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authorTorbjörn Andersson2003-08-20 11:41:43 +0000
committerTorbjörn Andersson2003-08-20 11:41:43 +0000
commit7651aa2bb7fac342a6d9aef2c37c25bfa1e9e975 (patch)
treea403062117f3cd1ed37722c3e2820899be43bfe4 /sword2/driver/_mouse.cpp
parent264b2d87675d2495ae5e169f8bdbfc23fd5603c6 (diff)
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Applied a different fix for the mouse offset problem. As far as I can tell,
the old way would have made it impossible to access the (not yet implemented) menu icons at the top of the window. I hope this one works... svn-id: r9793
Diffstat (limited to 'sword2/driver/_mouse.cpp')
-rw-r--r--sword2/driver/_mouse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp
index c214fac44c..1d3b77079f 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/driver/_mouse.cpp
@@ -240,7 +240,7 @@ int32 DrawMouse(void) {
if (mouseAnim) {
DecompressMouse(_mouseData, mouseSprite, mouseAnim->mousew * mouseAnim->mouseh);
- g_sword2->_system->set_mouse_cursor(_mouseData, mouseAnim->mousew, mouseAnim->mouseh, mouseAnim->xHotSpot, mouseAnim->yHotSpot - MENUDEEP);
+ g_sword2->_system->set_mouse_cursor(_mouseData, mouseAnim->mousew, mouseAnim->mouseh, mouseAnim->xHotSpot, mouseAnim->yHotSpot);
}
return RD_OK;
}