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authorTorbjörn Andersson2004-02-12 16:55:18 +0000
committerTorbjörn Andersson2004-02-12 16:55:18 +0000
commit5447cd09b589990d7ffaf4df23725614420e48d4 (patch)
treed9ffd6ebaa78a62f3c4a3ad82553b470eddf91b4 /sword2/driver/animation.h
parent9003dbbcb325cdf30b15822bc9bbf29c04884579 (diff)
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Changed the playback code to use the new "elapsed time" function instead.
This fixes bug #880484 for me, but may need some fine-tuning. svn-id: r12830
Diffstat (limited to 'sword2/driver/animation.h')
-rw-r--r--sword2/driver/animation.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h
index a7371fcd69..b1e17a104a 100644
--- a/sword2/driver/animation.h
+++ b/sword2/driver/animation.h
@@ -71,7 +71,7 @@ class AnimationState {
private:
Sword2Engine *_vm;
- int framenum;
+ uint framenum;
int ticks;
#ifdef USE_MPEG2
@@ -101,8 +101,8 @@ private:
int pos;
struct {
- int cnt;
- int end;
+ uint cnt;
+ uint end;
byte pal[4 * 256];
} palettes[50];
#else