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author | Torbjörn Andersson | 2003-11-15 09:38:00 +0000 |
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committer | Torbjörn Andersson | 2003-11-15 09:38:00 +0000 |
commit | aaa5631a9963b02a96d5f82187465433c6b2dd13 (patch) | |
tree | 142986a381197d5d007060e4cd929f2061f887a7 /sword2/debug.cpp | |
parent | 2312111a3a5519c2c4d36733c204e85b4f4b5557 (diff) | |
download | scummvm-rg350-aaa5631a9963b02a96d5f82187465433c6b2dd13.tar.gz scummvm-rg350-aaa5631a9963b02a96d5f82187465433c6b2dd13.tar.bz2 scummvm-rg350-aaa5631a9963b02a96d5f82187465433c6b2dd13.zip |
Mostly cleanup. Also prevented what would probably have been an infinite
loop if ScummVM failed to find a file in the demo. (Now it should error out
instead, which is marginally preferable.)
svn-id: r11298
Diffstat (limited to 'sword2/debug.cpp')
-rw-r--r-- | sword2/debug.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/sword2/debug.cpp b/sword2/debug.cpp index fde2ce3b5b..669a2dc94c 100644 --- a/sword2/debug.cpp +++ b/sword2/debug.cpp @@ -151,7 +151,7 @@ void Debugger::buildDebugText(void) { sprintf(buf, "pos: %d", _textNumber & 0xffff); makeDebugTextBlock(buf, 0, 370); - sprintf(buf, "TEXT: %d", g_logic->_officialTextNumber); + sprintf(buf, "TEXT: %d", _vm->_logic->_officialTextNumber); makeDebugTextBlock(buf, 0, 385); } } @@ -233,7 +233,7 @@ void Debugger::buildDebugText(void) { // no. of events in event list - sprintf(buf, "events=%d", g_logic->countEvents()); + sprintf(buf, "events=%d", _vm->_logic->countEvents()); makeDebugTextBlock(buf, 440, 45); // sprite list usage @@ -268,10 +268,10 @@ void Debugger::buildDebugText(void) { // "waiting for person" indicator - set form fnTheyDo and // fnTheyDoWeWait - if (g_logic->_speechScriptWaiting) { + if (_vm->_logic->_speechScriptWaiting) { sprintf(buf, "script waiting for %s (%d)", - _vm->fetchObjectName(g_logic->_speechScriptWaiting), - g_logic->_speechScriptWaiting); + _vm->fetchObjectName(_vm->_logic->_speechScriptWaiting), + _vm->_logic->_speechScriptWaiting); makeDebugTextBlock(buf, 0, 90); } @@ -309,7 +309,7 @@ void Debugger::drawDebugGraphics(void) { // walk-grid if (_displayWalkGrid) - g_logic->_router->plotWalkGrid(); + _vm->_logic->_router->plotWalkGrid(); // player feet coord marker @@ -359,7 +359,7 @@ void Debugger::printCurrentInfo(void) { Debug_Printf("%d wide, %d high\n", _vm->_thisScreen.screen_wide, _vm->_thisScreen.screen_deep); Debug_Printf("%d normal layers\n", _vm->_thisScreen.number_of_layers); - g_logic->examineRunList(); + _vm->_logic->examineRunList(); } else Debug_Printf("No screen\n"); } |