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author | Torbjörn Andersson | 2005-02-22 07:37:50 +0000 |
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committer | Torbjörn Andersson | 2005-02-22 07:37:50 +0000 |
commit | 9bb141481822a6f1deef4c152e6bbb87d4136a10 (patch) | |
tree | 763a23067c5a40043cc1911fc4f643b2d95e9c36 /sword2/debug.cpp | |
parent | a45a0de6581ae7859ff20da58c01bacac8bc612c (diff) | |
download | scummvm-rg350-9bb141481822a6f1deef4c152e6bbb87d4136a10.tar.gz scummvm-rg350-9bb141481822a6f1deef4c152e6bbb87d4136a10.tar.bz2 scummvm-rg350-9bb141481822a6f1deef4c152e6bbb87d4136a10.zip |
Moved some debugging stuff into the debugger class.
svn-id: r16859
Diffstat (limited to 'sword2/debug.cpp')
-rw-r--r-- | sword2/debug.cpp | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp index 4d4d4eb8ff..11090c3960 100644 --- a/sword2/debug.cpp +++ b/sword2/debug.cpp @@ -31,7 +31,7 @@ namespace Sword2 { -void Debugger::clearDebugTextBlocks(void) { +void Debugger::clearDebugTextBlocks() { uint8 blockNo = 0; while (blockNo < MAX_DEBUG_TEXTS && _debugTextBlocks[blockNo] > 0) { @@ -56,7 +56,7 @@ void Debugger::makeDebugTextBlock(char *text, int16 x, int16 y) { _debugTextBlocks[blockNo] = _vm->_fontRenderer->buildNewBloc((byte *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION); } -void Debugger::buildDebugText(void) { +void Debugger::buildDebugText() { char buf[128]; int32 showVarNo; // for variable watching @@ -307,12 +307,21 @@ void Debugger::buildDebugText(void) { // memory indicator - this should come last, to show all the // sprite blocks above! - _vm->_memory->memStatusStr(buf); + uint32 totAlloc = _vm->_memory->getTotAlloc(); + int16 numBlocks = _vm->_memory->getNumBlocks(); + + if (totAlloc < 1024) + sprintf(buf, "%u bytes in %d memory blocks", totAlloc, numBlocks); + else if (totAlloc < 1024 * 1024) + sprintf(buf, "%uK in %d memory blocks", totAlloc / 1024, numBlocks); + else + sprintf(buf, "%.02fM in %d memory blocks", totAlloc / 1048576., numBlocks); + makeDebugTextBlock(buf, 0, 0); } } -void Debugger::drawDebugGraphics(void) { +void Debugger::drawDebugGraphics() { ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); // walk-grid @@ -364,18 +373,4 @@ void Debugger::drawRect(int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen) { _vm->_screen->drawLine(x2, y1, x2, y2, pen); // right edge } -void Debugger::printCurrentInfo(void) { - // prints general stuff about the screen, etc. - ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); - - if (screenInfo->background_layer_id) { - DebugPrintf("background layer id %d\n", screenInfo->background_layer_id); - DebugPrintf("%d wide, %d high\n", screenInfo->screen_wide, screenInfo->screen_deep); - DebugPrintf("%d normal layers\n", screenInfo->number_of_layers); - - _vm->_logic->examineRunList(); - } else - DebugPrintf("No screen\n"); -} - } // End of namespace Sword2 |