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| author | Max Horn | 2006-02-11 22:45:04 +0000 |
|---|---|---|
| committer | Max Horn | 2006-02-11 22:45:04 +0000 |
| commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
| tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /sword2/defs.h | |
| parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
| download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip | |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'sword2/defs.h')
| -rw-r--r-- | sword2/defs.h | 205 |
1 files changed, 0 insertions, 205 deletions
diff --git a/sword2/defs.h b/sword2/defs.h deleted file mode 100644 index 4acb484f34..0000000000 --- a/sword2/defs.h +++ /dev/null @@ -1,205 +0,0 @@ -/* Copyright (C) 1994-1998 Revolution Software Ltd. - * Copyright (C) 2003-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - */ - -#ifndef DEFS -#define DEFS - -#define SIZE 0x10000 // 65536 items per section -#define NuSIZE 0xffff // & with this - -// Return codes - -enum { - // Generic error codes - RD_OK = 0x00000000, - RDERR_UNKNOWN = 0x00000001, - RDERR_OUTOFMEMORY = 0x00000003, - RDERR_INVALIDFILENAME = 0x00000004, - - // Drawing error codes - RDERR_DECOMPRESSION = 0x00010007, - - // Sprite drawing error codes - RDERR_NOTIMPLEMENTED = 0x00060001, - RDERR_NOTCLOSED = 0x00050005, - RDERR_NOTOPEN = 0x00050006, - - // Menubar error codes - RDERR_INVALIDMENU = 0x00060000, - RDERR_INVALIDPOCKET = 0x00060001, - RDERR_INVALIDCOMMAND = 0x00060002, - - // Palette fading error codes - RDERR_FADEINCOMPLETE = 0x00070000, - - // Sound engine error codes - RDERR_SPEECHPLAYING = 0x00080004, - RDERR_SPEECHNOTPLAYING = 0x00080005, - RDERR_INVALIDWAV = 0x00080006, - RDERR_FXALREADYOPEN = 0x00080009, - RDERR_FXNOTOPEN = 0x0008000B, - RDERR_INVALIDID = 0x0008000D -}; - -// Text ids for the control panel etc. - -enum { - TEXT_OK = 0x08EB0000, - TEXT_CANCEL = 0x08EB0001, - TEXT_RESTORE = 0x08EB0002, - TEXT_SAVE = 0x08EB0003, - TEXT_QUIT = 0x08EB0004, - TEXT_RESTART = 0x08EB0005, - TEXT_OPTIONS = 0x08EB000A, - TEXT_SUBTITLES = 0x08EB000B, - TEXT_OBJECT_LABELS = 0x08EB000C, - TEXT_MUSIC_VOLUME = 0x08EB000E, - TEXT_SPEECH_VOLUME = 0x08EB000F, - TEXT_FX_VOLUME = 0x08EB0010, - TEXT_GFX_QUALITY = 0x08EB0011, - TEXT_REVERSE_STEREO = 0x08EB0015, - TEXT_RESTORE_CANT_OPEN = 0x0CBA017E, - TEXT_RESTORE_INCOMPATIBLE = 0x0CBA017F, - TEXT_RESTORE_FAILED = 0x0CBA0181, - TEXT_SAVE_CANT_OPEN = 0x0CBA0182, - TEXT_SAVE_FAILED = 0x0CBA0184 -}; - -// Always 8 (George object used for Nico player character as well) -#define CUR_PLAYER_ID 8 - -// Global variable references - -enum { - ID = 0, - RESULT = 1, - PLAYER_ACTION = 2, - // CUR_PLAYER_ID = 3, - PLAYER_ID = 305, - TALK_FLAG = 13, - - MOUSE_X = 4, - MOUSE_Y = 5, - LEFT_BUTTON = 109, - RIGHT_BUTTON = 110, - CLICKED_ID = 178, - - IN_SUBJECT = 6, - COMBINE_BASE = 7, - OBJECT_HELD = 14, - - SPEECH_ID = 9, - INS1 = 10, - INS2 = 11, - INS3 = 12, - INS4 = 60, - INS5 = 61, - INS_COMMAND = 59, - - PLAYER_FEET_X = 141, - PLAYER_FEET_Y = 142, - PLAYER_CUR_DIR = 937, - - // for debug.cpp - LOCATION = 62, - - // so scripts can force scroll offsets - SCROLL_X = 345, - SCROLL_Y = 346, - - EXIT_CLICK_ID = 710, - EXIT_FADING = 713, - - SYSTEM_TESTING_ANIMS = 912, - SYSTEM_TESTING_TEXT = 1230, - SYSTEM_WANT_PREVIOUS_LINE = 1245, - - // 1=on 0=off (set in fnAddHuman and fnNoHuman) - MOUSE_AVAILABLE = 686, - - // used in fnChoose - AUTO_SELECTED = 1115, - - // see fnStartConversation and fnChooser - CHOOSER_COUNT_FLAG = 15, - - // signifies a demo mode - DEMO = 1153, - - // Indicates to script whether this is the Playstation version. - // PSXFLAG = 1173, - - // for the poor PSX so it knows what language is running. - // GAME_LANGUAGE = 111, - - // 1 = dead - DEAD = 1256, - - // If set indicates that the speech anim is to run through only once. - SPEECHANIMFLAG = 1278, - - // for the engine - SCROLL_OFFSET_X = 1314 -}; - -// Resource IDs - -enum { - // mouse mointers - It's pretty much safe to do it like this - NORMAL_MOUSE_ID = 17, - SCROLL_LEFT_MOUSE_ID = 1440, - SCROLL_RIGHT_MOUSE_ID = 1441, - - // Console Font - does not use game text - only English required - CONSOLE_FONT_ID = 340, - - // Speech Font - ENGLISH_SPEECH_FONT_ID = 341, - FINNISH_SPEECH_FONT_ID = 956, - POLISH_SPEECH_FONT_ID = 955, - - // Control Panel Font (and un-selected savegame descriptions) - ENGLISH_CONTROLS_FONT_ID = 2005, - FINNISH_CONTROLS_FONT_ID = 959, - POLISH_CONTROLS_FONT_ID = 3686, - - // Red Font (for selected savegame descriptions) - // BS2 doesn't draw selected savegames in red, so I guess this is a - // left-over from BS1 - ENGLISH_RED_FONT_ID = 2005, // 1998 // Redfont - FINNISH_RED_FONT_ID = 959, // 960 // FinRedFn - POLISH_RED_FONT_ID = 3686, // 3688 // PolRedFn - - // Control panel palette resource id - CONTROL_PANEL_PALETTE = 261, - - // res id's of the system menu icons - OPTIONS_ICON = 344, - QUIT_ICON = 335, - SAVE_ICON = 366, - RESTORE_ICON = 364, - RESTART_ICON = 342, - - // conversation exit icon, 'EXIT' menu icon (used in fnChoose) - EXIT_ICON = 65 -}; - -#endif |
