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authorTorbjörn Andersson2003-09-23 16:53:25 +0000
committerTorbjörn Andersson2003-09-23 16:53:25 +0000
commit4ae1674a443bf9be79f1d25fa4d4d60250484511 (patch)
treec5e1d5bf52917d7108d5589697626699fd8e9e1b /sword2/driver/_mouse.cpp
parent95a59bd049928dd4eddda8476920e3155e6c2c1d (diff)
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Removed ancient version history. Much of it doesn't apply to us, and was
cluttering up the files anyway. (Though I do feel a slight twinge of guilt for removing historical records like this. :-) svn-id: r10384
Diffstat (limited to 'sword2/driver/_mouse.cpp')
-rw-r--r--sword2/driver/_mouse.cpp59
1 files changed, 0 insertions, 59 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp
index 14b9df4203..1e2fccb432 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/driver/_mouse.cpp
@@ -25,65 +25,6 @@
//
// Summary : This module holds the interface to the mouse..
//
-// Version Date By Description
-// ------- --------- --- -----------------------------------------------
-// 1.0 18-Sep-96 PRP Initial mouse functions. Simple logging of
-// previous 16 mouse events implemented. Mouse
-// drawing is currently hard coded, but animations
-// will be definable at a later date.
-//
-// 1.1 03-Oct-96 PRP Changed the mouse position so that mouse y of
-// zero is the top left corner of the screen, and
-// not the top left corner of the top menubar.
-// Also, removed the x and y position from the
-// mouse log. And changed the MouseEvent function
-// so that it returns a pointer to _mouseEvent
-//
-// 1.2 04-Oct-96 PRP Put direct path in for ddraw.h
-//
-// 1.3 31-Oct-96 PRP Added code to draw the proper type of mouse
-// sprite, which comprises of the internal
-// function DrawMouse and globally available
-// AnimateMouse and SetMouseAnim.
-//
-// 1.4 15-Nov-96 PRP Definition of menubar size is now obtained
-// from menu.h
-//
-// 1.5 18-Nov-96 PRP Changed the direct draw interface to
-// IDirectDraw2.
-//
-// 1.6 25-Nov-96 PRP Added functionality to set the luggage
-// sprite.
-//
-// 1.7 06-Jan-97 PRP Changed the width and height of sprites
-// to be signed.
-//
-// 1.8 14-Jan-97 JEL Reset mouse frame when new animation starts.
-//
-// 1.9 27-Jan-97 PRP Changed the mouse drawing routines to utilize
-// directDraw surfaces and transparency blitting.
-//
-// 1.10 10-Feb-97 PRP Changed the directDraw error reporting so that
-// it works properly. Also, created the mouse
-// sprite depending upon whether the hardware can
-// blt or not.
-//
-// 1.11 19-Mar-97 PRP Fixed a bug which was causing the mouse sprite
-// to be freed up each frame and therefore
-// decompressed and re-loaded each frame.
-//
-// 1.12 20-Mar-97 PRP Added a function to reset the render code when
-// the control panel is entered.
-//
-// 1.13 09-Apr-97 PRP Made the mouse animation wrap back to the
-// seventh frame.
-//
-// 1.14 10-Apr-97 PRP Added parameter to define whether mouse flashes
-// or not.
-//
-// 1.15 23-Jul-97 JEL Added CheckForMouseEvents() to return no. of events outstanding
-//
-//
// Functions
// ---------
//