocks.
+
+int32 textNumber = 0; // Current system text line number
int32 showVar[MAX_SHOWVARS]; // "SHOWVAR"
-Object_graphic playerGraphic; // for displaying player object's current graphical info
-uint32 player_graphic_no_frames=0; // no. of frames in currently displayed anim
+Object_graphic playerGraphic; // For displaying player object's
+ // current graphical info
+uint32 player_graphic_no_frames = 0; // No. of frames in currently displayed
+ // anim
uint8 debug_text_blocks[MAX_DEBUG_TEXT_BLOCKS];
-//--------------------------------------------------------------------------------------
-// function prototypes
+void Clear_debug_text_blocks(void);
+void Make_debug_text_block(char *text, int16 x, int16 y);
+void Plot_cross_hair(int16 x, int16 y, uint8 pen);
+void DrawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
-void Clear_debug_text_blocks( void );
-void Make_debug_text_block( char *text, int16 x, int16 y );
-void Plot_cross_hair( int16 x, int16 y, uint8 pen );
-void DrawRect( int16 x, int16 y, int16 x2, int16 y2, uint8 pen );
-//--------------------------------------------------------------------------------------
-#endif // _SWORD2_DEBUG
+void Clear_debug_text_blocks(void) {
+ uint8 blockNo = 0;
-// THIS FUNCTION STAYS IN THE RELEASE VERSION
-// IN FACT, CON_FATAL_ERROR IS MAPPED TO THIS AS WELL, SO WE HAVE A MORE PRESENTABLE ERROR REPORT
-void ExitWithReport(const char *format,...) // (6dec96 JEL)
-{
- // Send a printf type string to Paul's windows routine
- char buf[500];
- va_list arg_ptr; // Variable argument pointer
+ while (blockNo < MAX_DEBUG_TEXT_BLOCKS && debug_text_blocks[blockNo] > 0) {
+ // kill the system text block
+ Kill_text_bloc(debug_text_blocks[blockNo]);
- va_start(arg_ptr,format);
+ // clear this element of our array of block numbers
+ debug_text_blocks[blockNo] = 0;
-
- vsprintf(buf, format, arg_ptr);
- Zdebug("%s",buf); // send output to 'debug.txt' as well, just for the record
-
- // wait for fade to finish before calling RestoreDisplay()
- WaitForFade();
-
- error(buf);
-}
-
-#ifdef _SWORD2_DEBUG // all other functions only for _SWORD2_DEBUG version
-//--------------------------------------------------------------------------------------
-void Zdebug(const char *format,...) //Tony's special debug logging file March96
-{
-// Write a printf type string to a debug file
-
- va_list arg_ptr; // Variable argument pointer
- FILE * debug_filep=0; // Debug file pointer
- static int first_debug = 1; // Flag for first time this is used
-
- va_start(arg_ptr,format);
-
- if (first_debug) //First time round delete any previous debug file
- {
- unlink("debug.txt");
- first_debug = 0;
- }
-
- debug_filep = fopen("debug.txt","a+t");
-
- if (debug_filep != NULL) // if it could be opened
- {
- vfprintf(debug_filep, format, arg_ptr);
- fprintf(debug_filep,"\n");
-
- fclose(debug_filep);
- }
-}
-
-//--------------------------------------------------------------------------------------
-void Zdebug(uint32 stream, const char *format,...) //Tony's special debug logging file March96
-{
-// Write a printf type string to a debug file
-
- va_list arg_ptr; // Variable argument pointer
- FILE * debug_filep=0; // Debug file pointer
- static int first = 1; // Flag for first time this is used
- int j;
- static int first_debugs[100];
-
-
-
- if (first==1) //first time run then reset the states
- { for (j=0;j<100;j++)
- first_debugs[j]=0;
-
- first=0;
- }
-
-
-
-
- char name[20];
-
-
- sprintf(name, "debug%d.txt", stream);
-
- va_start(arg_ptr,format);
-
- if (!first_debugs[stream]) //First time round delete any previous debug file
- {
- unlink(name);
- first_debugs[stream] = 1;
- }
-
- debug_filep = fopen(name,"a+t");
-
- if (debug_filep != NULL) // if it could be opened
- {
- vfprintf(debug_filep, format, arg_ptr);
- fprintf(debug_filep,"\n");
-
- fclose(debug_filep);
- }
-}
-//--------------------------------------------------------------------------------------
-void Clear_debug_text_blocks( void ) // JAMES
-{
- uint8 blockNo=0;
-
-
- while ((blockNo < MAX_DEBUG_TEXT_BLOCKS) && (debug_text_blocks[blockNo] > 0))
- {
- Kill_text_bloc(debug_text_blocks[blockNo]); // kill the system text block
- debug_text_blocks[blockNo] = 0; // clear this element of our array of block numbers
blockNo++;
}
}
-//--------------------------------------------------------------------------------------
-void Make_debug_text_block( char *text, int16 x, int16 y) // JAMES
-{
- uint8 blockNo=0;
+void Make_debug_text_block(char *text, int16 x, int16 y) {
+ uint8 blockNo = 0;
- while ((blockNo < MAX_DEBUG_TEXT_BLOCKS) && (debug_text_blocks[blockNo] > 0))
+ while (blockNo < MAX_DEBUG_TEXT_BLOCKS && debug_text_blocks[blockNo] > 0)
blockNo++;
if (blockNo == MAX_DEBUG_TEXT_BLOCKS)
- Con_fatal_error("ERROR: debug_text_blocks[] full in Make_debug_text_block() at line %d in file \"%s\"",__LINE__,__FILE__);
+ Con_fatal_error("ERROR: debug_text_blocks[] full in Make_debug_text_block()");
- debug_text_blocks[blockNo] = Build_new_block( (uint8 *)text, x, y, 640-x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
+ debug_text_blocks[blockNo] = Build_new_block((uint8 *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
}
-//--------------------------------------------------------------------------------------
-//
-//
-// PC Build_debug_info
-//
-//
-//--------------------------------------------------------------------------------------
-void Build_debug_text( void ) // JAMES
-{
+void Build_debug_text(void) {
char buf[128];
- int32 showVarNo; // for variable watching
+ int32 showVarNo; // for variable watching
int32 showVarPos;
int32 varNo;
int32 *varTable;
+ // clear the array of text block numbers for the debug text
+ Clear_debug_text_blocks();
- Clear_debug_text_blocks(); // clear the array of text block numbers for the debug text
-
- //-------------------------------------------------------------------
// mouse coords
/*
- if (displayMouseMarker) // print mouse coords beside mouse-marker, if it's being displayed
- {
- sprintf (buf, "%d,%d", mousex+this_screen.scroll_offset_x, mousey+this_screen.scroll_offset_y);
+ // print mouse coords beside mouse-marker, if it's being displayed
+ if (displayMouseMarker) {
+ sprintf(buf, "%d,%d", mousex + this_screen.scroll_offset_x, mousey + this_screen.scroll_offset_y);
if (mousex>560)
- Make_debug_text_block (buf, mousex-50, mousey-15);
+ Make_debug_text_block(buf, mousex - 50, mousey - 15);
else
- Make_debug_text_block (buf, mousex+5, mousey-15);
+ Make_debug_text_block(buf, mousex + 5, mousey - 15);
}
*/
- //-------------------------------------------------------------------
+
// mouse area coords
- if (draggingRectangle || SYSTEM_TESTING_ANIMS) // defining a mouse area the easy way, by creating a box on-screen
- {
- rectFlicker = 1-rectFlicker; // so we can see what's behind the lines
+ // defining a mouse area the easy way, by creating a box on-screen
+ if (draggingRectangle || SYSTEM_TESTING_ANIMS) {
+ // so we can see what's behind the lines
+ rectFlicker = 1 - rectFlicker;
sprintf (buf, "x1=%d", rect_x1);
Make_debug_text_block (buf, 0, 120);
@@ -261,47 +154,41 @@ void Build_debug_text( void ) // JAMES
sprintf (buf, "y2=%d", rect_y2);
Make_debug_text_block (buf, 0, 165);
}
- //-------------------------------------------------------------------
+
// testingSnR indicator
- if (testingSnR) // see FN_add_human()
- {
+ if (testingSnR) { // see FN_add_human()
sprintf (buf, "TESTING LOGIC STABILITY!");
Make_debug_text_block (buf, 0, 105);
}
- //---------------------------------------------
+
// speed-up indicator
- if (renderSkip) // see sword.cpp
- {
+ if (renderSkip) { // see sword.cpp
sprintf (buf, "SKIPPING FRAMES FOR SPEED-UP!");
Make_debug_text_block (buf, 0, 120);
}
- //---------------------------------------------
+
// debug info at top of screen - enabled/disabled as one complete unit
- if (displayTime)
- {
+ if (displayTime) {
int32 time = timeGetTime();
if ((time - startTime) / 1000 >= 10000)
startTime = time;
time -= startTime;
- sprintf(buf, "Time %.2d:%.2d:%.2d.%.3d",(time / 3600000) % 60,(time / 60000) % 60, (time / 1000) % 60,time%1000);
+ sprintf(buf, "Time %.2d:%.2d:%.2d.%.3d", (time / 3600000) % 60, (time / 60000) % 60, (time / 1000) % 60, time % 1000);
Make_debug_text_block(buf, 500, 360);
sprintf(buf, "Game %d", gameCycle);
Make_debug_text_block(buf, 500, 380);
}
- //---------------------------------------------
+
// current text number & speech-sample resource id
- if (displayTextNumbers)
- {
- if (textNumber)
- {
- if (SYSTEM_TESTING_TEXT)
- {
+ if (displayTextNumbers) {
+ if (textNumber) {
+ if (SYSTEM_TESTING_TEXT) {
if (SYSTEM_WANT_PREVIOUS_LINE)
sprintf (buf, "backwards");
else
@@ -318,133 +205,144 @@ void Build_debug_text( void ) // JAMES
sprintf (buf, "TEXT: %d", officialTextNumber);
Make_debug_text_block (buf, 0, 385);
-
}
}
- //---------------------------------------------
+
// resource number currently being checking for animation
- if (SYSTEM_TESTING_ANIMS)
- {
+ if (SYSTEM_TESTING_ANIMS) {
sprintf (buf, "trying resource %d", SYSTEM_TESTING_ANIMS);
Make_debug_text_block (buf, 0, 90);
}
- //---------------------------------------------
// general debug info
- if (displayDebugText)
- {
- //---------------------------------------------
+ if (displayDebugText) {
/*
// CD in use
sprintf (buf, "CD-%d", currentCD);
Make_debug_text_block (buf, 0, 0);
*/
- //---------------------------------------------
+
// mouse coords & object pointed to
if (CLICKED_ID)
- sprintf (buf, "last click at %d,%d (id %d: %s)", MOUSE_X, MOUSE_Y, CLICKED_ID, FetchObjectName(CLICKED_ID));
+ sprintf(buf, "last click at %d,%d (id %d: %s)",
+ MOUSE_X, MOUSE_Y, CLICKED_ID,
+ FetchObjectName(CLICKED_ID));
else
- sprintf (buf, "last click at %d,%d (---)", MOUSE_X, MOUSE_Y);
+ sprintf(buf, "last click at %d,%d (---)",
+ MOUSE_X, MOUSE_Y);
Make_debug_text_block (buf, 0, 15);
if (mouse_touching)
- sprintf (buf, "mouse %d,%d (id %d: %s)", mousex+this_screen.scroll_offset_x, mousey+this_screen.scroll_offset_y, mouse_touching, FetchObjectName(mouse_touching));
+ sprintf(buf, "mouse %d,%d (id %d: %s)",
+ mousex + this_screen.scroll_offset_x,
+ mousey + this_screen.scroll_offset_y,
+ mouse_touching,
+ FetchObjectName(mouse_touching));
else
- sprintf (buf, "mouse %d,%d (not touching)", mousex+this_screen.scroll_offset_x, mousey+this_screen.scroll_offset_y);
+ sprintf(buf, "mouse %d,%d (not touching)",
+ mousex + this_screen.scroll_offset_x,
+ mousey + this_screen.scroll_offset_y);
Make_debug_text_block (buf, 0, 30);
- //---------------------------------------------
// player coords & graphic info
-
- if (playerGraphic.anim_resource) // if player objct has a graphic
- sprintf (buf, "player %d,%d %s (%d) #%d/%d", this_screen.player_feet_x, this_screen.player_feet_y, FetchObjectName(playerGraphic.anim_resource), playerGraphic.anim_resource, playerGraphic.anim_pc, player_graphic_no_frames);
+ // if player objct has a graphic
+
+ if (playerGraphic.anim_resource)
+ sprintf(buf, "player %d,%d %s (%d) #%d/%d",
+ this_screen.player_feet_x,
+ this_screen.player_feet_y,
+ FetchObjectName(playerGraphic.anim_resource),
+ playerGraphic.anim_resource,
+ playerGraphic.anim_pc,
+ player_graphic_no_frames);
else
- sprintf (buf, "player %d,%d --- %d", this_screen.player_feet_x, this_screen.player_feet_y, playerGraphic.anim_pc);
+ sprintf(buf, "player %d,%d --- %d",
+ this_screen.player_feet_x,
+ this_screen.player_feet_y,
+ playerGraphic.anim_pc);
Make_debug_text_block (buf, 0, 45);
- //---------------------------------------------
// frames-per-second counter
- sprintf (buf, "fps %d", fps);
+ sprintf(buf, "fps %d", fps);
Make_debug_text_block (buf, 440, 0);
- //---------------------------------------------
// location number
- sprintf (buf, "location=%d", LOCATION);
+ sprintf(buf, "location=%d", LOCATION);
Make_debug_text_block (buf, 440, 15);
- //---------------------------------------------
// "result" variable
- sprintf (buf, "result=%d", RESULT);
+ sprintf(buf, "result=%d", RESULT);
Make_debug_text_block (buf, 440, 30);
- //---------------------------------------------
// no. of events in event list
- sprintf (buf, "events=%d", CountEvents());
+ sprintf(buf, "events=%d", CountEvents());
Make_debug_text_block (buf, 440, 45);
- //---------------------------------------------
// sprite list usage
- sprintf (buf, "bgp0: %d/%d",cur_bgp0,MAX_bgp0_sprites);
+ sprintf(buf, "bgp0: %d/%d", cur_bgp0, MAX_bgp0_sprites);
Make_debug_text_block (buf, 560, 0);
- sprintf (buf, "bgp1: %d/%d",cur_bgp1,MAX_bgp1_sprites);
+ sprintf(buf, "bgp1: %d/%d", cur_bgp1, MAX_bgp1_sprites);
Make_debug_text_block (buf, 560, 15);
- sprintf (buf, "back: %d/%d",cur_back,MAX_back_sprites);
+ sprintf(buf, "back: %d/%d", cur_back, MAX_back_sprites);
Make_debug_text_block (buf, 560, 30);
- sprintf (buf, "sort: %d/%d",cur_sort,MAX_sort_sprites);
+ sprintf(buf, "sort: %d/%d", cur_sort, MAX_sort_sprites);
Make_debug_text_block (buf, 560, 45);
- sprintf (buf, "fore: %d/%d",cur_fore,MAX_fore_sprites);
+ sprintf(buf, "fore: %d/%d", cur_fore, MAX_fore_sprites);
Make_debug_text_block (buf, 560, 60);
- sprintf (buf, "fgp0: %d/%d",cur_fgp0,MAX_fgp0_sprites);
+ sprintf(buf, "fgp0: %d/%d", cur_fgp0, MAX_fgp0_sprites);
Make_debug_text_block (buf, 560, 75);
- sprintf (buf, "fgp1: %d/%d",cur_fgp1,MAX_fgp1_sprites);
+ sprintf(buf, "fgp1: %d/%d", cur_fgp1, MAX_fgp1_sprites);
Make_debug_text_block (buf, 560, 90);
- //---------------------------------------------
// largest layer & sprite
// NB. Strings already constructed in Build_display.cpp
Make_debug_text_block (largest_layer_info, 0, 60);
Make_debug_text_block (largest_sprite_info, 0, 75);
- //---------------------------------------------
- // "waiting for person" indicator - set form FN_they_do & FN_they_do_we_wait
+ // "waiting for person" indicator - set form FN_they_do &
+ // FN_they_do_we_wait
- if (speechScriptWaiting)
- {
- sprintf (buf, "script waiting for %s (%d)", FetchObjectName(speechScriptWaiting), speechScriptWaiting);
+ if (speechScriptWaiting) {
+ sprintf(buf, "script waiting for %s (%d)",
+ FetchObjectName(speechScriptWaiting),
+ speechScriptWaiting);
Make_debug_text_block (buf, 0, 90);
}
- //---------------------------------------------
+
// variable watch display
showVarPos = 115; // y-coord for first showVar
- varTable = (int32*)(res_man.Res_open(1) + sizeof(_standardHeader)); // res 1 is the global variables resource
+ // res 1 is the global variables resource
+ varTable = (int32 *) (res_man.Res_open(1) + sizeof(_standardHeader));
- for (showVarNo=0; showVarNo < MAX_SHOWVARS; showVarNo++)
- {
+ for (showVarNo = 0; showVarNo < MAX_SHOWVARS; showVarNo++) {
varNo = showVar[showVarNo]; // get variable number
- if (varNo) // if non-zero ie. cannot watch 'id' but not needed anyway because it changes throughout the logic loop
- {
- sprintf (buf, "var(%d) = %d", varNo, varTable[varNo]);
+ // if non-zero ie. cannot watch 'id' but not needed
+ // anyway because it changes throughout the logic loop
+
+ if (varNo) {
+ sprintf(buf, "var(%d) = %d",
+ varNo, varTable[varNo]);
Make_debug_text_block (buf, 530, showVarPos);
showVarPos += 15; // next line down
}
@@ -452,98 +350,80 @@ void Build_debug_text( void ) // JAMES
res_man.Res_close(1); // close global variables resource
- //---------------------------------------------
- // memory indicator - this should come last, to show all the sprite blocks above!
+ // memory indicator - this should come last, to show all the
+ // sprite blocks above!
Create_mem_string (buf);
Make_debug_text_block (buf, 0, 0);
-
- //---------------------------------------------
}
-
- //-------------------------------------------------------------------
-
-
}
-//--------------------------------------------------------------------------------------
-void Draw_debug_graphics( void ) // JAMES (08apr97)
-{
- //-------------------------------
+void Draw_debug_graphics(void) {
// walk-grid
if (displayWalkGrid)
PlotWalkGrid();
- //-------------------------------
// player feet coord marker
if (displayPlayerMarker)
- Plot_cross_hair (this_screen.player_feet_x, this_screen.player_feet_y, 215);
+ Plot_cross_hair(this_screen.player_feet_x, this_screen.player_feet_y, 215);
- //-------------------------------------------------------------------
// mouse marker & coords
if (displayMouseMarker)
- Plot_cross_hair (mousex+this_screen.scroll_offset_x, mousey+this_screen.scroll_offset_y, 215);
+ Plot_cross_hair(mousex + this_screen.scroll_offset_x, mousey + this_screen.scroll_offset_y, 215);
- //-------------------------------------------------------------------
// mouse area rectangle / sprite box rectangle when testing anims
- if (SYSTEM_TESTING_ANIMS)
- {
- DrawRect(rect_x1, rect_y1, rect_x2, rect_y2, 184); // draw box around current frame
- }
- else if (draggingRectangle) // defining a mouse area the easy way, by creating a box on-screen
- {
+ if (SYSTEM_TESTING_ANIMS) {
+ // draw box around current frame
+ DrawRect(rect_x1, rect_y1, rect_x2, rect_y2, 184);
+ } else if (draggingRectangle) {
+ // defining a mouse area the easy way, by creating a box
+ // on-screen
if (rectFlicker)
DrawRect(rect_x1, rect_y1, rect_x2, rect_y2, 184);
}
- //-------------------------------------------------------------------
}
-//--------------------------------------------------------------------------------------
-void Plot_cross_hair( int16 x, int16 y, uint8 pen )
-{
- PlotPoint(x,y,pen); // driver function
- DrawLine(x-2,y,x-5,y,pen); // driver function
- DrawLine(x+2,y,x+5,y,pen);
+void Plot_cross_hair(int16 x, int16 y, uint8 pen) {
+ PlotPoint(x, y, pen); // driver function
+
+ DrawLine(x - 2, y, x - 5, y, pen); // driver function
+ DrawLine(x + 2, y, x + 5, y, pen);
- DrawLine(x,y-2,x,y-5,pen);
- DrawLine(x,y+2,x,y+5,pen);
+ DrawLine(x, y - 2, x, y - 5, pen);
+ DrawLine(x, y + 2, x, y + 5, pen);
}
-//--------------------------------------------------------------------------------------
-void DrawRect( int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen )
-{
- DrawLine(x1,y1,x2,y1,pen); // top edge
- DrawLine(x1,y2,x2,y2,pen); // bottom edge
- DrawLine(x1,y1,x1,y2,pen); // left edge
- DrawLine(x2,y1,x2,y2,pen); // right edge
+
+void DrawRect(int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen) {
+ DrawLine(x1, y1, x2, y1, pen); // top edge
+ DrawLine(x1, y2, x2, y2, pen); // bottom edge
+ DrawLine(x1, y1, x1, y2, pen); // left edge
+ DrawLine(x2, y1, x2, y2, pen); // right edge
}
-//--------------------------------------------------------------------------------------
-void Print_current_info(void) //Tony30Oct96
-{
-//prints general stuff about the screen, etc.
+void Print_current_info(void) {
+ // prints general stuff about the screen, etc.
- if (this_screen.background_layer_id)
- { Print_to_console(" background layer id %d", this_screen.background_layer_id);
- Print_to_console(" %d wide, %d high", this_screen.screen_wide, this_screen.screen_deep);
- Print_to_console(" %d normal layers", this_screen.number_of_layers);
+ if (this_screen.background_layer_id) {
+ Print_to_console(" background layer id %d",
+ this_screen.background_layer_id);
+ Print_to_console(" %d wide, %d high",
+ this_screen.screen_wide, this_screen.screen_deep);
+ Print_to_console(" %d normal layers",
+ this_screen.number_of_layers);
LLogic.Examine_run_list();
-
- }
- else
+ } else
Print_to_console(" no screen");
-
Scroll_console();
}
-//--------------------------------------------------------------------------------------
-#else // not debug
+
+#else
void Draw_debug_graphics(void) {}
-#endif // _SWORD2_DEBUG
-//--------------------------------------------------------------------------------------
+#endif