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| author | Torbjörn Andersson | 2003-09-28 14:13:57 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2003-09-28 14:13:57 +0000 |
| commit | 49fa159ed4a7edb99891de2c54e5e30b7aaa86a9 (patch) | |
| tree | 3009965248607c818c8a7edd377b7127f80fd3dd /sword2/driver/_mouse.cpp | |
| parent | 1f5d51c2586d8aa53853ebb3336bc58d0a9c085d (diff) | |
| download | scummvm-rg350-49fa159ed4a7edb99891de2c54e5e30b7aaa86a9.tar.gz scummvm-rg350-49fa159ed4a7edb99891de2c54e5e30b7aaa86a9.tar.bz2 scummvm-rg350-49fa159ed4a7edb99891de2c54e5e30b7aaa86a9.zip | |
More cleanup, plus support for cutscene leadout music. For now, we only
play that music for cutscenes that have subtitles.
svn-id: r10460
Diffstat (limited to 'sword2/driver/_mouse.cpp')
| -rw-r--r-- | sword2/driver/_mouse.cpp | 71 |
1 files changed, 24 insertions, 47 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index 7be7fece42..f2eff1820d 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -17,53 +17,6 @@ * $Header$ */ -//============================================================================= -// -// Filename : mouse.c -// Created : 17th September 1996 -// By : P.R.Porter -// -// Summary : This module holds the interface to the mouse.. -// -// Functions -// --------- -// -// -------------------------------------------------------------------------- -// -// _mouseEvent *MouseEvent(void) -// -// The address of a _mouseEvent pointer is passed in. If there is a mouse -// event in the queue, a the value of the mouse event pointer is set to the -// address of the event, otherwise, the mouse event pointer is set to NULL. -// -// -------------------------------------------------------------------------- -// -// int32 SetMouseAnim(uint8 *ma, int32 size) -// -// A pointer to a valid mouse animation is passed in, along with the size of -// the header plus sprite data. Remember to check that the function has -// successfully completed, as memory allocation is required. -// Pass NULL in to clear the mouse sprite. -// -// -------------------------------------------------------------------------- -// -// int32 SetLuggageAnim(uint8 *ma, int32 size) -// -// A pointer to a valid luggage animation is passed in, along with the size of -// the header plus sprite data. Remember to check that the function has -// successfully completed, as memory allocation is required. -// Pass NULL in to clear the luggage sprite. Luggage sprites are of the same -// format as mouse sprites. -// -// -------------------------------------------------------------------------- -// -// int32 AnimateMouse(void) -// -// This function animates the current mouse pointer. If no pointer is -// currently defined, an error code is returned. -// -//============================================================================= - #include "stdafx.h" #include "driver96.h" #include "d_draw.h" @@ -239,6 +192,11 @@ void DrawMouse(void) { g_system->set_mouse_cursor(_mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y); } +/** + * Get the next pending mouse event. + * @return a pointer to the mouse event, or NULL of there is none + */ + _mouseEvent *MouseEvent(void) { _mouseEvent *me; @@ -258,6 +216,10 @@ uint8 CheckForMouseEvents(void) { return mouseBacklog; // return the number of mouse events waiting } +/** + * Animates the current mouse pointer + */ + int32 AnimateMouse(void) { uint8 prevMouseFrame = mouseFrame; @@ -275,6 +237,14 @@ int32 AnimateMouse(void) { return RD_OK; } +/** + * Sets the mouse cursor animation. + * @param ma a pointer to the animation data, or NULL to clear the current one + * @param size the size of the mouse animation data + * @param mouseFlash RDMOUSE_FLASH or RDMOUSE_NOFLASH, depending on whether + * or not there is a lead-in animation + */ + int32 SetMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { if (mouseAnim) { free(mouseAnim); @@ -308,6 +278,13 @@ int32 SetMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { return RD_OK; } +/** + * Sets the "luggage" animation to accompany the mouse animation. Luggage + * sprites are of the same format as mouse sprites. + * @param ma a pointer to the animation data, or NULL to clear the current one + * @param size the size of the animation data + */ + int32 SetLuggageAnim(uint8 *ma, int32 size) { if (luggageAnim) { free(luggageAnim); |
