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| author | Torbjörn Andersson | 2005-02-19 14:02:16 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2005-02-19 14:02:16 +0000 |
| commit | 43cfe01f3d8d2307a23933920cce43740871f367 (patch) | |
| tree | fe56072f944bc980981d5f0cfe1683116645d076 /sword2/driver/_mouse.cpp | |
| parent | 0de5fa2f33147529edcf4dccd24a2750b23a2867 (diff) | |
| download | scummvm-rg350-43cfe01f3d8d2307a23933920cce43740871f367.tar.gz scummvm-rg350-43cfe01f3d8d2307a23933920cce43740871f367.tar.bz2 scummvm-rg350-43cfe01f3d8d2307a23933920cce43740871f367.zip | |
This is the second part of the BS2 restructuring. There are two new
classes: Screen and Mouse. Screen handles most of the drawing, except the
mouse cursor and in-game menus.
The old Graphics class is no more.
I've also fixed some "reverse stereo" regressions from the first part of
the restructuring.
I'm not sure what the next step will be, but hopefully it will be smaller
than this one was.
svn-id: r16812
Diffstat (limited to 'sword2/driver/_mouse.cpp')
| -rw-r--r-- | sword2/driver/_mouse.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index 42ee42872c..606d362767 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -20,14 +20,19 @@ #include "common/stdafx.h" #include "common/system.h" + #include "sword2/sword2.h" -#include "sword2/driver/d_draw.h" +#include "sword2/mouse.h" namespace Sword2 { +// This is the maximum mouse cursor size in the SDL backend +#define MAX_MOUSE_W 80 +#define MAX_MOUSE_H 80 + #define MOUSEFLASHFRAME 6 -void Graphics::decompressMouse(byte *decomp, byte *comp, int width, int height, int pitch, int xOff, int yOff) { +void Mouse::decompressMouse(byte *decomp, byte *comp, int width, int height, int pitch, int xOff, int yOff) { int32 size = width * height; int32 i = 0; int x = 0; @@ -52,7 +57,7 @@ void Graphics::decompressMouse(byte *decomp, byte *comp, int width, int height, } } -void Graphics::drawMouse(void) { +void Mouse::drawMouse() { byte mouseData[MAX_MOUSE_W * MAX_MOUSE_H]; if (!_mouseAnim && !_luggageAnim) @@ -129,7 +134,7 @@ void Graphics::drawMouse(void) { * Animates the current mouse pointer */ -int32 Graphics::animateMouse(void) { +int32 Mouse::animateMouse() { uint8 prevMouseFrame = _mouseFrame; if (!_mouseAnim) @@ -154,7 +159,7 @@ int32 Graphics::animateMouse(void) { * or not there is a lead-in animation */ -int32 Graphics::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) { +int32 Mouse::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) { if (_mouseAnim) { free(_mouseAnim); _mouseAnim = NULL; @@ -194,7 +199,7 @@ int32 Graphics::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) { * @param size the size of the animation data */ -int32 Graphics::setLuggageAnim(byte *ma, int32 size) { +int32 Mouse::setLuggageAnim(byte *ma, int32 size) { if (_luggageAnim) { free(_luggageAnim); _luggageAnim = NULL; |
