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authorMax Horn2004-02-28 12:58:13 +0000
committerMax Horn2004-02-28 12:58:13 +0000
commitc6752cccf5186fb04c97e2bb4a64c52fc9447073 (patch)
tree91f3f0264b1542a839cc3504b52603a8034547cb /sword2/driver/animation.cpp
parent56102a1d02925abbe9fc0504751de1a270a34ff3 (diff)
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
Diffstat (limited to 'sword2/driver/animation.cpp')
-rw-r--r--sword2/driver/animation.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index 4b915c913c..df5a3ad10a 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -121,7 +121,7 @@ bool AnimationState::init(const char *name) {
lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
#else
buildLookup();
- overlay = (NewGuiColor*)calloc(MOVIE_WIDTH * MOVIE_HEIGHT, sizeof(NewGuiColor));
+ overlay = (OverlayColor*)calloc(MOVIE_WIDTH * MOVIE_HEIGHT, sizeof(OverlayColor));
_vm->_system->show_overlay();
#endif
@@ -229,13 +229,13 @@ bool AnimationState::checkPaletteSwitch() {
#else
-NewGuiColor *AnimationState::lookup = 0;
+OverlayColor *AnimationState::lookup = 0;
void AnimationState::buildLookup() {
if (lookup)
return;
- lookup = (NewGuiColor *)calloc(BITDEPTH * BITDEPTH * 256, sizeof(NewGuiColor));
+ lookup = (OverlayColor *)calloc(BITDEPTH * BITDEPTH * 256, sizeof(OverlayColor));
int y, cb, cr;
int r, g, b;
@@ -262,9 +262,9 @@ void AnimationState::buildLookup() {
}
-void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) {
+void AnimationState::plotYUV(OverlayColor *lut, int width, int height, byte *const *dat) {
- NewGuiColor *ptr = overlay + (MOVIE_HEIGHT - height) / 2 * MOVIE_WIDTH + (MOVIE_WIDTH - width) / 2;
+ OverlayColor *ptr = overlay + (MOVIE_HEIGHT - height) / 2 * MOVIE_WIDTH + (MOVIE_WIDTH - width) / 2;
int x, y;
@@ -289,12 +289,12 @@ void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *cons
}
void AnimationState::drawTextObject(SpriteInfo *s, uint8 *src) {
- NewGuiColor *dst = overlay + RENDERWIDE * (s->y) + s->x;
+ OverlayColor *dst = overlay + RENDERWIDE * (s->y) + s->x;
// FIXME: These aren't the "right" colours, but look good to me.
- NewGuiColor pen = _vm->_system->RGBToColor(255, 255, 255);
- NewGuiColor border = _vm->_system->RGBToColor(0, 0, 0);
+ OverlayColor pen = _vm->_system->RGBToColor(255, 255, 255);
+ OverlayColor border = _vm->_system->RGBToColor(0, 0, 0);
for (int y = 0; y < s->h; y++) {
for (int x = 0; x < s->w; x++) {
@@ -315,7 +315,7 @@ void AnimationState::drawTextObject(SpriteInfo *s, uint8 *src) {
}
void AnimationState::clearDisplay(void) {
- NewGuiColor black = _vm->_system->RGBToColor(0, 0, 0);
+ OverlayColor black = _vm->_system->RGBToColor(0, 0, 0);
for (int i = 0; i < MOVIE_WIDTH * MOVIE_HEIGHT; i++)
overlay[i] = black;